The online racing simulator
Searching in All forums
(473 results)
MaKaKaZo
S2 licensed
Quote from Victor :yeah. I actually assumed everyone who has flash installed through their browser would have the standalone player too. But maybe that's not the case. I'll remember to put up a note and link about that somewhere when it's finished.

It looks like there's the possibility of downloading a separate standalone player for flash 8, but with the coming of flash 9 there's no standalone player, and it's only available for debugging to developers in the flash SDK. I've tried lots of things and searched quite a lot and didn't find an esay way to open the swf file with official flash software (looks like there's some other applications to do it but I don't know if they would work with flash 9).

In the end I just put a shortcut to the URL in my desktop, which opens in firefox
MaKaKaZo
S2 licensed
Quote from sil3ntwar :right click save as http://www.lfsworld.net/remote/remote.swf

Thanks, but now it tries to open with a video player. I guess I need some flash runtime libraries or the like to have the swf executed in my desktop properly, don't I?
MaKaKaZo
S2 licensed
Quote from Victor :In fullscreen mode, keyboard doesn't work. Only the escape key works to take you out of fullscreen. That's a flash limitation. If you download the swf file and run it like a normal application with flash, you get full control (so you can actually put this on your desktop as well).

How can I download the swf file?
MaKaKaZo
S2 licensed
I'm just freaking out, this remote thing is giving me the chills! Not only it's awesome and works greatly for something "unfinished", it also has so many controls and options... it's just an outstanding piece of work. Thank you Victor

Quote from St4Lk3R :EDIT: one last small suggestion: please, scale the driver names down in higher resolution levels. it is somewhat annoying that they get so huge (size of at least 48 pt here)

I second that, with "small cars" names are bigger that some of the cars, like the XFG

Oh, and a curiosity: how are colors picked? Randomly? It would be great if racers of a same team (which can be retrieved from lfsworld) could appear with the same colours.
Last edited by MaKaKaZo, .
Text unreadable after reinstalling WindowsXP
MaKaKaZo
S2 licensed
I had to reinstall Windows and this is what has happenned to LFS:

http://i111.photobucket.com/al ... ed/LFS_letras_chungas.jpg

I have LFS on another partition which wasn't affected by all the installation.

I downloaded the full game again thinking that reinstalling would work but it didn't. I unzipped the exe to the same folder overwriting all the older files and it didn't work. Then I tried installing it to a new folder, rebooting, reinstalling directx9 and none of that worked. I have also tried selecting other langauges to check if it had to do with character sets or the like.

The computer specs are:

Athlon XP 2400 (or so)
768 MB RAM
Ati Radeon 9250 (installed the latest drivers available from the official site).


I don't know what is wrong but this way I can't pla. Please help

EDIT: Solved. I had to downgrade the ATI drivers to the ones I got with the card and now it works.

EDIT 2: Any way I-d like this to be moved to the graphic cards subforum now I know the problem are the drivers, so maybe someone will read it and tell me a way to make LFS work with the latest drivers
Last edited by MaKaKaZo, .
MaKaKaZo
S2 licensed
Could you people give some detailed explanations on the things you used and where to purchase them?
MaKaKaZo
S2 licensed
Quote from SpikeyMarcoD :Well there is also software (freetrack) that achieves the same with a simple webcam that most of us probably have already.

How come I didn't know about this??? Researching... Thank you for the info and sorry for starting a new thread
MaKaKaZo
S2 licensed
I searched just for TrackIR with no luck. I guess the magic word was "wiimote"

Anyway, someone do it!
Got a Wii? Got a TrackIR!
MaKaKaZo
S2 licensed
My brother sent me a link with some cool stuff that a guy is doing with his "wiimote" and I instantly thought in the connection to LFS. Check this video:
http://www.youtube.com/watch?v=Jd3-eiid-Uw

You can find clips with other cool features at this website:
http://www.cs.cmu.edu/~johnny/projects/wii/


When I saw that one clip It reminded me of that TrackIR thing that I had heard about before. Isn't it the exact same thing??? The guy provides examples and tutorials on how to connect the Wii controller to a PC using a bluetooth USB device. Would it be possible to make a TrackIR clone out of a Wii controller and make it work in LFS?

PS: I'm sorry if this post shouldn't be in this sub-forum
MaKaKaZo
S2 licensed
Most people don't understand what the demo version is meant for. The demo is just a "hey, take a look at this and think of what you will get in S2". But the worst thing is that demo players think that they should be listened, when the only thing they want is to have the demo version as they would like it so they don't have to buy a license.

With the demo as it's right now you get enough feel of what LFS is about: racing and racing. You have a FWD, a RWD and a low-powered single-seater able for beginners. You have one asphalt track and one rallyX one. Drifting? This game does not pursues drifting simulation, but racing simulation. It just happens that when achieving good physics the possibility of drifting comes by itself.

The demo version is much better now. If demo drifters don't like it, it will be all good if they're gone. I knew I wanted an S2 license after just driving the XFG at BL1.
MaKaKaZo
S2 licensed
If you get the time issue solved this will be an exciting tool.

Some suggestions:

- Add an option to split the mpr file into X separated mprs of the same size automatically. Let's say you have an mpr which is an hour long race. You execute "mpredit path_to_mpr -split 4" and then it generates 4 mprs which are "approximately" 15 minutes each.
MaKaKaZo
S2 licensed
I hold 4, just did them to take the screenshot. Done in BL2R with several cars, with standard rallycross setup and with mouse (didn't have time to plug the wheel). When they're gone I'll delete those times as they're just ridiculous. But what the hell, this is fun If I didn't have to study I'd do a lot more hahaha
MaKaKaZo
S2 licensed
New physics = new times!

I say yes and I do not understand why people are so attached to hotlap times or PBs... do they matter so much? Yo can't even use them to compare yourself with anyone else unless both times were done with the same physics.

As long as other online stats (laps done, races won, fuel burnt, etc.) are left intact I think all PBs should be deleted as they don't make sense anymore (just like HLVC times).
MaKaKaZo
S2 licensed
Quote from Scawen :If there are only 3 laps to go, it is 30 sec and 45 sec instead of drive through and stop go. This is in line with real racing series - I can't remember which but I remember doing this on good evidence. It's nothing to do with stopping people pitting on the last lap, that was a separate issue.

Not really a bug nor it's "new" with this patch, but I figure it would be something Scawen might want to take a look at.

Right now if there are 3 laps to go, 30 and 45 seconds penalties are given, but there's no control about this in timed races. Just recently we got this in a 1 hour race at Kyoto National: a guy speeded on the lap before the last one, so he got a drive-through which he needed to complete on the last lap, resulting in him being disqualified because he crossed the finish line while in the pits doing the drive-through, thus not having "completed" the penalty.

As the game doesn't really know how many laps are left in a timed race it should be something like "in the last 5 minutes DT and S&G are replaced with +30 or +45 seconds".

Sorry if this was a bad place to post this.
MaKaKaZo
S2 licensed
I was doing some AI testing in chicane route with the FBM. My intention was to check how many laps the tires would last after totally wearing off. This is what happened:

- The AI got a flat tire at the beginning of the second sector of lap 59 (out of 88, which the AI decided to do on only one stint with 100% fuel tank). He perfectly had the opportunity to pit in that lap, but after the hairpin he decided not to and went on to do a whole lap with the flat tire.

- Then on lap 60 he came in to change tires and got a drive-through penalty because he didn't calculate well how the flat tire would affect the braking. At the pitstop he changed all 4 tires while just changing the front ones maybe would have been enough to end the race (I guess they don't know about tire wear percentage yet).

- On lap 61 he came in again to complete the drive-through and he did it correctly. This is why I guess that the problem with the earlier penalty he received was the flat tire, because on normal conditions he did brake enough not to surpass the limit.

I have the replay but it's 1.7 MB compressed and don't think it will be of any help as the post describes pretty much everything.
MaKaKaZo
S2 licensed
Please someone just tell what "mentioned" means, I'm fixing my parser function that handles penalties and all the stuff related and I need to know the reason why everyone always seems to be "confirmed" but never "mentioned". Just forget the example above
Player Flags (penalties)
MaKaKaZo
S2 licensed
Hi, I'm trying to figure out a couple of things about player penalties in the mpr file, so I'd better just ask.

Flags are added to one another, but I'd like an explanation about "mentioned" and "confirmed" and some cases.

Confirmation Flags
------------------
MENTIONED 1
CONFIRMED 2
PENALTY_DT 4 <-- disqualified
PENALTY_SG 8 <-- disqualified
PENALTY_30 16
CONF_PENALTY_45 32
CONF_DID_NOT_PIT 64 <-- disqualified

I've seen that ending the race without any penalty results in the value '2' for confirmed. What is the value "mentioned" meant for?

Now an example of an actual race situation that happened in our league two weeks ago. We were running a 1 hour race with mandatory pitstop. One guy had to enter pits due to a punctured tire in lap 38 out of 39 and exceeded the speed limit entering, getting a drive through penalty. Then, he had to complete his drive through in the last lap, when the winner had already crossed the finishing line.

The messages were like this:

- A enters the pitlane to complete a drive-through penalty (enter pits before B finishes the race)
- B wins the race
- A did not finish the race (being in the pitlane, crosses the fnishline after B had already done, thus not having completed the penalty)

Then the A guy completed the penalty, but in the results table he already appeared as DSQ.

The things is that he appears in the mpr file with the value '6' in the penalties field, which stands for "penalty_dt" + "confirmed".

In my opinion he finished the race without having completed the penalty, so even having it completed after the race is finished he shouldn't be qualified.
MaKaKaZo
S2 licensed
Hi, I want to make srt subs for this video in Spanish and I'd like to ask for a little help here'n'there.

Here's a working srt transcript of the video in English. It's not perfect and some parts are missing. Please I'd like to have an English native speaker to have a look through it and correct the parts that are wrong and the ones that are missing.

Help!

PS: This subs are for the hi-res version, but I guess they should work with the low-res as well.
MaKaKaZo
S2 licensed
The UFO over South City is great

As your previous movies It looks better than the actual game, and fx are great. Anyway I don't like that you always pick our worst multiple crashes and cars flipping and flying for the action, it makes it look that we're always crashing each other. For the next one pick some nice overtaking and close racing action with less accidents!

I need the stage6 version because my computer can't play it fluently

Overall rating: 9/10

Editing: 10/10
Content: 8/10

PD: Para el próximo vídeo que hagas si quieres pídeme que te haga la traducción del post inicial para ponerlo aquí en inglés
MaKaKaZo
S2 licensed
It would be nice to specify from time to time what lap times the racers are actually doing and comparing them to the WR time (saying there's a mass handicap and all the stuff).
MaKaKaZo
S2 licensed
There's more feedback here than in the actual esport forum :P So I'll ask here too...

Will it be possible in the future to record and upload the live streaming commentay so people can download it? I know many people and even the own racers who participate would like to have a look at it

BTW, the new LFS TV director is cool, way better than the built-in camera angles from lfs, and the way it switches between drivers is smooth and nice. But how were you deciding on which drivers to foucs on? Did you have another computer in which you checked relative sector times to see which ones were closer to find battles?
MaKaKaZo
S2 licensed
I know this is a big bump to the thread, but didn't want to start a new one and didn't find a newer one about this topic either.

I've read most of the posts but I want to ask to expert people who have experienced it first hand.

People talk about "short" and "long" races. OK, what's a short and a long race? I mean, let's say 20 minutes in AS GT, would the XRR and FXR stand a chance against the FZR? Let's now say 1 hour... would there be any difference? Maybe the XRR and FXR wouldn't need a tire change in an hour, but I'm pretty sure the FZR would. What do you think?

I like the XRR the best out of the three, but when it comes to competitions... you know, I like to win
MaKaKaZo
S2 licensed
Thanks for the quick answer, I've put myself to the work and I hope I can get it all working again this evening
Parsing mpr files
MaKaKaZo
S2 licensed
This may be a stupid question, but before I got stuck again on the same thing I'd like to ask...

I was working on a league/teams managing module for our team's Xoops site back on the patch W days. I grabbed the race results from either a lfs_stats html file (now outdated) or from an mpr replay file just trimming the first part of it with an hex editor.

I remember I had trouble with the mpr file because I THINK there were some lfs_names missing in the header of the mpr file. I just luckily checked the mpr file header format at lfs.net by chance and saw that it now contains a "lfs user name" field for every finished player.

I just wanted to ask if this was added with patch X or afterwards, because I think this was the thing I needed to solve all my problems with parsing the mpr file for results. I know I could check this all myself but re-reading my own code... is a pain in the ass.

The fact is that I left my league managing module on hiatus since the release of patch X because I couldn't get results either way, and I didn't want to rewrite the lfs_stats part because relying on a third party application that may get outdated and maybe won't work in the future is not a good idea.

PS: Such a long post for a such a tiny question... that's me.
MaKaKaZo
S2 licensed
Quote from The Very End :Only one problem, it was horrible low FPS, but beside that - good work.

My computer doesn't allow me to capture video at any higher framerate or resolution, and on top of that I only used Windows Movie Maker for all the editing, so this is the best quality I can achieve
FGED GREDG RDFGDR GSFDG