This is the information page for version 0.6Q which has graphical improvements, better controller support and more.
The main graphical update is a new system to simulate the mirrors realistically. Each mirror's image is drawn from a separate reflected location. In VR and other 3D modes, a full stereoscopic image is generated for each mirror. The lighting system for cars has been improved and your own car's shadow is now visible from internal views.
Multiple controller support is simpler to use. Steering wheel rotation is automatically limited to the correct angle for your selected car.
In "Free view" mode there is a new "walk" option that allows you to wander around in the environment with the view point maintained at eye level.
You can read the full list of changes below.
Three ways to get version 0.6Q :
1) AUTO UPDATER - If you already have version 0.5V or later :
- Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror.
2) MANUAL PATCH (4 MB) - If you already have version 0.6M or later :
- Click HERE and save the patch installer.
- You can run the patch installer from its download location or from your LFS folder.
3) FULL VERSION (419 MB) - If you are new to LFS or making a fresh installation.
- Click HERE to visit the download page and get the full version installer.
Changes from 0.6P to 0.6Q :
Mirrors are now realistic and your own car is visible
A separate viewpoint is used to draw each mirror's view
Minor updates to some car models to improve visibility
Mirrors now use the same LOD setting as the main view
Mirror angle adjustment is now possible (in View Options)
Increased vertical adjustment range for central mirror position
Mirror offset sliders only shown if a car has a central mirror
Added a "Default position" button to restore moved mirrors
Increased virtual mirror width from 0.3 to 0.333
Virtual mirror is now available in follow view
Improved detection of nearby objects that should be shadowed
Your car's shadow is now drawn when you are in an internal view
Improved lighting on tyres and drivers (noticeable in dark places)
Corrected downward ambient lighting colour (was too bright)
Slight reduction in near clipping plane distance
Free view (SHIFT+U mode) :
Free view is now shown as an option in the Escape Menu
New walk mode which is good for wandering around in VR
Mirrors now use a full stereoscopic image in VR and other 3D modes
Mouse look in free view mode in VR avoids pitch (stays horizontal)
Rift errors "display lost" and "HMD not present" shown as message
Exit controller screen warning is not shown for real ESC key press
FF device is automatically assigned (if two or more are connected)
A single controller can now be selected (if two or more connected)
LFS tries to move force feedback wheel to centre when car is reset
Button and axis numbers now start at 1 (affects /button and /axis)
Assigned arrow keys work better (e.g. movement in free view mode)
Force feedback steering wheel turn limitation :
In your wheel settings use a large turn amount e.g. 900 degrees
In LFS Options - Controls set "Wheel turn" slider to match that
In LFS Options - Controls set "Wheel turn compensation" to 1.00
You should now find your wheel is correctly limited in all cars
Increased UDP send buffer size from 12KB to 32KB
You can now select a specific audio device in Audio Options screen
D3DCompiler_43.dll and D3DX9_43.dll are now supplied in dll folder
The card_cfg.txt file is no longer used - options moved to cfg.txt
Mirror adjustment and other view settings change with driver side
New text command /horn X to set horn type (X = 1 to 5)
Most translations updated. Thank you translators!
Unassigned controls regained default key or button on restart
Added checks to avoid a crash in LFS after a graphics driver error
- LFS Developers