The online racing simulator
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JasonJ
S2 licensed
He made a lot of the sounds for LFS. Check credits page.

And there are thousands of "Dave Williams" in the world, truely.
JasonJ
S2 licensed
So what is the PING to the servers you are joining? Ping is listed on the "list of hosts" before your join.

Anything more than 100mS (milliseconds) you will start notice cars warping about. To stop it, join servers with a ping less than 100mS, these servers are closer to your home.
JasonJ
S2 licensed
If you set Wheel Turn Compensation to 0 as you stated, the wheel turn value makes no change to anything anymore.

This is why I asked the question.

Try it... Set WTC to 0 and sit in the car. Turn your controller wheel lock to lock and what the watch the hands and in game wheel as you slide the Wheel Turn value in the menu. Nothing changes as you slide Wheel Turn between 90deg and 900deg.
JasonJ
S2 licensed
Just wondering why there is the script command :
/wheel_turn [degrees] - specify turn angle of controller

I am know that this script command can be called at any time, even when you change cars for example. But this value is for telling LFS what type of wheel you have.

Examples...
  • G25.Profiler set at 720 >> Wheel turn set to 720
  • G25.Profiler set to 270 >> Wheel turn set to 270 (for newbies)
  • Basic non-FFB spring cheapo wheel works to 180deg >> Wheel turn set to 180 (to match wheel setting)
Essentially you set the Wheel turn value to what type of wheel you have. So I can't understand why there is a script command to change this value on the fly. It's not like you change what wheel you have on your desk a lot? Can anyone who knows explain the reason this command exists ?
JasonJ
S2 licensed
Quote from The Very End :Yeah, how the game is build up now it ain't possible.

-Not the issue here at this part of the track as it is possible with the current graphic engine. Here is a "roundabout" prepared earlier.

The barriers are required to stop short-cuts however.
mtucker - I don't see this happening, sorry mate.
JasonJ
S2 licensed
I don't think F9 and F10 info can go on top of each other. btw..It does all fit with virtual guages..
JasonJ
S2 licensed
Try 5% Fuel

750 Laps here and only just broke 1.15:00 barrier this weekend (1.14:98)


Quote from TheFlexican :.....my current PB is 1.15.49 (i think)...

PB's can be seen here http://www.lfsworld.net/?win=s ... &track=bl&list=pb
You need more track time - as do I.
Last edited by JasonJ, .
JasonJ
S2 licensed
It does match each car properly if you set wheel turn compensation to 1.00. So it does have specific lock set lock for each car, this works correctly..... just there is no end stop when you reach the max lock. (I feel this is what needs to be fixed)

However if I go with this method, then I gotta adjust the profiler degrees lock AND the Controls >> wheel turn at the same every time I change to a different car, plus have to remember which settings to use. If LFS did soft-stops, then these changes wouldn't be required everytime.

I'm starting to think it's easier to use Compensation 0.00 and just use the Profiler to change max lock allowed, which is still annoying


R3DMAN - am I still missing the point?
Last edited by JasonJ, .
JasonJ
S2 licensed
oh sorry, I missed that, quickly checked it while at work. ma bad.
JasonJ
S2 licensed
Quote from Not Sure :Why would you want to turn your wheel to full lock? Parallel parking at a race track?
  • Well, lose control understeering and then you want to know where full lock is so you don't have 110 degrees of slack steering where nothing happens.
  • Spin out and you need to turn around to get back on track.
Yes I know you can change it in g25 profiler, but WOZ indicated that this wasn't necessary, I was just asking him how it's possible, I'm starting to think it isn't.
Last edited by JasonJ, .
JasonJ
S2 licensed
Is something wrong with my wheel then? I get no extra FFB resistance between 450° and 720° in FBM other than the same resistance I feel at 449°, but there is a definate soft end-stop at 720° from the profiler, so this makes me think my wheel is fine.

And I seem to recall someone requesting this feature to soft-stop the FFB at the car's max lock.

I've been driving around in all cars at 720° just so I can feel when the wheel has stopped turning and it's quite lame.
Last edited by JasonJ, .
JasonJ
S2 licensed
Quote from Woz :If you have a G25 set wheel turn comp to 1 and the wheel to 720deg. Not your in game and real steering will be right for all cars. LFS will add Soft (FF) end stops in the correct places for each car.

I got confused....Is that word "Not" a typo? Is it supposed to be "Now" ?

How do you get the LFS to add Soft (FF) end stops? If I get into FBM (450°) for example, with these settings the "driver wheel" turns to 450° on screen, and stops turning on screen when the G25 hits 450°, BUT the G25 itself keeps going around to 720° eventually soft stopped by the G25 profiler.

Please what is the secret to dynamic LFS soft end stops ? It's really annoying having no idea when your wheel stops turning. I turn off the on-screen wheel because seeing two wheels turn infront of me looks wacko to me. Any help is appreciated.
Last edited by JasonJ, . Reason : to beat S14 at reply =)
JasonJ
S2 licensed
Quote from The Very End :[SNIP] ...I just think it will be a pain in the ass to implent in LFS

Not if you know what you are doing. That's like saying to a carpenter... "It must be hard to make a cupboard, I mean the wood, it has to be square along the edges, and evenly cut".
Last edited by JasonJ, .
JasonJ
S2 licensed
Steering Tab in pits is for changing the max lock of the car's front wheels. This is separate to the number of turns required of the controller wheel on the user's desk.....

edit: it has both settings in there, sorry you were right.
Last edited by JasonJ, .
JasonJ
S2 licensed
Just a comment, Virtual Guages won't fit when all that info is taking up the lower screen.

Currently Virtual Guages appear in the middle (or the sides, I forget now) when you display tyres or suspension.

Just a comment, not saying bad idea/good idea - I don't even use virtual guages.
JasonJ
S2 licensed
Except it aint an insim app. It's just an external program.

</nit pick>
JasonJ
S2 licensed
Teeny tiny bug,

When the skin progress is on screen, if the skin name has colours in it, the colour translates into the progress info, eg:

Downloading FXR_[FFS]OMG_LOL_11 (8/20)
Downloading HEL_[FFS]OMG_LOL_11 (9/20)

Either strip out colours or force the grey colour in the progress info.

'viva la LFS
JasonJ
S2 licensed
Since this is still an active thread today- An insim app. has been made ... http://www.lfsforum.net/showthread.php?t=57337

I still think kick is best/easiest way as spec ruins their race anyway and has the same net result, but maybe I am lazy, actually I am.
JasonJ
S2 licensed
Also some documentation is in the ..lfs\docs\ folder.
  • keys.pdf
  • commands.txt
  • and link to Online LFS Manual there to
Last edited by JasonJ, .
JasonJ
S2 licensed
Because I didnt want to look like a 'tard with Jason12345
JasonJ
S2 licensed
Take a piccy for us =)
JasonJ
S2 licensed
not as slow as xfg xrg ... it's turbo

OT: heh srry. but facepalm.. lol and crud like this spam aren't valid posts.
Last edited by JasonJ, .
JasonJ
S2 licensed
Quote from S14 DRIFT :For some reason that made me "Lol."
Quote from S14 DRIFT :For some reason that made me "Lol."


'Sup Dawg, I herd u liek to post chit so I put a post inside ur post so u can read chit while you read it.
JasonJ
S2 licensed
Does the insim app. you made run on the host server or on the local machine? Because if it's local machine you can make it execute programs locally.
JasonJ
S2 licensed
You can't make an insim app on a server open up an instance of Internet Explorer / Chrome / Firefox / Mozilla / Opera / Netscape Navigator on someone's computer.
So no sorry.
FGED GREDG RDFGDR GSFDG