As three_jump says, this is just a step in the right direction. I don't think there is time to add night version support in the next release because too many complications e.g. headlights. But what I do plan to do for now is share lighting between tracks, so each track doesn't have to just have 3 weather configs, but they can all use any of them.
It's just an experimental water shine effect as there are sprinklers there at Rockingham but it isn't currently supported by physics.
I don't expect to add any post-processing effects at this release. I need to finish up on the lighting and shadows so I can get to sort out the tyre physics and get that to a releasable state if at all possible. I can't bear the thought of trying to merge the current changes you see in the development version, into the public version. I want to get past that point where there are two branches and I want LFS back on the right track again.
It's more looks like a lack of dynamic range in reflection.
@Scawen, Does your new render supports HDR? Because in scenarios like this, 8-bit environment textures cant handle bright reflections on low reflective smooth surface
@scawen: Might it be worth adding a disclaimer to some of the screenshots (https://lfs.net/screenshots) saying that it's WIP and not actually part of the game yet. It seems some people are getting confused about that point, seeing it as false advertising.
by Scawen : unpleasant / pointless / spam
Can't wait until 2019, hopefully we'll get the Kyoto bugged curb fixed as a 10 year anniversary gift of "I don't give a single **** about my effectively-full-time-job and I take people who paid for my product for fools". Keep up the good job, pretty sure every single simracing platform out there now caught themselves thinking how will they maintain fleeing player base who are growing in their thousands to try out these new billboards in Blackwood.
#3 also my favorite. I like really much the colors of current LFS. Those colors make me feel happy always. Unlike the colors in Assetto Corsa, they always give a bit dark and creepy feeling - me not like.
Yes, I know there are both direct and indirect (ambient) shadows on the screenshot that I posted. What I meant is that the shape of the indirect shadow is strange, like there were holes in it around the wheels. The parts that may be considered indirect shadows from only the wheels (?) are too narrow and on the outside. BTW, the shapes of indirect shadows are probably not changed from the current public version.