No, I stay with my initial one sentence comment. Spot on and no room from time consuming imagination pasibrzuch
I have "mid range" hardware myself and zero problems with CPU usage, since patch J. At that time I brought the CPU usage discussion to the test patch table (together with Abone), thank you very much.
Ye, this was 2015, now its 2017.. It's a test patch thread and the final patch brought massive improvements, one of them the usage of CPU. Look, if you don't follow the progress, it is OK. But it gets a little bit annoying to explain stuff which happened years ago and you failed to attend it.
LFS uses more then one thread/core, end of story. Patch H 12% CPU usage (1/8 = 12%) . Patch J beyond 12%.. If you need screenshots bring money to the table because this is a waste of time. Worst of all.. CPU is no bottleneck anymore since patch J in the current situation so this is a complete total pointless discussion (aka waste of time).
Hhmm I think "soft core" do not care about cpu usage. People who do not care about "hard core" racing have no interest in how it can affect the ability to race like an alien. Or just have insufficient knowledge slash notice of the physics and netcode. It's impossible to perform great in a race if a CPU core runs out of resources.
But since J this is not really an issue anymore. For this moment.. But more advanced tire physics require probably more CPU power, there is only one person who knows about this.
Actually it was better before.. Then you had games like Street Rod and Stunts (build your own tracks! 1990 ).. Oh and Death Track (1989).. What happened to all these great developments in the 90s.. Looks like time stood still, or is going backwards.
Less good.. The more open, the more easy people are willing to try. If they need to enter some stairs and be in a closed environment, the less inviting it is.
If you search on his username then you will notice he is active everywhere and with everything which for me is an indication nothing serious is going to happen, but we will see
It looks great but it easily gets boring after a while, it is not that big and/or having much variation. This desert scenery was chosen on purpose, not so much work to create, some random stones and plants here and there.
The difference between LFS and -all- other sim racing names is the ability to go off track. (Since Westhill 2.0). Only GTA has this too but this is not really a race sim, more a cruising sim. This is why GTA San Andreas still is massively popular.
It's not that I do not agree with you. In fact I thought the same a while back.. (Its a while while back, now).
But it has no priority, it is stealing time away for the actual problem which last for years already. You really need someone who is graphics specialist for this. Scawen is not, he started with LFS because of car dynamics.. Not as graphics engineer. If you look at Iracing, AC and now Rfactor2, they all have their dedicated team for graphics, it is not something someone can do as a 2 hour side job.
The system ("curve") is maybe changed in minutes but the whole theory behind it, for years, is to do a massive tyre physics update. It makes no sense to only change the heating/cooling of the tires. Especially not after eight years of development. Everybody would laugh.