I know what you mean 1st paragraph. Sometimes it didn't work for me however so I was reluctant to explain it that way.
The other part, well I was in COT(A) @ Talladega and had a smash, couldn't drive back to pits but engine was okay, just the steering, so thought I'll get a fast tow and hence a quick repair. I hit tow, I waited for the tow timer ~2mins, then repairs started - 5 mins or so of optional repairs that I had to wait for . The repairs timer would "pause" if I went into spectate mode. So I dunno how to get a quick repair using the tow as it seemed to me the repairs still have to run their course. IDK, there's always funky stuff going with the repairs and tows tbh. edit: I'm an idiot. This was class A so no quick tow repair was available, only tow then pit repairs.
Once I got a fast tow from outside the pits, the car didn't repair and had to get another fast tow afterwards to repair the car. Some bugs there I think. Not always is it consistant.
I will try again as you said towing from my pit bay to see if that works.
Just setting record straight before misinformation is spread.
Month by month: $12 per month
3 Month Sub: $30 ($10 per month)
Yearly sub: $99 ($8.25 per month)
2 Yearly sub: $179 ($7.45 per month)
Plus there's other savings:
1 season participation credit in two car classes: (2 races per week, 8/12 weeks) earns you up to $8 per season
4 seasons x $8.00 = $32.00 credit per year e: yes you will have to buy some content to particpate in this scheme.
Occasionally you can get special 1 year sub for $75.00 ($25 off)
Content is extra - basic content includes 6 cars, 8 tracks +1 more now
NOT 1 car and 1 track.
Sure it is more expensive. But I spent over $2500 on hardware to play just LFS alone. So not much difference to me. FWIW it's "moot point" not "mute point" hehe
Fast tow will repair your car. You get one fast tow per race. Make sure you request the tow outside the pit lane - the commitment cones determine the pits start/exit. It won't repair if you request the tow whilst inside the pit lane. It's best to stop just before the pits entry without causing a crash and request the tow. The further you are way from pits the longer the tow takes. It adds about another minute or so depending on the track if you're half way around. Once the tow is completed the car should be repaired. You don't lose safety score -Safety rating/SR for gettting a tow/repair.
In later classes above D you don't get a fast tow (repair). You only can get a tow back to pits, no repair. One bad smash and your race is over, just like real life.
New feature: Optional damage repair when you come to a pit stop is available in some of the cars; Oval Class C Silverado, Oval Class A Impala, Road Mustang They are adding more to the list. Sometimes damage is so bad they can't fix it. If you leave the pits before the pit repair is done your car might drive worse because some tie rods are not reconnected and bolts are loose ROFL.
I think iirc (the story) Victor asked for some changes to the cameras etc to help with LFS record, which then spawned the other changes to the drawn objects for moving the camera more freely, which allowed open layouts, then barriers are needed to block certain areas, so barrier fixes followed. Racers are able to utilise the changes, so are cruisers. I really don't think Scawen sat down and said, "okay how to make this better for cruising now?"
I think you should blame the Victor not the cruise.
I'm not trying to be a smart arse or anything and I'm just trying to be helpful, but is it possible you just looked at the thumbnail preview on the forum page you linked?
Just saying 'cause I'm only seeing the aliasing on the fences because they have transparency AA disabled. Also I see a bit of blockiness on the textures and shadows at really really low angles in some of the other pics (low set AF), but the images overall seems like about 4x AA (nV) and looks okayish to me.
Inset pic is the iRacing forum thumbnail preview, main pic is the original pic:
The racing is very competitive in all classes/types.
I've never been big on oval racing, but surprisingly it (superspeedway/large oval) is fun in iRacing since it's so populated.
Only Aussie track as so far is Phillip Island. They have scanned Oran park,
but haven't got a plan when it will be released.
I wasn't aware how much or how little iRacing do about cheating. Too new here to comment, sorry guys. There's swearing all the time on TV here now in Aus, it's excessive. It's like they put it in dialoge to sound cool, not to sound realistic. I wish I didn't swear so much, makes me sound like a ****.
7,700 race laps (+many practice laps), never once timed out from US or AUS servers.
You can keep track of your internet conn in the FPS indicator (F key)
L=Latency
Q=quality
S=Sync? (I forget now)