But I can understand this content refreshment before tire physics update. Logical to select Blackwood also, because demo has it as the one and only track.
Oh, Poland flag is upside down.. Sry, thought you was from Poland. Hhmm yes Indonesia is a difficult country, afraid you have to stick in the old situation there is not much what can be done.
I am sorry but those numbers are really bad. It's not difficult to find a better graphics card for just a few Kuna's I guess? It's all you need. http://www.njuskalo.hr/
1) Is it an idea to prevent T1 demo ramming? Preventing drivers to enter the grass just before T1?
2) What about the massive cut at the end of the straight?
3) This "sausage" is not needed in my opinion. Can ruin someones race while there is no benefit to be on the grass here anyway
No I know, you meant hex triplet input which can produce 16M colors but I guess Scawen will rate this as overkill. I never looked in detail to these rim/body sliders though, anyone any idea what the color depth is of this system? How many colors can be made? It's not 24 bit / 16 million is it?
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It could also be an incorrect install of Direct X9 by the way. LFS is one of the few games which makes use of DX9 libraries. (Although Rfactor and Iracing do this too).
They do but everywhere else but LFS. This is how online communities work, a selective group of people decide what they do (leaders), followed by others. And these others attract again others, which, you might guess.. Attract another group of others.
But, leaders don't see potential anymore in Live for Speed. Not talking about myself now, I am talking about the aliens, the racing teams, the racing legends. Logical, it is the last eight (!) years the same old story. The focus the very last years wasn't even on content anymore but unexpectedly on a very expensive niche VR market. At the same time the concept of online racing the last years became more and more common, there are a lot of new environments to choose from if you fancy some online racing and sadly it is not Live for Speed. Yes, LFS has pretty realistic car handling, even with the stone age tire physics but people want to drive real cars, real tracks and not having the idea they drive on the surface of a snooker table. (Ever tried AC? At least you get the idea you drive on a road surface there).
If no major content changes are going to take place (cars/tracks/tire physics) this situation as what is happening the last years will stay. Only keeping a handful soon-is-something-big-going-to-happen believers, behind. And cruisers, cruisers are OK.. But not really the real deal, they think driving towards each other is a good idea.
It's a memory hack, every update changes the memory usage pattern. It would be much more complicated to hack if memory usage gets randomized on every LFS init (I guess).
Not really, it most of the time is about a specific section of LFS which already has it's attention. Which in this case is mini-maps and open layouts. And I also saw a request for InSim improvement input somewhere else on the forum. So why not express some opinion about that in two lines of text
not possible, servers most of the time do not have a GPU. The cargame server has one but it's running out of capacity when one instance would use it. So if you would like to have a server with your own GPU then you need to bring a lot more money to the table.
Also the audio is a problem, most servers have no audio chip. And if so, only one customer can use it.
This is a task for InSim, open layout doesn't have yellow flag on it's own because node/path system and speed data is missing so it's quite limited anyway.
Talking about minimaps, it would be cool to be able to attach an InSim action to RMB if you click on a car arrow. This is handy for streaming where you can immediately can switch to a different camera perspective in a situation that an accident is happening but it's unknown on that moment what name this racer has. I can imagine some admin functionality as well with an InSim menu popping up about the conn_ID of this player.
Be able to influence the colors would be nice also. In case of multiclass racing. GTR and GT2 colored green and red, leaders different colors (overruled and managed by InSim).. If something dangerous is going on you can make the arrow flash by alternating the color by InSim. And probably some more fun stuff which I cannot even think of.. Let one arrow flash others need to chase/seek this person, that kind of concepts.
It tries to use the Intel HD Graphics 2500 GPU and failing with it. In your AMD Radeon R7 260x driver controlpanel you should indicate it is the dominant GPU. No idea how it works @AMD as I am Nvidia fanboy.