What leads you to that guess? The assumption that lfs models everything presently in a perfect fashion? Personally I can't see at all why chassis flex would prevent the present oversteer behaviour on road tyres. It always feels to me like the cornering forces are too evenly distributed between steered and non steered wheels. Rear wheels should have much less work to do because the direction has already been 'set' by the force on the fronts, as far as my rudimentary thinking can see
not that I necessarily agree with the whinging, but the ability of 'the fans' to blatently misunderstand / ignore what are fairly reasonable (if debatable) points always amazes me. LFS really hasn't gone very far this year - a physics patch with modest improvements to tyres, general useability tweaks, and different, still fairly ugly sounds. For some that enjoy it so much and see so much potential, that can be a little frustrating Not that hard to understand. The biggest change to LFS this (edit: last) year, for me, has been a half arsed 3rd party app written as a stopgap while another, supposedly better 3rd party app was developed - CSR. The other app has still not surfaced
It's Scawens baby and he can do what he likes with it - that won't stop people being disappointed. Sometimes the disappointment gets too much for them
Ok, fair enough. You did seem to suggest that changes you would make to the curves in lfs (if given the opportunity) may not even be noticeable, hence my query I don't know how much grip is reduced when watching them on tv, but it's clear that it's far more than LFS currently exhibits.
I know you've said this before - but it doesn't tie in at all to what is seen in reality with race cars. Excessive wheelspin off the line in a race car results in them dropping back in the field signifigantly.
assymetric tyre pressure can gain you signifigant advantage. higher pressure tyres make the car faster - combine that knowledge with a track that turns one direction most of the time and see what you come up with
So long as you balance front and back tyres on each side appropriately (for the amount of turn you want) you don't usually run into any issues.
Having the generated sounds with a sample overlay seems like one of the best / easiest ways of achieving both a good 'useability' and a good sound, to me.
Why are people saying this is a 'new' sound system? I don't recall seeing that mentioned anywhere from Scawen?? Isn't it just the old one with a few bits added / modified?
I disagree. Decent engine sounds alone add massively to the immersion - I'd suggest they're about 80% of the sound that's important. CSR adds so much to my playing experience, still.
Your comprehension skills are lacking if it sounds like an oxymoron
60's are not low profile in the slightest, I wouldn't have mentioned it if they were...
Sounds seem definately improved. Gearwhine and gearshift are great additions.
I think the volume of the other cars is too low - startline with the fo8 or similar should be a cacophony of noise, currently the other cars are only just audible.
the lx4 has a muffled sound that is annoying to my ears. The engine noises still severely lack the 'character' of a normal engine at high revs.
I'll still be using csr at this point.
What makes it unsafe? My rx7 has 60 profile tyres on it (similar to the xrt I guess) and it never has any problems on the limit of adhesion with high grip, performance tyres. Performance tyres are available in higher profiles.
agree with farcar. some tracks with reasonable elevation change would be great (bathurst ) and if I had to pay I would, but I'd be just as happy for well designed sim tracks.
It is appearing as though LFS rounds any fractions down, instead of rounding fractions above .05 up. A number of racers in our league got caught out tonight, 36 laps at supposedly 1.1%= 39.6. 42% was still about 0.8 short, so fuel consumption appears to have been more like 1.18ish, which should show as 1.2. Obviously it's easy to allow for once you know - it's just not intuitive. I don't feel this is a major flaw, I don't expect it to be worked on instantly, I post it to assist with the development of an intuitive UI.
maybe they confuse temperature and longevity. adjustments for temperature (less braking force, higher pressure, more turn bias to the end of the car that's not as hot) is usually necessary.