Lets be honest with you guys what do you think where things go?? update silly enviroment and shadows instead of proper new cars and tracks?? maybe new tire physicks?? no?
IMO it is nonsense and waste of tiem! only my opinion (and 98% of LFS'r)
What us need is= 1: new cars scirocco (huh 8 years in table!) 2.Tire phisicks 3.rockinham free ! 4.LFS steam! 5. Forget nonsense and graphicks they are good enough just to way it is now !.
Having a modern graphics engine is a good start to being able to implement better looking cars/tracks. LFS could have 50 tracks, but without a modern graphics engine people won't give it a 2nd look.
Look at a lot of the non-Kunos tracks that are in AC. They're not very nice to play because they look... way worse than what you know that AC can do. There's tonnes of content for AC, but I honestly couldn't care less because a lot of the mod content looks very bad.
Check other sims most better graphics (my personal opinion is graphics rule most)
LFS is still best Game arround all other sims best game play etc just not many newbies not know it (so maybe advertising) but when u sim racer u google racing sims
I also have feeling we S3 guys get another suprice but thats just my hope
You already have it, you don't have to pay for it next month or year.
Actually just recently when reading about something else (game development related), it occurred to me, that LFS dev team basically figured out the model of "software as service" very early, decade+ ago, they just messed up their pricing (from the point of view of corporate)... Now most of the game studios are trying to hop that train too, but under completely different conditions... I'm probably getting too old, as I sometimes think how lucky I was to live during the period of 8 bit computers and early computer games, because somehow it feels like the new things will never ever recreate experience like that.
I disagree all things except numbers 2 and 5, because gameplay attracts me most of it.
Just bunch of new layout objects or even complete editor with huge sandbox and we all are set for several more years to wait another period of announced updated physics. Perhaps some kind of workshop to download user content.
But in other hand, I feel devs know what is the best, so I just wait and do something else, as there is not much interest left on here for me, sadly.
i too often feel sad for waiting. but being in LFS for so long as i have. i am also somewhat getting used to that with LFS.
i do agree layout options would make many happy for years and also a huge sandbox as you say.
that alone would make people be creative on making new challeging track layouts, (like you do too UM) and that way make the interest going for many. but what i also see is devs wanting to have it more...uhm how to say it. mainstream with real life tracks and i can understand that too. so all in all i kinda see 2 sides of the medal here. but yes. it would be a pleasent surprise to have some huge sandbox area that can be editted. kinda how i see it. however i also feel like devs didnt do much for especially dirt tracks. but im also thinking this subject has been debated for so long it might actually come in a nearby future.
EDIT: and having seen you win races at cargame on 2 wheels...well, that is truly fun.
and your lyts are ,not always to me, but also fun too . you are very creative UM21. making it a little bit more fun to go to LFS indeed.
It's funny how Jatimc is complaining about the development of LFS but doesn't read Scawen's posts... He has said that he does want to finish the tyre physics and (IIRC) it's possible that the new tyre physics will come out with this graphical update.
Again, this is not a promise that the physics will go out with the patch, it's just that he is doing his best to get it to a releasable state.
Whatever happens, there is always someone who is not satisfied, who wants more, and more, and more. Quantity will never be the permanent solution for satisfaction. As LFS community gets smaller and smaller, I think the spirit inside community is paradoxally getting better, since all remaining members are those who are happy with the game as it is now, without complaining.
Yes, the development is slow ...... but that's exactly why LFS has become so brilliant. While other developers like Kunos publish one DLC after another and already work on the next simulation, LFS is perfecting perfectionism. No to all points. LFS is special for everything else we have Kunos & co, which of course are also super. But different. I would not criticize Pcars for his exaggerated graphics, or Assetto for his Immensen laserscan content. So I dare not criticize LFS of its strengths. A slow but flawless evolution
Sobis and Lucaf=
They primise us scirocco a god damn 11 years ago and it is not still come, what im disapointment is empty promises. Nothing shatters a most than promise that you cannot keep.
If you cannot do what you say dont do ! simppel !
For those who didn't follow back then - it's the tyre physics that put the folkscar on hold. If I understood correctly,adding VW's driving aids (ABS,TC,Stability control,whatever else people without driving skills need to control a car),it caused false behaviour of these systems due tyres having wrong amount of grip in different situations. This is where the long journey towards new,more realistic tyre physics began.
Anyway - not sure if one can take anything from Jati serious as he's been complaining about everything. He comes to races and complains about bad combo. He even complains years long about losing a race because he was sort of outsmarted in tactics. And now this. Nothing is good enough for him...
I do not agree anything with your words, LiveForSpeed is proving that it is still better than other simulators this new update is preparation that comes from there!
I believe in the great bridgehead of the future of LiveForSpeed, because you go to other simulators to have contiguous need to have a crap of a mod and sometimes badly done!
A person has to understand something, a good simulator is one that is made from scratch and is not made up of mods, if a car is made for it by developers and is what it will have to do.
You do not have LFS, you can get XRT for example you can do rally and you can do registration race!
Rally physics here are very good and you will go to simulators similar to LFS that are made up of mods, that is horrible!
I'll say again, LFS is huge simulator here and has a great merit, I can even assure you that LFS is not just "The Simulator" because they have not had many updates as others have had, many have left LiveForSpeed because of this with these updates is a flashy to come back to.
And they can not just stay here, they need to keep working even harder
Bring more cars and tracks in the future, always more news.
If LFS continues this work, I believe it will evolve
I ´m not sure if I understood your sentence right - but LFS is not a software as service. After 15 years it is still free to play online, that is not something usual.
LFS has a 3 level payment system. But all 3 packs are the price of one game - at least of the past - I don´t know how things have changed today. That is more than just fair. The LFS devs considered to release LFS in three steps - just because it wouldn´t have had finished at the moment S1 was released.
This game is everything else but not a payment system of today.
Considering the thread topic. To be honest - I don ´t think anyone can ever wait plus 15 years for a game like LFS to be released. A great game like LFS is worth waiting some years - be we are close to two decades.
I don ´t mean it in any case as offense - it was the decision of the devs yet after 15 year still not to finish LFS.
The demo released in 2002 - shows a complete Live for Speed. The physics simultion is basically the same, the graphics seem also the same - yet just using today higher resolution images.
Considering the fact that Black & White was released in 2001 - the devs might have build LFS demo in just 2 or 3 years. So basically (great) content has been added - some things were changed - but the major topics have been created in the demo in just some months or years.
So basically for me someone who is waiting already 15 years and still willing to wait more years cannot be taken seriously. - nor can a game take 20 years to get developed (of course part-time developing is a different topic).
I ve been just returning to the forums because I think LFS has a great physics simulation - there is pretty much physics knowledge implemented. F1 simulation is great. I think this should be the reason why giant companies like BMW and Intel showed interest in Live for Speed.
Personally, I don´t even think I will try the new graphics, because I have stopped playing videogames.
I have learned programming and I am using MS-Dos console. It is really fascinating to look under the hood of a computer (Hex-Decimal memory adressing - hardware depending programming) . Today peole have 10 electronic devices near them but computers are actually used like cosmetics.
I never thought I will complain when I will become older - but I cannot take some things seriously today.
But again I don ´t complain, because I don´t think there is a reason to continue the tradition. But some things are too funny.
If you take particular version of LFS, then it is old-school "we sell this game for 36 pounds, and it's all yours, go play...".
But if you consider it in larger time frame, then you got "LFS service" - continuously updated game content and executable, running master server (once it will die, you will be unable to unlock content after reinstall)... but only one time payment for license.
Which is exactly how those wet dreams of EA and similar CEOs look, except that pricing model, that one went completely wrong (from corporate point of view).
To add insult into injury, this pricing model is quite likely partly responsible for the current reception of LFS ("old, dead, should have had this and should add that...").
Because they can't let the game for $3.30 in some kind of sale, if it's the only money they will ever see for it, so they can't compete with price against current games (like some summer sale for iRental or AC1), yet as price for "total game" it's actually surprisingly low/cheap in current world (most of the full games are currently priced around $90 to $150 (usually starting at $60 + DLCs + deluxe-triple-turbo-diamond-redux packages, so if you want it "all", you will end even beyond $150 easily). And people tend to treat cheap things as obviously worse, than the more pricey ones (subconsciously).
Also the LFS case probably shows how SaaS gaming and corporates will die (*). Even if they will churn updates for their continuous games at much better pace and quantity than LFS devs, ultimately gamers will want some "new game" (even if those updates made that "old" one into technically new one every 6 months, they will after couple of years feel like it's "old", and they should rent some other game instead).
(* which I'm definitely looking forward to, the sooner, the merrier me)
I still wouldn´t consider LFS as a game of service.
Yes, you have to unlock LFS online, but you don´t have to pay money for extra content - money for online gaming.
Online activation is a way making a software unaccessible at some time - but the online activation was a way for the developers to fight against piracy. And back then 2003 it was accepted by the players. But you are right on that - when server is down, there is no more LFS S+.
I wouldn´t put LFS and new game services in one level.
New content is being released - but for players who bought already in 2003 its free.
LFS is more comparable like Crowd Funding. You were able to buy LFS S3 when S1 was released, to support the devs.
I guess sooner or later everybody will have to accept that things in LFS take a lot of time and there will be always disappointed people - as it was already said in here.
Today´s situation is going really bad - cloud computing even online software streaming (and no local hdd install) are pointing in the wrong direction - but still people prefer online servicing.
I love that I can install and use my Windows 95 disc.
LFS has always had the most honest, natural, cohesive physics of any game/sim! They are undeniably it's strongest suit.
I will welcome improved graphics. I will more readily welcome further refined tire physics/FFB.
P.S. I'd rather see higher-poly versions of the current cars before new shadows or track improvements. That's the only superficial complaint I could make, except the 100hz physics that causes stuttering on 60hz monitors. I have a monitor that will underclock to 50hz currently, making it a non-issue, for me.