The online racing simulator
Where LFS is going?
(247 posts, closed, started )
I think that an angle that Scavier could take is looking in to laser scanning of lesser known tracks i.e. Snetterton, Thruxton,Donnington, Goodwood, Castle Combe and Croft to mention a few in the UK, would be a good learning tool for car enthusiasts aiming to do track days or amateur motor sports.

Do tie ins with grass roots racing series such as the Clio Cup, Formula Ford, Thunder Saloons and what not would also generate free publicity and income.

Another way of making some money is at race events, have a few sim rigs set up so fans can go out on track in their favourite driver's car and get a feel of what it's like to be on the grid.

Let the likes of IRacing and Assetto Corsa battle it out for the larger licenced tracks and higher end motor sports, it's safe to say that they have much larger budgets and teams, so they need to go big or they end up risking going bust. By going for the grass roots of motor sports, it would be a great niche that Scavier could expand out to cover a lot of different car types/formulas without breaking the bank, attracting more users and expand out if it really takes off again.
Yep people will get tyred off all well known tracks all others offer.
LFS has it's own Original tracks and I hope they make some more Thumbs up

Think this update very important just for the looks Smile
MOST REALISTICK PHYSICK= rFactor2
BEST MULTIPLAYER SISTEM= LFS

THEY TOGETHER= Best SIM !
I see discussions going on here and the only thing i can think of is top tier drivers always come and go, when i was around daily Mercury, Cyber and a few others i can't remember the names off was always the team to beat and had the best drivers around but they all moved on from LFS so will others and i don't see the point in complaining about it... i was around when proper endurance racing in LFS was a thing, Masters of Endurance was a thing around 5+ years ago, good times that was.
it doesn't matter how much content there is or what the graphics look like, theres always going to be people who get sick of the new stuff and then want more, and its never going to stop, its just a loop. people just want more, and more and more.
I'm actually quit happy with the way LFS is right now. I like the graphics, love the physics and the haven't over done it on the content, but if LFS want to get more people playing it that's what there going to have to do. other wise slowly but shorly its going to die(sadly).
Quote from JohnT2005 :I'm actually quit happy with the way LFS is right now. I like the graphics, love the physics and the haven't over done it on the content, but if LFS want to get more people playing it that's what there going to have to do. other wise slowly but shorly its going to die(sadly).

It is like it is cpu's gpu's get better most games use that power so also games get better Shrug

But I really think lfs should be easier to find on google or bing. Try to find it without words LFS or LIVE FOR SPEED.

https://www.lfs.net/forum/thread/92817-Search-on-google
Been away for a couple of years. Were the tyre physics updated in the end?
the tire physics havnt really got any where yet. still, i keep my hopes up
I think we are closer than ever to the new tire physics!
thats why fonts are being kerned and sharpened for weeks, seems logical.. No.
Quote from Flotch :Indeed, LFS remains the driving/racing simulator I will always use.
Who is still playing AC or GP Legends regularly ? Most of the time you enjoy these sims a lot when you discover them, but after a while you are not keen to run them anymore ... Not the case with LFS Thumbs up

I am not sure licensed contents is helping that much, even if it is nice to have the feeling to have the real thing through your wheel (AC is quite successful in some cases on this aspect ... but in the end it is less pure than LFS in the global behaviours of the cars, leaving a mixed feeling). Having plenty of different architectures of vehicles is a must, this is where LFS is lacking a bit : some kind of modern supercars, GT3 racecars, and I let you imagine everything else the new tire physics will allow to bring.

i agree. i think if LFS put in some real tracks but kept on making their own. that would be a great combo for LFS.

also fully agree LFS is the sim to always return too. its simply THAT great. other games or sims gets somewhat boring after some time or you get annoyed by some stupid setting you just cant ignore or something else. LFS. just works. (to me atleast).

i kinda think other sims and games gets boring actually due to the fact they all try to get the real race tracks into them and the real cars. but after some games/sims, you get to know these cars and tracks and as such its no longer a matter of the driving anymore. but getting more a purely graphical thing ,as you now buy a game just to see THAT track you love , and how this game provides your eyes and feel with it. its not like that in LFS. you actually have to think about what car do you want to drive. and do you want to drive it with fwd,4wd,rwd etc... things other games do FOR you. and that makes LFS totally unique. (again. to me atleast).

in short. LFS diverts your thinking into the driving. where as many other games diverts your thinking into..see how great we made it look for you. thats a HUGE difference i think.

like in racing. i have often let someone pass me on goal line after a nice clean good race simply because i think that guy was a honest worthy opponent. i wouldnt do that in say NEED for speed. that game encourage you to slam crash and smash. and may also in fact be one reason we see so many newcomers come into LFS with a bang. or ban... Smile #just a thought


NEED for speed (Other games/sims) = Driving pleasure
LIVE for speed = Pleasure of Driving

=

HUGE Difference , people often mistake LFS with other games with. LFS
Quote from The_Great :thats why fonts are being kerned and sharpened for weeks, seems logical.. No.

I has to be done in case you bear in mind final picture. The priorities are questionable, but it's still progress and in correct direction.
I started playing grand tourismo 6 for a wile and its all right in some ways. but every driving/racing sim I play I always find my self back at lfs. its that good. I never get board of it. I think its the LEGENDARY physics which are spot on. and that's something very other sim gets wrong. along with you do the driving and not all these stupid difficulty setting and the grip levels on the track. or the one I hate the most" steering assist"!! lfs is free of that which is why I play it every single day.
Quote from Storm_Cloud :Been away for a couple of years. Were the tyre physics updated in the end?

Still tyre physics pretty much okay. Think only supers and mostly R's need badly update.
But thats just me comparing with other sims Smile
since the tire physics are so difficult on the German car, why dont they just copy some of the tire physics of another sim with the car, then just make improvements where they need to be made.
Quote from JohnT2005 :since the tire physics are so difficult on the German car, why dont they just copy some of the tire physics of another sim with the car, then just make improvements where they need to be made.

Quote from DataFi :IF i remember right the VW is waiting for the new tire physics.

The problem are not the tire physics for the car. It simply was decided to hold back the release of the Scirocco until the new tire physics are finished and releasable. It is many moons since discussing these topics with Dom, but if I remember correctly there is one physics engine for all cars, unlike iRacing e.g. where every car has pretty much its own.
There also exists a version, I believe, where the VWS was drivable, but it was restricted to some fairs/events, just like Rockingham was before release.
Quote from Evolution_R :I think we are closer than ever to the new tire physics!

Do you? Because I have waited for 1 car and these supposed "tire physics" since 2007-2008. Nothing is funny anymore and people here have the right to complain just as much as people have the right to somehow defend this development ethic. A whole lot of people play other sims and games a lot more than lfs, they just arent here to tell you because they no longer care. Lets be real.

But, ill still always be here, waiting, hoping, drinking, dying.
i dont see why the vws physics are so difficult, because the FBM/BF1 are both real cars yet the tire physics are fine, and it took the team a lot quicker to do those than the vw.
Let's just agree that this 10 year delay is the biggest joke of the century. This game could be so much more, sadly it isn't and it won't be.
Quote from TFalke55 :The problem are not the tire physics for the car. It simply was decided to hold back the release of the Scirocco until the new tire physics are finished and releasable. It is many moons since discussing these topics with Dom, but if I remember correctly there is one physics engine for all cars, unlike iRacing e.g. where every car has pretty much its own.
There also exists a version, I believe, where the VWS was drivable, but it was restricted to some fairs/events, just like Rockingham was before release.

Quote from JohnT2005 :i dont see why the vws physics are so difficult, because the FBM/BF1 are both real cars yet the tire physics are fine, and it took the team a lot quicker to do those than the vw.

It is not about the physics for just the Scirocco, it is about new physics for all cars.
Quote from JohnT2005 :since the tire physics are so difficult on the German car, why dont they just copy some of the tire physics of another sim with the car, then just make improvements where they need to be made.

eee... I guess you have absolutely no idea how these things work in simulator? It's not predefined table or something what you can *copy* from somewhere. You set up few basic parameters of the tire, and then the simulation yields *some* results, and then you eventually somewhat tweak those parameters to get somewhat more reasonable responses from simulation, but if the simulation is wrong in it's principle (like LFS), then the produced results will be skewed off, no matter how much you tweak the parameters.

I'm aware there are some "simulators" based more on table data instead of pure simulation (like ISI engine generally), where you can tweak the behaviour lot more than in LFS, so while they may have similar or worse underlying pure simulation, the final result is more "real" on average, as the pure simulation is used more like just interpolation between table data. But LFS is on the path of quite pure simulation trying to grasp real physics (formulae based), instead of table data based physics.

Which makes "copying" from other sims impossible, without replacing whole physics simulation in LFS.

Hmm... thinking about VWS particularly, there's probably even more problem to that, IIRC the problem was not as much about resulting values like temperature/grip levels of the tires, but more like whole dynamics/feel of the tire, which pretty much invalidates my previous paragraphs, because then even table-based data wouldn't help LFS, if some "interpolating" simulation underneath would still produce wrong dynamics/feel.

Anyway, as Eric wrote once, the new tire physics *feels* much better, so let's hope he's sensitive real world driver and the "better feel" is actually real step forward toward simulation and not just his subjective "gamer" preference...



"I think we are closer than ever to the new tire physics!" - well, that is obviously factual true in any moment between start of the work, and release (or even if the release would never happen)... Big grin
Current tire physics is containing several flaws that need to be cheaten with setup to have something almost good. A good example, use force view with a FWD, you will see that when turning the inside wheel is leaving the ground. Workaround is to stiffen the front ARB and block the LSD => not very true in real Wink

The term used by Eric was "visceral" Big grin I'm ready for the visceral effect Thumbs up
Quote from klbbadd2002 :Do you? Because I have waited for 1 car and these supposed "tire physics" since 2007-2008. Nothing is funny anymore and people here have the right to complain just as much as people have the right to somehow defend this development ethic....

It is not a coincidence that the developers are updating graphics and all tracks - this move is a sign for something bigger. So I think this means the new physics are almost ready for release.
This thread is closed

Where LFS is going?
(247 posts, closed, started )
FGED GREDG RDFGDR GSFDG