the collision system is one of the most disappointing aspects of LFS for me, at the moment. problems with tyre physics etc, while very important, can be written off in the mind quite easily. your car launching to the moon from a slight tap, not so easy...
I hope it doesn't, or at least they give us an adjustable rev limiter. Don't know of any production car that would have the limiter set past the point where damage occurs in a hurry...
Ok. Reading that I'm not sure why I asked, very similar to what I do, lol! When I first started playing with sets I had to do a little more practical experimentation, ie start with a baseline guess and see how it felt.
As far as the bit about maximising grip goes, I have found a number of situations where adjusting camber on the rear for a smooth loss of traction rather than a grippy bite makes for faster times, for my driving style.
how do you start from scratch though? What settings do you start with, and what is the reasoning behind starting with those settings?
By 'tweaking' I meant 'change everything until it drives like you want', not just fiddle tyre pressure or something
cool
not something I feel at all strongly about. Hadn't envisaged anyone still trying to drive effectively in the middle of a message, I'll have to try it
I have no doubt that lfb has the potential to be better. But I don't like the feel of it, prefer to drive as I do irl. Every time I try to learn I stab the brake every gearchange
I crank the idle right up (via dxtweak2) for the fwd's to overcome the deficit, and can still manage wr pace in them...
I doubt the devs are that keen to have every wild idea around emailed at them... reckon they'd do boats if they wanted to do boats
better to excel at one thing than be mediocre at everything, for a game anyway.
you were very slow through the chicane, uphill sweeper, fast sweeper after the wall, and then the final section of corners was all pretty scrappy. Check out some hotlaps from www.lfsworld.com to see where your lines are wrong and compare entry and exit speeds.
The latter half of 'Woods of Ypres' - 'The Will to Give', has some of my favourite lyrics
"...Those shadows still remain as landmarks of failed attempts
In their shade I work away at building a tower of character
One day it will be revealed and it will stand for many years
Casting a shadow of its own and striking fear in hearts - as will I
It is the discomfort that sets us apart
That wakes us up, that puts us to sleep
It is our pathetic moments
Which make us desire to be great
It is the starving itself
That makes us hungry to want more
Over time as you learn to fall
You'll rise to your feet faster than the time before
Satisfaction is a peak on the verge of decline
It will be over in the blink of an eye
Take your time to feel every moment
A gradual climb will let you enjoy it
For your life is measured
By the degree of dynamic from your life to your death
The wait is long and the wait goes on
But it is better to travel hopefully than to arrive
Through the crests and troughs
I will have seen both sides
By the Pursuit of the Sun and the Allure of the Earth
I will have earned and spent my life"
even if the v motor was slower? Seems like a funny concept just for the sake of some boganism
what do you mean by 'racing telemetry'?? Surely it's not that much fun to be faster than someone else because you have a better engine?
I think being able to adjust 'engine feel' type items, ie flywheel weight, idle rpm, rev limit, etc, would be a useful addition to the racing (LFS is a *racing* simulator after all, not an engine simulator...) but as for the rest of it, how would it help the racing? Sounds more like you're after a drag racing simulator, where shop time and money is what wins you the race...
Willem, have you driven signifigant laps with the feedback set to a low level, so it's not trying to overpower you, but is giving subtle information? Whether or not the feedback is 'correct' I struggle to understand how no feedback at all feels more realistic. Ah well
It's been the case since pits were introduced that you have to be moving when the finish line is crossed. Pretty crap, am sure it's been posted and discussed before though...
ff on levels between 15 and 35% feels good to me. enough to know what the cars doing and provide a bit of weight to the wheel, not enough to cause any problems for me. running no ff makes the car feel totally disconnected from the road, to me.