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Blowtus
S2 licensed
you do a good job of filling threads with irrelevant and previously discussed stuff mate
I'm sure everyone has their pet cars they'd like to see in the game...
Blowtus
S2 licensed
Quote from Jamexing :Electric cars are clean ONLY IF there is a clean way to generate electrical power.

Generating power at a centralised location, with a number of large scale efficiency measures in place, gets far more energy yield for the same materials volume, and less emissions.
Blowtus
S2 licensed
Quote from tristancliffe :Yes, most road cars that are lowered and stiffened end up MASSIVELY overdamped. Then they fit lighter wheels, and make it even worse. People don't seem to realise that the manufacturers spend millions on suspension choices - it's not the work of a quick afternoon. So why should it be possible to improve it with an off the shelf kit using random wheel for £200 by flicking through a glossy magazine?

Manufacturers trying to sell a car to the masses often operate with a different set of parameters to Johnny Corneringfreak though
My own car for instance, although designed to be a highly capable sportscar for it's time, is quite limited in it's ability to put any power down under high cornering loads, with the *cheap* open dif that's in it. It wasn't the dynamics guys who put that there, it was the accountants
Blowtus
S2 licensed
I often try stiff springs to get a bit of response out of the slower road cars, but it never seems to help, or hinder, much. Stiff springs and soft dampers usually provide quite predictable response over curbs for me - soft springs can sometimes wallow around too much, providing more traction but less directional stability...
Blowtus
S2 licensed
only prob with giving the lx's slicks, is they then wouldn't be driven on road tyres
Blowtus
S2 licensed
personally, it's the barrage of threads like these (and posts like this one hahaha) that irritate me more than the odd flame. Does seem like the place would benefit from more rigorous moderation - abuse, repeat posts, pointless posts - if people knew they would just be removed they would be less likely to bother responding, laying fuel on the fire.
Blowtus
S2 licensed
an easy way for people to think of it is this:
nose down = weight over front end = oversteer bias
nose up = weight over rear end = understeer bias

bump damping affects the suspension on the way down
rebound damping affects on the way up

so for more understeer bias under acceleration, you would reduce front rebound and rear bump.

for more oversteer bias while braking, reduce front bump and rear rebound.


All that said, the main point I am yet to really 'work out' is a good starting range. A lot of the time it seems that most traction under brakes and acceleration can be found with low damper settings. I've been running comparably stiff springs and quite low dampers for best times - this runs completely against any of the 'frequency' style of tuning that some have suggested in the past. On south city particularly, tuning for bump compliance gives much better cornering than tuning for outright peak traction.

Getting a handle on the dampers made heaps of difference to my ability to set up a car to suit me. Being able to adjust turn in under brakes, and behaviour under acceleration, mostly independant of each other is great. (Yes, this can also be done with the clutch pack dif)
Blowtus
S2 licensed
nowhere did I state that the example I used was a perfectly constructed demonstration of fwd vs rwd... just a point I thought was interesting, given Hankstar's lack of imagination on the 'fwd being anything but a camry' front I wasn't suggesting my late 80's rx7 is the pinnacle of rwd sportscar technology hahahahah.
Blowtus
S2 licensed
yeah actually you're right that they're much nicer on tyres since the patch Bob. Probably not such a big deal now.

Hank, the fxo seems more like an integra type r to me. A mates integra-r was lapping a local track about a second faster than me in my rx7 turbo. It *is* a 15 year newer design
Blowtus
S2 licensed
Blowtus
S2 licensed
How would you balance them? Over a long race distance or short? The fwd's destroy tyres in a hurry. The class isn't balanced as is anyway, it's not like you get very good multi car action happening.

A non-df, slicked rwd or two would be nice, but so would many new cars... I voted 'don't care'.
Blowtus
S2 licensed
all they did to the steering was set it to realistic levels - same as they have endevoured to do for the other settings. Not sure what makes you think it was some sort of specific 'anti drift' move...
Blowtus
S2 licensed
that theory sounds pretty likely. I hadn't considered the possibility it was anything but an arbitrary calculation. I guess it could potentially come back to the 'too much tyre deformation' argument as well.
Rolling resistance / tyre pressure
Blowtus
S2 licensed
There are a number of configs where max pressure tyres lead to fastest times - it seems fairly unrealistic that you can't keep pumping the tyres up. I suspect this problem exists because of too much difference in the rolling resistance of a high and low pressure tyre - but I have nothing factual to base that suspicion on, it just seems odd to pump tyre pressures up to such a level, at the expense of grip, but still go faster. This has occurred for me in the UFR and FOX specifically, but they are the only cars I've raced since I've really incorporated this into my setup development.
Blowtus
S2 licensed
you don't understand. When people talking about 'drifting', they're referring specifically to the overcommercialised, sideways for the sake of sideways junk. They're not just talking about a bit of oversteer.
Blowtus
S2 licensed
What point are you trying to make though? Anyone can watch WRC and see that there are situations where driving outside the traction envelope is faster...
Blowtus
S2 licensed
Quote from Jamexing :Can't believe the amount of silly stuff thrown around here. For the good of all of the LFS community, please go to google and search fo Tazio Nuvolari and settle this anti drift madness for good. But seriously, this tryig to score points and impress who knows who is making a mockery of motorsports. Again showing it's better to be lucky than good.

Here's the website to enlighten you all about the great Flying Mantuan:

He was a race car driver, not a drifter!! If driving straight was faster for him he'd have done that, his aim was to win, not to look pretty.
Blowtus
S2 licensed
Quote from Crazy Harry :Going from A to B or round a circuit is always racing. Would you say Rallye is not racing because of the lateral gs? BS! So drifting is racing, too. No one says that racing ONLY means getting from A to B in the fastest time. If you think so, dolphin style isn´t swimming because you can go faster with freestyle?

No, that is just a class of racing. Like TBO's. Drifting = synchronised swimming
Blowtus
S2 licensed
a fairly simple change to the particle acceleration (giving it 0 velocity instead of it being shot out by the tyres) would be a nice start. Smokemod didn't really improve anything to my eyes.
Blowtus
S2 licensed
Quote from george_tsiros :NFS doesn't do "racing". Read my post again. driving dangerously in traffic and/or backroads is not called "racing". It is called "driving dangerously in traffic and/or backroads"

So if it did 'racing' that would be all we'd need? The realistic physics of LFS wouldn't matter?
I think drifting is rather wankerish myself, but it's pretty easy to see that if you enjoy drifting it'd be more fun to do it realistically.
Blowtus
S2 licensed
download prime95 and run the torture tests. if it locks up in there it's generally mainboard, cpu or ram related. If it doesn't then it's probably your video card.
Blowtus
S2 licensed
Quote from george_tsiros :Why use LFS if you want drifting? isn't NFS good enough for this?

NFS does racing too, why bother with LFS?
Blowtus
S2 licensed
if you're games struggle when you turn up the graphics detail - it's pretty damn likely to be the graphics card holding it back
Blowtus
S2 licensed
I'm sure a more 'middle ground' option couldn't be that hard to come up with
it sounds like if LFS had even a third (less?) of NKP's flatspot effects people would be happy enough...
Blowtus
S2 licensed
how are canned effects any less 'real' than 'simulated' effects? Simply having something mathematically generated on the fly, does not equal 'realistic'. I agree that mathematical equations are much more elegant and potentially flexible than coded in effects - but if added effects are all that can make something work, or they make it work just as well but in a less resource hungry manner, then bring it on...
FGED GREDG RDFGDR GSFDG