During our weekly league race last night, I had the error 'too many physics objects' a few times. Roughly 23 racers on Aston North in the FXR. I think it only happened during qualifying. I have the replay of one of the occurrences here - http://members.iinet.net.au/~cdriver/toomany.mpr
I was logged in as an admin. This is running the w17 patch, apologies if this error has been fixed in the later patches but I can't see it mentioned.
I agree. Shift-p is also more difficult to press. Perhaps assigning these features to whatever key you like, similar to the way the map colour issue was resolved, would be nice
Our league runs with the rule that any advantageous, at fault contact must be redressed. Small bumps from time to time is just a part of racing really, but small bumps can also end up as big bumps in LFS due to dodgy collisions...
I know it's been mentioned a number of times before, I just couldn't find the answer. Am in planning stages for a league and need to know which tracks (if any still?) are limited to less racers on track.
I had a look at all my fox setups, most had downforce around about 1/3 or 1/2 of maximum. As cadet was the highest of the 10 or so tracks I'd set it up for, and it was about 2/3.
Prior to positive boost, manifold pressure is still substantially higher in turbocharged cars than NA. The turbo is still pushing air around, it just hasn't reached the arbitrary line in the sand you're drawing, of positive boost.
Can I ask what the plans are re future patches? Are many more features (and the corresponding bugs) going to be added in this round of test patches, or are we likely to see a proper patch fairly soon? (ie, once the bugs are sorted) I understand if this is not known or divulged at this point... but it would be handy to know for league planning
We ran a league series with the xrt and rb4 recently - we selected tracks where the hotlaps were as close as possible. They were roughly equal for qualifying, but in the cut and thrust of racing over a course of laps the rb4 had a significant advantage. I think the rb4 should get the 20kg instead of the xrt...
edit: We typically run multiple 15 minute races for the league.
One point in favour of a 'middle option' for resetting, is that LFS's current collision dynamics leave something to be desired... having an important race ruined because you clipped the wrong section of wall or scored a lag moonflight, is going to be rather frustrating. I'm a fan of the notion of going without resets, but not until the collisions are more realistic.