so you have the left wheels in a puddle, the right wheels on dry tarmac, yet somehow, 35 years of track driving experience can overcome the limitation of one brake pedal?
how can one human controlled brake pedal beat 4 computer controlled ones? Seriously? Given entirely optimum surface and vehicle conditions, then perhaps, but in non optimum, real world, repeated tests?
decent abs systems will run more than one channel - so brake pressure can be applied more individually between the wheels, shortening stopping distances.
the single brake pedal is a compromise. given a perfectly talented alien, with a brake pedal for each wheel, I'm sure they'd do a better job than any abs system.
I was talking about once already in a spin. locked wheels will bring the car to a stop as quickly as possible and avoid spearing off crazily when any wheels find grip. Of course, no extra braking force is required to be able to do that - I can see no reason for having more braking force available than the max possible for any corner.
only reason I'm aware of for intentionally locking your wheels is when things have gone past the point of no return, and you want to limit damage / exert vague control over direction. in a spin without locked wheels you can have them gain traction and cause consiberable problems (rollovers, veering into walls, etc)
many braking zones will lockup one or two wheels before the others - in cases like this it's generally 'faster' (assuming you keep it under control) to put up with a locked wheel or two and get max braking from the other wheels. There are other times where you may go through a bumpy section which temporarily locks wheels - better to temporarily lock them and get maximum braking force the rest of the time, imho.
find an unpopular combination, there are plenty out there. the league I'm in with ufr's has seen 2 of us lapping under wr time on occasions, on race sets...
a virtual tacho and speedo is very useful - a virtual display of how far my wheel is turned is not. The ability to turn these on and off seperately would be useful.
surely the test patch beta team special forum people would post their useful discussion in the test patch beta team special forum, yeah? Not like Scavier is forced to read every random thread around the place if he doesn't want to. Anyway, fairly useless discussion this one so I'm done on this point.
While I find the business about 'protecting the devs' a little amusing, I think one of the 'problems' that occured with that thread was that it was quite plain that requests and ideas were being implemented, some relevant ones were being taken into account, and it's one of the very few times I've seen that sort of instant response to suggestions. Seems fairly inevitable that on a big forum you're going to get people noticing this and sticking their own requests in. Not suggesting it's good, just that it's going to happen...
When pitting normally, your car is held in place, you can flatten the throttle all you want and your stop continues properly. When doing a stop and go penalty, you have to hold it there yourself. This is not at all intuitive and pretty damn annoying when you only find out in the middle of a league race
I don't mind which way it is changed, I would just hope it is made consistent. Preferably have to hold yourself there during normal pitstop too.
sorry mate, I may have been misinterpreted...? I had no issue with telling folk to read the posts Just pointing out that although you said you didn't want requests, realistic and relevant ones seemed to be seeing a pretty good hit ratio...
heh, I see now. my original post lacked clarity. I'm talking the 'virtual wheel display' thing - visible with virtual clocks on. little slider in the centre lower screen that shows how much wheel movement is happening. Can't turn it off while using a virtual tacho.
one option I'd like to see related to the views, is the ability to turn off the virtual wheel display thing, in custom views. fairly pointless having it when I've got a wheel in front of me