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JasonJ
S2 licensed
You need some macros (scripts) like this one

A file must be placed in the ../lfs/data/script folder called something like arb_fr_up.lfs
(Also attached)
Quote :
// Anti Roll Bar Front increase
// removes the F11 screen when completed
/press f11
/press down
/press right
/press f11

(// means comment is here)

Then you bind a script execute command to one of your button box buttons in the LFS Controls menu under Ctrl + or Alt + to call the script eg:
/run arb_fr_up (edit: removed typo)

Assign the button box button to that bind.

Repeat for ...
arb_fr_dn.lfs (arb front down)
arb_r_up.lfs
arb_r_dn.lfs

Also see ../lfs/docs/commands.txt for more detailed help
Last edited by JasonJ, .
JasonJ
S2 licensed
broken
Info about layouts is in forums to. There is even a forum section for it with pics and help. Demo ppl can read. Geez

But, you can't tell if layout is available on server from master server list, so it's not relevant.

It's quite easy to play with the filters and choose demo or s1/s2
Last edited by JasonJ, .
JasonJ
S2 licensed
you will eat those words
JasonJ
S2 licensed
Well no, I disagree that VW would think it's not ready so go and tell LFS devs - don't release yet, cause they let the Scirocco into NFS:UC and that isn't exactly realistic one iota. For a start it has NOS and will 90 degree corner at 180 MPH. Maybe because they (EA) paid for the licence to use it so that allowed an "anything goes" mentality, but I don't think VW are stopping the release at all. If anything about that area it's the Dev's thinking it's not good enough yet.

I'm guessing they are making it so the front can fall off so we have some time to wait yet.

Don't lock this thread, it's a good garbage collector.
Last edited by JasonJ, .
JasonJ
S2 licensed
Quote from imthebestracerthereis :1. Change Oval DDS to dirt
2. LFS Tweak
3. ???
5. Profit!

Counting fail

Oval dirt would be boring for some, but it's still not a bad idea.

edit: just got to see the vid, boy those car models look rather bad.
Last edited by JasonJ, .
JasonJ
S2 licensed
lfs win!
JasonJ
S2 licensed
I had same prob. Then I tried this set someone sent to me and 1:16.010 without trying too much on 15% fuel. G25

Try using the racing line (Press key 4) you might get a smoother run that way.
JasonJ
S2 licensed
Ha, Thread was renamed. I thought he initially he meant moveable Windows for LFS to. Shift-F4 gives you moveable windows :P

I can't for the life of me even tell how it is useful to open/close car door windows, even in TDU. Even if it's for realism.... I can think of 100 things that would bring more realism that would be useful. sry
JasonJ
S2 licensed
I'll confirm this 100%. Layouts/Track autocross editing is not a feature of the demo. Sorry.

To access autocross editing (licenced s1 s2), you press shift-u and use space to bring up the menu. Then in the shift-u menu, you have an option to place objects yes/no.
JasonJ
S2 licensed
Suprising at first, but easy to believe. Not so hard to understand why they want to charge like $20,000 - 45,000 for full motion sim rigs is it.
JasonJ
S2 licensed
TELSTRA telemarket me and I managed to get the sales rep to admit that my current plan is better than anything they can offer.

Everyone I know that has TELSTRA are getting ripped off. The only reason this company can continue to survive is because their customers don't know the difference between 5GB and 500MB.
JasonJ
S2 licensed
First post has link to Installation Guide. http://www.lfsforum.net/showthread.php?p=219905#post219905

Download link is there.

(NB: this ws made before FBM existed so it won't work for that car)
Last edited by JasonJ, .
JasonJ
S2 licensed
Quote from ..... :http://liveforspeed.li.funpic.de/

I want my 1.4548783736399753939 seconds back!

See, it's easy to be a nob.
Last edited by JasonJ, .
JasonJ
S2 licensed
Turn off backfire here.

You have to do it again for each car.
JasonJ
S2 licensed
Pablo, it's an improvement. Keep going.
JasonJ
S2 licensed
You can copy parts of the .eng file to other cars like thus...
  • Load the FXR .eng sound on the FXR.
  • Shift-A
  • Click the [S] next to the Dump Valve adjuster (i think it's S for save )
  • Type a file name and save it
  • Get into another car you want the desired dump valve transferred to.
  • Shift-A
  • Click the [L] button next to the dump valve adjuster.
  • Choose the dump valve you just saved earlier
  • The Dump valve you wanted is loaded into the new car.
  • Save the new .eng set for later
JasonJ
S2 licensed
FOX at WE1 for 5 lappers was cool fun.

Thanks
JasonJ
S2 licensed
Quote from Tur8o :I know this has proberly been asked before but could someone direct me or make me a Subaru impretza Prodrive P2 sounds with the "Squirrel Eater" as jeremy clarkson says in this video

http://www.youtube.com/watch?v=e6NIiLWj5BY

Squirrel Mincing ^^
http://www.lfsforum.net/showthread.php?t=38210

33 Squirrels:
http://www.lfsforum.net/showpo ... =1128207&postcount=19
JasonJ
S2 licensed
So that is good practice because they act like some real life sim drivers who have no idea what's going on.

I don't think AI is finished as yet.
JasonJ
S2 licensed
Quote from Nick. :Well I don't think size will be an issue, as I conveniently represented here
http://img16.imageshack.us/img16/6264/dualsped.png

The placement isn't completely accurate, but I think it gets the point across lol

Virtual clock is significantly larger than real clock.
JasonJ
S2 licensed
Just something to add here to save you some time until this feature is done (or not). You don't have to close/re-open LFS to view changes to textures. Just change from hi-res to low-res, then back to hi-res textures in the GRAPHICS menu. Best done in single player, because doing this online will sometimes time out out.

This method is for dds textures, not car skins.
JasonJ
S2 licensed
I know. You can't lump skins in with textures, they are independant from each other. So that's why I asked for further clarification.

Like, is it in-game or in actual files and which files have shrunk?
FGED GREDG RDFGDR GSFDG