The online racing simulator
Searching in All forums
(710 results)
Blowtus
S2 licensed
the collision system is one of the most disappointing aspects of LFS for me, at the moment. problems with tyre physics etc, while very important, can be written off in the mind quite easily. your car launching to the moon from a slight tap, not so easy...
Last edited by Blowtus, .
Blowtus
S2 licensed
here's a few race sets while we're at it. Most should either be capable of wr pace or go very close to it.
Blowtus
S2 licensed
I hope it doesn't, or at least they give us an adjustable rev limiter. Don't know of any production car that would have the limiter set past the point where damage occurs in a hurry...
Blowtus
S2 licensed
Or at least, they're going to find out eh?
Blowtus
S2 licensed
when did this get changed, out of interest?? anyone remember? I sure don't
Blowtus
S2 licensed
Ok. Reading that I'm not sure why I asked, very similar to what I do, lol! When I first started playing with sets I had to do a little more practical experimentation, ie start with a baseline guess and see how it felt.

As far as the bit about maximising grip goes, I have found a number of situations where adjusting camber on the rear for a smooth loss of traction rather than a grippy bite makes for faster times, for my driving style.
Blowtus
S2 licensed
how do you start from scratch though? What settings do you start with, and what is the reasoning behind starting with those settings?
By 'tweaking' I meant 'change everything until it drives like you want', not just fiddle tyre pressure or something
Blowtus
S2 licensed
cool
not something I feel at all strongly about. Hadn't envisaged anyone still trying to drive effectively in the middle of a message, I'll have to try it
Disable force feedback when typing
Blowtus
S2 licensed
Same way it is on the option screen. Would make those hurried words up the blackwood straight that little bit less dangerous
Blowtus
S2 licensed
I have no doubt that lfb has the potential to be better. But I don't like the feel of it, prefer to drive as I do irl. Every time I try to learn I stab the brake every gearchange
I crank the idle right up (via dxtweak2) for the fwd's to overcome the deficit, and can still manage wr pace in them...
Blowtus
S2 licensed
probably better off tweaking a known 'good' set, I'd suggest.
Blowtus
S2 licensed
I doubt the devs are that keen to have every wild idea around emailed at them... reckon they'd do boats if they wanted to do boats
better to excel at one thing than be mediocre at everything, for a game anyway.
Blowtus
S2 licensed
you were very slow through the chicane, uphill sweeper, fast sweeper after the wall, and then the final section of corners was all pretty scrappy. Check out some hotlaps from www.lfsworld.com to see where your lines are wrong and compare entry and exit speeds.
Blowtus
S2 licensed
Quote from Shinanigans :My RX7 comes onto boost fairly quickly with the stock turbo, even though i think they're quite large for a stock unit (Hitachi HT-18S). I would be well into the full 10 pounds of boost by the time 2500rpm came along. I haven't even noticed the speed increase of boost from 0-2500rpm though.

you 100% sure on that? when mine was stock it would reach peak boost psi of 6 by about 3000rpm, to reach 10 it takes until about 4000rpm...
Blowtus
S2 licensed
hold the throttle flat just before the green light appears. The xrr took a bit of skill to launch well until patch u, now I thought it was very easy.
Blowtus
S2 licensed
I love reverse grids, but I don't think they are good if it's a very short race. so long as it's over 10-15 minutes I think it's probably fine.
Blowtus
S2 licensed
The latter half of 'Woods of Ypres' - 'The Will to Give', has some of my favourite lyrics

"...Those shadows still remain as landmarks of failed attempts
In their shade I work away at building a tower of character
One day it will be revealed and it will stand for many years
Casting a shadow of its own and striking fear in hearts - as will I

It is the discomfort that sets us apart
That wakes us up, that puts us to sleep
It is our pathetic moments
Which make us desire to be great

It is the starving itself
That makes us hungry to want more
Over time as you learn to fall
You'll rise to your feet faster than the time before

Satisfaction is a peak on the verge of decline
It will be over in the blink of an eye
Take your time to feel every moment
A gradual climb will let you enjoy it

For your life is measured
By the degree of dynamic from your life to your death
The wait is long and the wait goes on
But it is better to travel hopefully than to arrive

Through the crests and troughs
I will have seen both sides
By the Pursuit of the Sun and the Allure of the Earth
I will have earned and spent my life"

Blowtus
S2 licensed
Quote from lalathegreat :Thats debatable. Not every one likes the same types of engines. i myself don't like V motors(road cars) and if given the choice would pick a inline block before it.
Some may like High reving engines while others like more torque.

even if the v motor was slower? Seems like a funny concept just for the sake of some boganism

Quote from lalathegreat : Maybe its a european thing (most people on here are from europe) but it seems a majority of the people here are more concerened with racing telemetry than Setting up the car in terms of strategy. am not saying its as a bad thing.

i know am not the fastest driver and i think its neat to beable to be competive on another level than telemetry.

So to the original poster not many people seem see the value of such a system.

what do you mean by 'racing telemetry'?? Surely it's not that much fun to be faster than someone else because you have a better engine?
I think being able to adjust 'engine feel' type items, ie flywheel weight, idle rpm, rev limit, etc, would be a useful addition to the racing (LFS is a *racing* simulator after all, not an engine simulator...) but as for the rest of it, how would it help the racing? Sounds more like you're after a drag racing simulator, where shop time and money is what wins you the race...
Blowtus
S2 licensed
trial bike, and even elasto, have much better dynamics than that shoddy attempt, imho
Blowtus
S2 licensed
If everyone's posting their gen 2's I want in

Blowtus
S2 licensed
Willem, have you driven signifigant laps with the feedback set to a low level, so it's not trying to overpower you, but is giving subtle information? Whether or not the feedback is 'correct' I struggle to understand how no feedback at all feels more realistic. Ah well
Blowtus
S2 licensed
It's been the case since pits were introduced that you have to be moving when the finish line is crossed. Pretty crap, am sure it's been posted and discussed before though...
Blowtus
S2 licensed
ff on levels between 15 and 35% feels good to me. enough to know what the cars doing and provide a bit of weight to the wheel, not enough to cause any problems for me. running no ff makes the car feel totally disconnected from the road, to me.
Blowtus
S2 licensed
final corner of the fe rallyx in the lx6 - the big sweeper that goes from dirt to tarmac.

also pretty much every corner of south city in every car
Blowtus
S2 licensed
Wasn't trying to insult him, just trying to make the point that I only know him through his posts on this forum. Might have come across a bit rough.

50km/h spinning wheels off the line have a far bigger slip ratio than the sole graph posted...
FGED GREDG RDFGDR GSFDG