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Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
Quote from Huru-aito :Wait for the car to react to your inputs instead of adding even more lock. Problem solved.

But He wants immediate response, because car journalists/reviewers said - 458 handles like it's on the rails, so Hi can post Stefan Bellof threatening laptimes
https://www.youtube.com/watch?v=mLme6SXm6CQ
Wow, never realized how real GT5 looks before. I feel ashamed for calling it arcade. It's a lot closer to reality than AC's 458.
Quote from Huru-aito :Wait for the car to react to your inputs instead of adding even more lock. Problem solved.

I feel the GT race cars have quite a lot of diff lock from the get go. The Lotus Evora GX is the same, get the diff down 10-20% and suddenly it likes taking corners.

How can I see the tire temps again ...?
shocking a mid engined road car will understeer if you intentinally induce it
who woulda thunk?
Has anyone else done any skins for the ac yet? I'm trying to do a skin for the z4 gt3 but it almost feels like the wireframe is not centered or something. The centerline for example on the hood of the car seems to not match the center line of the roof. Also the whole skin feels like it has some strange perspective. It looks like the top view is not from directly above but slightly off. Just look at the center line of the wireframe that goes from the rear across the roof to the bonnet. It is not even a straight line???

Very odd...

The bmw e30 and the 599 for example seems to be perfectly centered but some of the skins are off..
Bean0 and troy are 2 that I know for certain ahve done skins for AC.
Skins by Töki aka Roland: http://banfwd.tk/ And yes he raged at the skin templates.
Ive done loads too, some are in this thread, the wireframes are shit.. Just use them as a guide.

My latest one..

Is anyone else slightly worried about hit detection from the new FB video?
Quote from R3DMAN :Is anyone else slightly worried about hit detection from the new FB video?

not really. on the huayra video there is a bit of contact after last turn. it seemed to be handeled pretty well. It's still too sensitive (they said) and they'll be tweaking it.
Fingers crossed.
Quote from Flame CZE :Skins by Töki aka Roland: http://banfwd.tk/ And yes he raged at the skin templates.

Are the devs aware of the problem? I don't know how the wireframes for the skins are made by I'd imagine they are done in the 3d program. I'd imagine better wireframes would save some time for the developers as well and it's not too late to fix them.
Quote from Hyperactive :Are the devs aware of the problem? I don't know how the wireframes for the skins are made by I'd imagine they are done in the 3d program. I'd imagine better wireframes would save some time for the developers as well and it's not too late to fix them.

Yeah they know about it, but doesn't seem to care. We have to deal with it and spend some more time on adjusting everything properly.
What are the costs of running a little site like that toki? I could do with something similar for my skins.

Ta.
Quote from R3DMAN :What are the costs of running a little site like that toki? I could do with something similar for my skins.

Ta.

Hosting is ~ £30 a year, WP itself and the theme are free. TK domain is also free. Host has only 500mb storage but I keep everything on dropbox anyway.
I keep all my stuff on mediafire atm.

I might look into it.
or you can go to weebly or wix and let it host for free (if you want an own domain use cloudns.net (also free))
Mallory Park - WIP
As a lover of UK tracks, this WIP is out and I have tried it. Its actually very good. No GFX around the track as yet and there is no pitlane, you start on the grass, but the track is totally driveable. I tested with the E30

Looking forward to this release.

What I like about this as well, is this guy is learning how to model, and has done this from scratch

http://www.assettocorsa.net/fo ... eleased-for-testing.9065/

Fordie

458 GT2
Sex on wheels!!


SLS GT3
Been trying Vsync again and actually quite liking it. Before I was running with it locked to 121 or 124fps, but even with graphics on minimum I couldn't hold this even when I was myself on the track, never mind with AI (and this is with a GTX770 & 5760x1080 res). Turned vsync back on, locked the FPS to 60 (to stop it jumping between 59&61) and it seems much smoother than I've ever seen vsync before, definitely smoother than my frames jumping around from 100 to 120, plus it lets me turn the AA&AF back up and actually get a good image quality. Maybe when MP comes I won't be quick enough with the slight graphical lag, but it's basically a new game for me now, I was sick of AC looking like complete shit yet running terribly at the same time.

Nords is brilliant, very bumpy but unreal in the F40.
Quote from fwj515 :
458 GT2
Sex on wheels!!


SLS GT3

Nothing new. Those have been there since september.
Quote from DeKo :Turned vsync back on, locked the FPS to 60 (to stop it jumping between 59&61) and it seems much smoother than I've ever seen vsync before, definitely smoother than my frames jumping around from 100 to 120

Why not limit it to 100 FPS? I've noticed a big difference in input lag with vsync on at 60 FPS and no vsync, 100 FPS limit. Beyond 100 FPS it didn't seem to bring any massive input lag benefits.

Tearing is pretty horrible though, which is weird because LFS doesn't tear at all at when locked at 100 FPS.
Doesn't that have to do with the multiple buffering system?

Screen tearing differs a lot from game to game. I've noticed. Most games I play don't need vsync actually. For me AC seems to be okay without vsync though.
Matrixi, locking at 100fps makes it far less smooth than locking it at 60 or 120(ish) for me, by an absolute mile. It brings in a serious micro-stutter at all times, feels like when I'm going round a corner the car is stuttering round it, it's not nice at all. I actually have the same problem with iRacing, in the 70 - 110 range it's an absolutely stuttery mess for me, 120-124 is perfect and 60 is passable. There is also the advantage of 60fps vs 100fps which lets me bring some eye candy back in.

I never really had a problem with tearing, that's not one of the reasons I went with vsync to be honest. I also didn't actually notice any increase in input lag either, which goes against everything I've ever heard and experienced with vsync too. This is obviously with all the usual nvidia settings (pre-render=1, max performance, LOD clamp).

Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
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