The online racing simulator
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Blowtus
S2 licensed
Quote from Glenn67 :Chaisis flex probably will go along way to improving that I'd guess

What leads you to that guess? The assumption that lfs models everything presently in a perfect fashion? Personally I can't see at all why chassis flex would prevent the present oversteer behaviour on road tyres. It always feels to me like the cornering forces are too evenly distributed between steered and non steered wheels. Rear wheels should have much less work to do because the direction has already been 'set' by the force on the fronts, as far as my rudimentary thinking can see
Blowtus
S2 licensed
pump the tyres up if you want to go faster
Blowtus
S2 licensed
not that I necessarily agree with the whinging, but the ability of 'the fans' to blatently misunderstand / ignore what are fairly reasonable (if debatable) points always amazes me. LFS really hasn't gone very far this year - a physics patch with modest improvements to tyres, general useability tweaks, and different, still fairly ugly sounds. For some that enjoy it so much and see so much potential, that can be a little frustrating Not that hard to understand. The biggest change to LFS this (edit: last) year, for me, has been a half arsed 3rd party app written as a stopgap while another, supposedly better 3rd party app was developed - CSR. The other app has still not surfaced

It's Scawens baby and he can do what he likes with it - that won't stop people being disappointed. Sometimes the disappointment gets too much for them
Last edited by Blowtus, .
Blowtus
S2 licensed
Ok, fair enough. You did seem to suggest that changes you would make to the curves in lfs (if given the opportunity) may not even be noticeable, hence my query I don't know how much grip is reduced when watching them on tv, but it's clear that it's far more than LFS currently exhibits.
Blowtus
S2 licensed
Quote from jtw62074 :Some curves you see in books or online under tractive, positive slip ratio (acceleration rather than braking) show a curve that climbs up to a peak, then suddenly and very quickly swoops down to 60-70% of the peak value and flattens out. You'll see something similar in some sims and folks will emphatically insist that that's how the tires really work. They don't. Real curves look a lot more like the LFS ones than some of these other ones floating around.

I know you've said this before - but it doesn't tie in at all to what is seen in reality with race cars. Excessive wheelspin off the line in a race car results in them dropping back in the field signifigantly.
Blowtus
S2 licensed
Quote from Vilante 11 :I would be very concerned that changing the system to a sample based system would ruin the great feel you get from the system as it is now!

I'd rather have mediocre sounds that communicate what the car is doing than brilliant sounds that don't help your driving any day!!

A sample overlay from CSR has only made me faster, if anything...
Blowtus
S2 licensed
assymetric tyre pressure can gain you signifigant advantage. higher pressure tyres make the car faster - combine that knowledge with a track that turns one direction most of the time and see what you come up with
So long as you balance front and back tyres on each side appropriately (for the amount of turn you want) you don't usually run into any issues.
Blowtus
S2 licensed
Quote from Bob Smith :Does it matter for racing anyway? Never use more than about 12 degrees unless you're countersteering.

That could be likened to 'never use more than about 12 degrees unless you're turning' for some people in some cars
Blowtus
S2 licensed
Quote from Dethred :Thats why most of the sound packs are taken from other games? Its a great program, don't get me wrong, but I'd rather play a game that doesn't need heavy modding to be remotely enjoyable.

Having the generated sounds with a sample overlay seems like one of the best / easiest ways of achieving both a good 'useability' and a good sound, to me.
Blowtus
S2 licensed
clutch pack dif with a very low power side setting for the f08 / bf1. increase front roll bar as much as necessary.
Blowtus
S2 licensed
Why are people saying this is a 'new' sound system? I don't recall seeing that mentioned anywhere from Scawen?? Isn't it just the old one with a few bits added / modified?
Blowtus
S2 licensed
Quote from alland44 :How many people, know the sounds the racers really hears, wearing a helmet, inside a racecar !?

I know how it sounds from the outside, when cars is passing the crowd.
Do you know how it should sound, inside a racecar Gianni C ??

Pretty sure you can add Scawen to the list of those who don't know, based on what he's said in the past.

Helmets muffle sound, but they don't substantially change the character of it.
Blowtus
S2 licensed
one suggestion for future versions - should be able to set a default csr volume, or it should default to 1 instead of 10.
Blowtus
S2 licensed
Quote from TagForce :Yes, but when I look at the big picture, then it doesn't actually sound half bad. The stuff you hear in LFS is maybe a fifth of the stuff that you hear in a real car driven at high speeds and near the limit.

I disagree. Decent engine sounds alone add massively to the immersion - I'd suggest they're about 80% of the sound that's important. CSR adds so much to my playing experience, still.
Blowtus
S2 licensed
a vague step in the right direction. sound is still shoddy. gear clicks and whine is the only substantial improvement imho.
Drive through penalty completed after driver swap
Blowtus
S2 licensed
One racer collects a drive through penalty, comes in to pit, swaps drivers, drive through is completed.
Blowtus
S2 licensed
woohoo, go the lx6
the fwd gtr's make for damn fine racing though.
Blowtus
S2 licensed
Quote from SparkyDave :That sounds like an oxymoron to me

I don't know alot about tyres but I think 60's are pretty low profile

Your comprehension skills are lacking if it sounds like an oxymoron
60's are not low profile in the slightest, I wouldn't have mentioned it if they were...
Blowtus
S2 licensed
Sounds seem definately improved. Gearwhine and gearshift are great additions.
I think the volume of the other cars is too low - startline with the fo8 or similar should be a cacophony of noise, currently the other cars are only just audible.
the lx4 has a muffled sound that is annoying to my ears. The engine noises still severely lack the 'character' of a normal engine at high revs.
I'll still be using csr at this point.
Blowtus
S2 licensed
Quote from Gimpster :My biggest issues is that the street tires used on the cars are more like cheep economy tires in reguards to size while profiding the grip levels of high performance tires. Combined this makes the tires feel weird. I don't know about the rest of you but safety is the bigest concern for me when running my car in a performance driving manner. Low profile, stiff sidewall soft compound tires are the way to go. You would never find me pushing my car to the edge if it had tires like a XRT on it. It would be unsafe as the sidewall flex woudl be unacceptable.

What makes it unsafe? My rx7 has 60 profile tyres on it (similar to the xrt I guess) and it never has any problems on the limit of adhesion with high grip, performance tyres. Performance tyres are available in higher profiles.
Blowtus
S2 licensed
agree with farcar. some tracks with reasonable elevation change would be great (bathurst ) and if I had to pay I would, but I'd be just as happy for well designed sim tracks.
Blowtus
S2 licensed
Quote from AndroidXP :Well, probably no rounding, but just a decimal cutoff altogether. I agree though, it should always be rounded up to prevent such situations as described by you.
Personally, for fuel calculation I always add 0.1 to the shown percentage itself, instead of calculating from the shown value and adding an arbitrary amount on top after doing so.

Both good points. I'd already decided to do the 2nd
fuel usage rounding
Blowtus
S2 licensed
It is appearing as though LFS rounds any fractions down, instead of rounding fractions above .05 up. A number of racers in our league got caught out tonight, 36 laps at supposedly 1.1%= 39.6. 42% was still about 0.8 short, so fuel consumption appears to have been more like 1.18ish, which should show as 1.2. Obviously it's easy to allow for once you know - it's just not intuitive. I don't feel this is a major flaw, I don't expect it to be worked on instantly, I post it to assist with the development of an intuitive UI.
Blowtus
S2 licensed
Quote from AndroidXP :As far as my experience goes, once you get up to a decent WR-near speed (read: your driving is smooth), R2 tyres, or R1 for that matter, last much longer than the typical public race. Currently R3 tyres are only needed for relatively long races > ~25-30 laps, and R4 aren't needed at all.
People always try to fiddle with the setup to make the tyres last longer, while the main influence is usually the driver himself.

maybe they confuse temperature and longevity. adjustments for temperature (less braking force, higher pressure, more turn bias to the end of the car that's not as hot) is usually necessary.
Blowtus
S2 licensed
high pressure tyres, particularly on the less important side.
FGED GREDG RDFGDR GSFDG