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Incompatible **TEST** Patch W10
(205 posts, closed, started )
Incompatible **TEST** Patch W10
WARNING : THIS IS A TEST

Hello racers.

Here is a new test patch W10. It can play the hotlaps made by the old versions, even though there is one physics change - clutch preload. It's also incompatible for various other reasons - it can allow up to 28 cars in a race, in S1 or S2 mode, there is a global class balancing system which is currently applied to the TBO and GTR classes, and there are various other multiplayer improvements.

W10 fixes all the known bugs in the W9 version - please read the list of changes below.

NOTE : Many of the fixes are in the HOST - so you should connect to W10 hosts and avoid W9 if possible!

Changes in TEST PATCH W10 :


IMPROVEMENTS :

Immediate join at start of qualifying now starts from pit box
Connection bars are not drawn if they would obscure tyre info
Single player now allows up to 20 ai cars (powerful pc needed)
Small map cars more than one lap ahead are a different colour
Autocross : 28 results now stored - scroll with PgUp / PgDn
Added handicap mass and restriction to hotlap file header
Demo races limited to 12 cars (15 guests still allowed)
Better messages showing the reason for disconnection
Maximum added mass limited to around 20% of car mass
Admin can see kick and ban buttons even if /vote=no

FIXES :

Incorrect false start penalties while stationary at start
Displayed mass in garage flickered while moving handicap slider
False start penalty was given for an early start in qualifying
Corrected width of split time difference (in live position list)
Wrong "A race is starting" if track changed but no race started
Joining a waiting start grid sometimes produced a false start
Could quickly pit and return to grid to remove a false start
Skins used in race were not stored correctly in MP replays
Admins could not kick or ban using the list of connections
Could be given a pit penalty on a track with no pit lane
MRT would fly about if voluntary added mass was too high

Changes in TEST PATCH W9 :

Car is no longer held at start line - false starts possible
Start lights time between red and green is changed each race
Implemented the canreset option while leaving hotlaps valid
Added preload setting to clutch pack differentials
Increased number of cars in race from 20 to 28
Increased number of connections from 24 to 48
Single player and demo races now up to 16 cars
Start and pit fuel loads range from 1% to 100%
New voluntary handicap system in pits (part of setup)
Remote car's handicap shown in F11 menu, tyres in F12 menu
Global handicaps for class balancing (set by master server)
Removed the need to pass a split after receiving admin penalty
Start grid remains when track or config changes (if possible)
More commands now work on AI drivers : /spec /pitlane /p_xxx
More commands work even if player joining e.g. /spec /laps
Grid reordering is now done on end race as well as restart
New /i command to send a message to a race control program
Added short track name to SPR, MPR and RAF file formats
More race tracking info added to InSim (see InSim.txt)
Admins can now see other admins in list of connections
Admins can now edit and /axsave layouts while online
Admin ban dialog now asks for a number of days to ban
Added text on screen showing the reason for a penalty
Race penalty can now be removed with /p_clear command
Send all players to their pits with /pit_all command
Autocross results table only shows best 12 results
Timeout for dead connection reduced to 12 seconds
Kick and ban votes are held open a little longer
Removed the option not to use HVS if available
SHIFT + S enters garage from game setup screen
SHIFT + O enters options from SP replay
Display option : Virtual steering gauge
Display option : Rotate small map

FIX : F12 now shows "Pit stop required : OK" correctly
FIX : Find user in S2 mode looking for racer on S1 host
FIX : Message "NETWORK FATAL : NOTSOCK" when joining a host
FIX : Autocross layout number of laps sometimes did not load

DOWNLOAD :

PATCH (Version W must already be installed) :
www.liveforspeed.net/file_lfs.php?name=LFS_TEST_W10.exe

ZIP VERSION (If you prefer a zip file) :
www.liveforspeed.net/file_lfs.php?name=LFS_TEST_W10.zip

DEDICATED HOST (for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_W10.zip
Whee
Going to try it out immedately!
Nice work, i was playing GTR 2 already.
#4 - Omen
Nice improvements and fixes. thx
#5 - dev
/me goes testing...
Yeeehaw.. :elefant:

...off to do some laps
I'll be missing flying MRT5 bug.

Nice improvements and fixes, going to do some testing.
*faints due to the best patch yet...*
Testing now Are there any more features planned before the official patch?

P.S. I know this shouldn't be the place to put it but would we able to get people 1 lap or more behind you a different colour? I don't think this has been implemented yet
Gray and black? Look again.
#11 - axus
Thanks for the patch. Has anything changed in the way controllers work? My wheel axis is detected by the Wingman drivers but not by LFS - it works with W though. W9 started giving me troubles with this yesterday too. The pedals work fine, just not the wheel.

EDIT: just to clarify, the axis is in the list, just doesn't move when I move the wheel (black MOMO).
The problem is still the same: The delay between the last red and the green lights doesn't differ. And it's the same as the delay between the red lights. (1 sec maybe). At least for me...

edit: Now it seems to work OK... interesting.
Yay!

Shouldn't the countdown from the qualification be removed and make the clock start rolling soon as it, well, starts though? It's a bit weird that you can drive before it has started, so the countdown has no meaning actually.
Hi,

I am probably blind as usually but its possible to somehow enable the sound/music buffer under the audio options in LFS. What does it make exactly?

EDIT:found how to enable music buffer but still cant find how to enable sound buffer.When its enabled does it make any difference?
Attached images
2007-04-19_001621.jpg
20 AI woot! You may have just given me the reason to need a new PC... lol.

teh devs rock.
"Immediate join at start of qualifying now starts from pit box" -> I understood "All qualifying cars now starts from pit box"

Then... I read it a second time..
#17 - Jakg
Quote from LFSn00b :Luckily i have a good PC. I love racing 20 ai!

with 8xAA i get 21 FPS at T1
Quote from Scawen :Small map cars more than one lap ahead are a different colour

I like that you can now see who is laps in front of you too. But I am not sure about the color for cars behind one lap or more. Red is too bright color imo, feels like the car is highlighted too much. Lighter shade of orange could do the trick.
Quote from Jakg :with 8xAA i get 21 FPS at T1

Still fluid though, and now it probably taxes your GPU a little bit more % as well.
#20 - Davo
With the new mini map colours there doesn't seem to be enough of a difference between the yellow and light yellow markers so it's not as easy to just glance at and know what's going on.

edit: sweet, user definable will rock
Don't worry about the colours, they will be user definable (colourblind people need that) and I have not perfected the default colours anyway - it's the last thing I did before release this evening.
Oh, ok. That's nice
Scawen, can you add option to change driver position in pits?
Attached images
driver position.jpg
Quote from El_TaxMaN :Scawen, can you add option to change driver position in pits?

Please, no improvement suggestions in here, this thread is to report W10 issues. Your suggestion is off topic and belongs in the improvement suggestions section, not here - thanks in advance for following Test Patch Forum rules in future.
#25 - DeKo
Quote from Blackout :Yay!

Shouldn't the countdown from the qualification be removed and make the clock start rolling soon as it, well, starts though? It's a bit weird that you can drive before it has started, so the countdown has no meaning actually.

that you can move about the pitlane isnt innacurate though, cars que up at the end of the pitlane and the time only starts when the lights go green. obviously we dont have this yet, but still.

great patch though, glad you managed to fix the flase start glitches
This thread is closed

Incompatible **TEST** Patch W10
(205 posts, closed, started )
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