The online racing simulator
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Blowtus
S2 licensed
graphics are all generated in a 'fake' manner - if it's fast and comes out looking good then great.
Blowtus
S2 licensed
on what?
Blowtus
S2 licensed
This new system is a pain and contrary to how pretty much every other forum works. Yep, I know it's easy enough to click that I've read the posts, but no, I'm not going to remember or bother Enough to stop me browsing the forum I think.
Blowtus
S2 licensed
I dunno, I'm kinda glad my monitor can't burn my retinas out...
Blowtus
S2 licensed
Quote from Shotglass :but thats the point ... rendering should not emulate how your eyes work it should persent you with a scene for your eyes to work with

Why? I prefer the more accurate 'mid range' with clipped extremes, because it feels more like reality, and not drab and muted and computer gamey... why is this wrong? It's pretty clear in LFS that you're focus is going to be on the road in front of you.
Blowtus
S2 licensed
Quote from Frankmd :24 racers, now it is 24 connections maximum (and 20 racers). So it will be increased to 24 racers and 30 connections I guess.

Honestly, you make me feel like a prick for repeating myself - check out my post and the link provided. /carsmax 23 allows for 23 *racers*.
Blowtus
S2 licensed
Quote from keithano :now can only allow 20

No, 23. I wouldn't have said it if it wasn't true
http://www.ozbee-racing.com/phpbb/viewtopic.php?t=1586

24 may be a great number to have in a race - I asked the question because it would be extremely useful for some leagues, (that would be stuck with servers of 12/13 racers if 25 signed up) and I don't understand where the difficulty lies in increasing the arbitrary value, nobody has to use the max if they don't like it
Blowtus
S2 licensed
Quote from Scawen : That patch (probably known as Patch X) will allow more racers online (probably 24)

Are there technical issues making it difficult to allow more? Going from 23 to 24 doesn't seem as exciting as some of us had been hoping for
Blowtus
S2 licensed
Quote from Woz :That is if you find someone, There is the grand total of..... drum roll..... 6 people playing rF online as I post this looking at RaceCast.

6

SIX

There doesn't seem to be any problem filling league spots...
Blowtus
S2 licensed
Is that your house?
Blowtus
S2 licensed
When you stand by the window in a room and look out, you don't see the outside in muted shades of grey because you also have the room in your peripheral vision. Reality gets far, far brighter than our monitors, you may 'prefer' the compressed look, neither is necessarily more accurate.
Blowtus
S2 licensed
Quote from Shotglass :you do realize that with those settings your actually lower the dynamic range dont you ?

But you provide a more realistic on screen representation of the 'middle area' of dynamic range. It changes the on screen range to a combination of compressed and clipped, instead of just heavily compressed... it's a personal taste thing I guess.

Quote from Don :thats what i dont understand - when a game has HDR, it acts like a cheap camera. When the game doesnt have HDR, it acts like your eyes...so why do people try to make games act like cameras?

Without hdr, it acts like your eyes if your eyes had a much lower range. HDR tries to compensate for this.
Blowtus
S2 licensed
It's so much better because people fail to see other perspectives. Ask an rfactor forum this question and you'd get some rather different responses
Blowtus
S2 licensed
Yes, definately not hdr, but still good imho
To set colour settings for individual games these days with nvidia you need rivatuner or the like. The extra contrast gives a more realistic look, rather than the heavily compressed, grey and drab, standard.
Blowtus
S2 licensed
even on a decent pc (athlon 3500, 6800gs, 1gb) I find vsync causes me big issues - large grid start at south city or the like and everything goes jerky.

edit: this is not a test patch issue, it has always been the case.
Last edited by Blowtus, .
Blowtus
S2 licensed
if I type the password in bfs instead of leaving the one it shows, it works fine.
Blowtus
S2 licensed
how does the remember password feature in bfs work? Every week I go to log on as admin on GSA-XGN Ozbee-R, it has the correct password in the field, I click to connect, it loads lfs, tries to connect with a blank password, I exit, and the password field in bfs is blank.
Is there some sort of server check that occurs that would blank the password?
Blowtus
S2 licensed
Quote from Crashgate3 :No matter how I set up the car, or how I approach (short of going stupidly slow) I always seem to lose the back end as soon as I touch the brakes coming down the hill, in both directions. Is there any particular line/driving trick/setup trick I can use to try and stop this?

Are you using a locked dif?
If you run a clutch pack dif on 80/80, you have a more consistent turn in response - ie it acts similarly whether on or off the throttle. You can achieve just as good cornering as with the locker, but don't have as unpredictable turn in. The parallel steer setting can also have a substantial effect on turn in after braking, in the fwd's.
Blowtus
S2 licensed
Quote from joen :Somehow some forum members seem to think they know what's right for LFS better than the devs.

They potentially do? The devs have to weigh up what's right for them as well as what's right for LFS, those who want LFS developed faster / differently / better, only have LFS to think of
Blowtus
S2 licensed
Did that person also have the 'virus'? If not, it was simply a result of a collision, with no virus like attributes
Blowtus
S2 licensed
Quote from BuddhaBing :Nice video. The high-contrast look that you get from filming the screen versus doing a direct video capture makes the scene look more realistic, I think. I might go back and start playing around with the contrast settings in my video card driver to see how it looks in-game.

I tried to do this, for the more realistic spread of brightness and colour (I'd prefer some clipping and some compression rather than pure compression) but nvidia removed the possibility of individual game colour profiles a while back
When composing files for a movie I found it all looked much better with the levels tweaked substantially. I guess an in game contrast option, or hd lighting, would be the optimum solution
Blowtus
S2 licensed
For all the ones bitching about how 'inhumane' this is - they lead their natural life and then die a fairly natural death. Rigorously controlling the entire lives of billions of animals, and putting them all to death as painlessly as possible in some lame attempt to assuage our concocted guilt over the issue - seems altogether less natural and 'humane', to me. There is more to a life than merely avoiding pain.

http://www.yousendit.com/trans ... amp;ufid=703E94AE5BC39625
Last edited by Blowtus, .
Blowtus
S2 licensed
Quote from Davo :And you dug up a 3 month old thread to tell us this bec ause...

What's wrong with 3 month old threads? If all the requests for wet weather and nos could stay in singular threads the world would be a happier place
Blowtus
S2 licensed
Ah fair enough. I find an 80 power side clutch pack with a moderate front / rear roll balance provides more consistent cornering under both throttle on and off conditions, without the big pendulum swings the locked dif can produce...
Blowtus
S2 licensed
Quote from petrichor :Whas is the front ARB bug? That would explain why I see a lot of sets with ARB rates that are 3x as high as the front spring rates.

I'd love to see this explained... lately I've gone to very low / 0 roll bar settings and find the cars much nicer to drive. Can run lower power side settings on the dif and still get power to the ground effectively, so don't have such a horrible snap when the loaded wheel loses traction...
FGED GREDG RDFGDR GSFDG