The online racing simulator
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MaKaKaZo
S2 licensed
I hold 4, just did them to take the screenshot. Done in BL2R with several cars, with standard rallycross setup and with mouse (didn't have time to plug the wheel). When they're gone I'll delete those times as they're just ridiculous. But what the hell, this is fun If I didn't have to study I'd do a lot more hahaha
MaKaKaZo
S2 licensed
New physics = new times!

I say yes and I do not understand why people are so attached to hotlap times or PBs... do they matter so much? Yo can't even use them to compare yourself with anyone else unless both times were done with the same physics.

As long as other online stats (laps done, races won, fuel burnt, etc.) are left intact I think all PBs should be deleted as they don't make sense anymore (just like HLVC times).
MaKaKaZo
S2 licensed
Quote from Scawen :If there are only 3 laps to go, it is 30 sec and 45 sec instead of drive through and stop go. This is in line with real racing series - I can't remember which but I remember doing this on good evidence. It's nothing to do with stopping people pitting on the last lap, that was a separate issue.

Not really a bug nor it's "new" with this patch, but I figure it would be something Scawen might want to take a look at.

Right now if there are 3 laps to go, 30 and 45 seconds penalties are given, but there's no control about this in timed races. Just recently we got this in a 1 hour race at Kyoto National: a guy speeded on the lap before the last one, so he got a drive-through which he needed to complete on the last lap, resulting in him being disqualified because he crossed the finish line while in the pits doing the drive-through, thus not having "completed" the penalty.

As the game doesn't really know how many laps are left in a timed race it should be something like "in the last 5 minutes DT and S&G are replaced with +30 or +45 seconds".

Sorry if this was a bad place to post this.
MaKaKaZo
S2 licensed
I was doing some AI testing in chicane route with the FBM. My intention was to check how many laps the tires would last after totally wearing off. This is what happened:

- The AI got a flat tire at the beginning of the second sector of lap 59 (out of 88, which the AI decided to do on only one stint with 100% fuel tank). He perfectly had the opportunity to pit in that lap, but after the hairpin he decided not to and went on to do a whole lap with the flat tire.

- Then on lap 60 he came in to change tires and got a drive-through penalty because he didn't calculate well how the flat tire would affect the braking. At the pitstop he changed all 4 tires while just changing the front ones maybe would have been enough to end the race (I guess they don't know about tire wear percentage yet).

- On lap 61 he came in again to complete the drive-through and he did it correctly. This is why I guess that the problem with the earlier penalty he received was the flat tire, because on normal conditions he did brake enough not to surpass the limit.

I have the replay but it's 1.7 MB compressed and don't think it will be of any help as the post describes pretty much everything.
MaKaKaZo
S2 licensed
Please someone just tell what "mentioned" means, I'm fixing my parser function that handles penalties and all the stuff related and I need to know the reason why everyone always seems to be "confirmed" but never "mentioned". Just forget the example above
Player Flags (penalties)
MaKaKaZo
S2 licensed
Hi, I'm trying to figure out a couple of things about player penalties in the mpr file, so I'd better just ask.

Flags are added to one another, but I'd like an explanation about "mentioned" and "confirmed" and some cases.

Confirmation Flags
------------------
MENTIONED 1
CONFIRMED 2
PENALTY_DT 4 <-- disqualified
PENALTY_SG 8 <-- disqualified
PENALTY_30 16
CONF_PENALTY_45 32
CONF_DID_NOT_PIT 64 <-- disqualified

I've seen that ending the race without any penalty results in the value '2' for confirmed. What is the value "mentioned" meant for?

Now an example of an actual race situation that happened in our league two weeks ago. We were running a 1 hour race with mandatory pitstop. One guy had to enter pits due to a punctured tire in lap 38 out of 39 and exceeded the speed limit entering, getting a drive through penalty. Then, he had to complete his drive through in the last lap, when the winner had already crossed the finishing line.

The messages were like this:

- A enters the pitlane to complete a drive-through penalty (enter pits before B finishes the race)
- B wins the race
- A did not finish the race (being in the pitlane, crosses the fnishline after B had already done, thus not having completed the penalty)

Then the A guy completed the penalty, but in the results table he already appeared as DSQ.

The things is that he appears in the mpr file with the value '6' in the penalties field, which stands for "penalty_dt" + "confirmed".

In my opinion he finished the race without having completed the penalty, so even having it completed after the race is finished he shouldn't be qualified.
MaKaKaZo
S2 licensed
Hi, I want to make srt subs for this video in Spanish and I'd like to ask for a little help here'n'there.

Here's a working srt transcript of the video in English. It's not perfect and some parts are missing. Please I'd like to have an English native speaker to have a look through it and correct the parts that are wrong and the ones that are missing.

Help!

PS: This subs are for the hi-res version, but I guess they should work with the low-res as well.
MaKaKaZo
S2 licensed
The UFO over South City is great

As your previous movies It looks better than the actual game, and fx are great. Anyway I don't like that you always pick our worst multiple crashes and cars flipping and flying for the action, it makes it look that we're always crashing each other. For the next one pick some nice overtaking and close racing action with less accidents!

I need the stage6 version because my computer can't play it fluently

Overall rating: 9/10

Editing: 10/10
Content: 8/10

PD: Para el próximo vídeo que hagas si quieres pídeme que te haga la traducción del post inicial para ponerlo aquí en inglés
MaKaKaZo
S2 licensed
It would be nice to specify from time to time what lap times the racers are actually doing and comparing them to the WR time (saying there's a mass handicap and all the stuff).
MaKaKaZo
S2 licensed
There's more feedback here than in the actual esport forum :P So I'll ask here too...

Will it be possible in the future to record and upload the live streaming commentay so people can download it? I know many people and even the own racers who participate would like to have a look at it

BTW, the new LFS TV director is cool, way better than the built-in camera angles from lfs, and the way it switches between drivers is smooth and nice. But how were you deciding on which drivers to foucs on? Did you have another computer in which you checked relative sector times to see which ones were closer to find battles?
MaKaKaZo
S2 licensed
I know this is a big bump to the thread, but didn't want to start a new one and didn't find a newer one about this topic either.

I've read most of the posts but I want to ask to expert people who have experienced it first hand.

People talk about "short" and "long" races. OK, what's a short and a long race? I mean, let's say 20 minutes in AS GT, would the XRR and FXR stand a chance against the FZR? Let's now say 1 hour... would there be any difference? Maybe the XRR and FXR wouldn't need a tire change in an hour, but I'm pretty sure the FZR would. What do you think?

I like the XRR the best out of the three, but when it comes to competitions... you know, I like to win
MaKaKaZo
S2 licensed
Thanks for the quick answer, I've put myself to the work and I hope I can get it all working again this evening
Parsing mpr files
MaKaKaZo
S2 licensed
This may be a stupid question, but before I got stuck again on the same thing I'd like to ask...

I was working on a league/teams managing module for our team's Xoops site back on the patch W days. I grabbed the race results from either a lfs_stats html file (now outdated) or from an mpr replay file just trimming the first part of it with an hex editor.

I remember I had trouble with the mpr file because I THINK there were some lfs_names missing in the header of the mpr file. I just luckily checked the mpr file header format at lfs.net by chance and saw that it now contains a "lfs user name" field for every finished player.

I just wanted to ask if this was added with patch X or afterwards, because I think this was the thing I needed to solve all my problems with parsing the mpr file for results. I know I could check this all myself but re-reading my own code... is a pain in the ass.

The fact is that I left my league managing module on hiatus since the release of patch X because I couldn't get results either way, and I didn't want to rewrite the lfs_stats part because relying on a third party application that may get outdated and maybe won't work in the future is not a good idea.

PS: Such a long post for a such a tiny question... that's me.
MaKaKaZo
S2 licensed
Quote from The Very End :Only one problem, it was horrible low FPS, but beside that - good work.

My computer doesn't allow me to capture video at any higher framerate or resolution, and on top of that I only used Windows Movie Maker for all the editing, so this is the best quality I can achieve
The Chosen One ("El elegido")
MaKaKaZo
S2 licensed
This is my first LFS movie. As I don't have the resources to do something awesome I just tried to make it wisely. The movie is about the heroical deeds of my dear teammate.

I provide subtitles in this post as there's some text in Spanish that you must read to understand what it's all about

The chosen one: (Extended version) (~28 MB)
Megaupload: http://www.megaupload.com/es/?d=5DKKZXT2
Rapidshare: http://rapidshare.com/files/63 ... _El_elegido_v0.2.wmv.html
Youtube: http://www.youtube.com/watch?v=gCB72x0tUNE (no subs in youtube version!)

I hope you like it. He did!
MaKaKaZo
S2 licensed
Quote from word. :Unfortunatly there are heaps of ways to exploit the online PBs. For example in AS2 you can drive into the pit barrier and you get a massive boost across the start line cutting about 2 seconds off your lap.

We know about those kind of things. We have a limit of 99.6% for the online time compared to the HLVC. If the online time is lower than 99.6% of the HL it isn't considered a valid time, but either way having a online time below the 99.6% limit results in a better overall time than having a pb above the HL (for some complicated reasons).
MaKaKaZo
S2 licensed
OK thanks for the answers
About the last time LFSWorld times were deleted
MaKaKaZo
S2 licensed
Hi, I wanted to ask about the last time that there was a big physics change and lfsworld times were deleted.

I wasn't here at that time but I'd like to know if only HLVC times were deleted or both online and HLVC were.

We use both times for our league entries to calculate pools order and there are some online times which look like they were made with an older (faster) physics system. Is that a possibility?
MaKaKaZo
S2 licensed
Yep, the file is actually 2.056 KB.

It's odd that the current WR for that combo is "only" 638 KB when the best time was done in the 44th lap.

Considering that I did 56 laps and my file is 2 MB the WR file should be bigger. Anyway that old WR was done with version 0.5W and gets out of synch at about lap 22 when darkone pits, so I don't how many laps it actually contains. The difference in the filesize in comparison to the laps done may lay in new data stored in the spr file due to changes introduced with patch X.
Issue uploading big spr hotlap replay file
MaKaKaZo
S2 licensed
Hi, I'm trying to upload a hotlap replay but LFSWORLD tells me that maybe I'm "uploading nothing".

The exact message is:

"HOTLAP UPLOAD ERROR

File error - nothing uploaded?"

The problem may be that the file is unusually big for a hotlap replay, it's 2 MB because I was doing a full race simulation at AS2 with the FOX, and did a total of 56 laps.

I have played the whole replay to check if it went OOS at any point, but it finished correctly and restarted when it was over.

The best lap was done in lap 47 after having pitted twice in prior laps. It was a valid HLVC.

Thinking the problem may be that firefox has a short time-out parameter, I also tried with IExplorer but got the exact same message.

Any ideas about this?

I have uploaded the spr compressed in a rar file (~600 KB) to rapidshare if anyone wants to have a look at it:
http://rapidshare.com/files/49 ... Zo_AS2_FOX_10078.rar.html


Thanks in advance
MaKaKaZo
S2 licensed
So even if you can FF about 2 hours in 5 minutes like someone said above you'll sitll have to unfreeze it 4 times (one each 70 seconds?)

I'll try it anyway, as being a judge in our league makes me watch many replays to solve racing incidents. Thumbs up for this initiative!
MaKaKaZo
S2 licensed
Dude!!!!!!!!!
MaKaKaZo
S2 licensed
We played yesterday race with 5 linux/wine servers and the results were great:

wine 0.9.39
5 servers -> 4 with 31 people and 1 with 22

We usually had the UDP packet loss issue with crowded servers but everything went ok yesterday. The servers had been running for only 4 or 5 days though. I'll report if the UDP issue appears again.
MaKaKaZo
S2 licensed
Quote from yankman :PS: I wonder how ur pal does all these things w/o knowing just a bit english.

Because he lied to me, he actually knows technical english (referred to computers of course) and can read pretty well, yet he can't find the words to express himself.
MaKaKaZo
S2 licensed
My pal who is the one who sets the hosts up told me that running 0.9.39 'the old way' with

"nohup wine LFS.exe /cfg=server.cfg"

needed too much CPU to run (he showed me the graphs and it really does), so he used this instead:

"wine LFS.exe /cfg=setup.cfg >/dev/null & echo $! > lfs.pid &"

I don't know what ">/dev/null & echo $! > lfs.pid &" do, but he says that it works this way and is much cleaner.

We are going to test our servers these days and I'll report back.

PS: My pal doesn't write here himself because he knows no English, so I'm like his 'spokesperson'
FGED GREDG RDFGDR GSFDG