The online racing simulator
Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
no way am i voting a silvia DDDDDDDDDDDDDDDDDDDDDDDDD
Quote from NitroNitrous :It's been explained at least twice above, and since you spend 99% of your life on this forum I wonder why you are still asking the same question.

Well if I have it's a rhetorical one. I know alot of you agree with me here : on road car vs race car but you're just a pack of arseholes that just clique together to attack my views because you're too closed minded to form your own.
Would rather eat my own cum then waste my vote on a shitty Nissan Silvia in AC. Lets get some olds crazy race cars in instead.
little update just been downloaded.

0.3.1

Early Access 0.3.1
- Fixed McLaren MP4-12C toe settings and values on setup screen
- Centered cockpit on McLaren MP4-12C
- Fixed McLaren MP4-12C RPM dial range of motion
- Fixed setup values errors in the Lotus 2-11
- Modifications on Abarth 500 front headlights
- Tweaked wind noise for open cars
- Throttle map modifications for all cars
- Corrected Lotus Exige Roadster Semiautomatic gearbox ratios
- More UI content translated in Russian
- Removed redundant messages from log to improve performances
Quote from tristancliffe :Speaking for myself:

Slow road cars are boring for hotlapping.
Computer assisted road cars (MP4-12C, any Skyline) are boring full stop, in reality or simulated.
Cars that are difficult to drive are most fun for hotlapping.

With multiplayer (which, for me, is AI, as I don't have much interest in racing random people of dubious intent) then the whole thing changes, and it's less about "the car" and more about "the race". So the slowest cars in the world often provide FAR better racing than anything quick or difficult. UF1000 racing can be tremendous fun on the right circuit.

Hopefully when multiplayer is added, there will be sufficient interest and sufficient options to enable me to play against people I know with a similar mindset - I don't want to play against people that aren't as serious as me, or are too willing to utilise any unrealistic advantage (e.g. LFS's old ride height aero glitch), because that's not fun for me. The best online racing, since LFS S1 and the early S2 days, was in nKP when it came out, because only the nerds were playing it.

Exactly.

Except I do still enjoy hot-lapping the road cars.

Quote from BlueFlame :Well if I have it's a rhetorical one. I know alot of you agree with me here : on road car vs race car but you're just a pack of arseholes that just clique together to attack my views because you're too closed minded to form your own.



Are you for real? Or are you just sitting behind your monitor conjuring up the most undiluted, distilled & concentrated literary feces you're capable of; and cackling like a hyper-moron every time you hit "Submit Reply"?
Quote from BlueFlame :Well if I have it's a rhetorical one. I know alot of you agree with me here : on road car vs race car but you're just a pack of arseholes that just clique together to attack my views because you're too closed minded to form your own.

as much as it pains me.. i agree with you about the silvia.
Quote from tristancliffe :Hopefully when multiplayer is added, there will be sufficient interest and sufficient options to enable me to play against people I know with a similar mindset - I don't want to play against people that aren't as serious as me, or are too willing to utilise any unrealistic advantage

Dont worry fella. Once MP is up and running our team will have a server or two up and running for sure. I've no doubt we can make it invite only for the serious LFS guys and iRacers.

I sure as hell wont be stepping into public server land. Clean, quality racing with serious racers is what it's all about.


And on another subject.....

Today's update was awesome. The throttle mapping change in itself was the single best update since release. The response of the 458 now is magic.. far more like it should be. You actually need throttle control now.
I agree with Moose. The Steam access doesn't do much good for the Public racing community, I reckon. Whereas in LFS and iRacing, nearly only the "hardcore" part of the playerbase was staying in the game, therefore it was possible to actually have fun doing public races, in rFactor which was less challenging and attracting a less-skilled playerbase (on average), it was nearly impossible to do a proper public race.

This will be especially true with the race cars, I think. Road cars might have a few nice races on public, because they are not as difficult to handle, also more forgiving on mistakes. But we'll see how this Steam attention affects the Multiplayer.
Since when has iRacing been full of hardcores and fun races? Get real pls.
Since I played there and had decent fun in the MX-5 and Skip Barber races. I hope I can feed your contradiction more to satisfy your daily needs.

And I can tell iRacing playerbase is at least as "hardcore" as LFS'.



(You know the quotation marks actually mean something, they aren't just there for design purposes.)
Not enough corner cutting. It's the only way.

oh really ;(
Quote from R3DMAN :can you nice chaps who has got sub 1'54 take a look at my lap (1'54.980) tell me where im going wrong.

http://www.youtube.com/watch?v ... 1eeo&feature=youtu.be

ta

Couple of things jumped out straight away... first 2 corners... take more of the first curb to give you a better line into the 2nd corner. You want to take a lot less curb in the second corner, no wheels on the green bit.

You made a mess of Tosa..plenty of time to be gained there.

Variante Alta can probably be attacked a little harder. Hard to tell exactly off a vid, but it didnt look quite aggressive enough.

Final corner.. a better line required that gets two wheels on the inside curb allowing a better exit.

Next time after your run grab the telemetry file (documents/assetto corsa/aim/ telemetry_dump.nkt) rename it and keep it to one side and i'll try and remember to do the same when i run a good lap, or hopefully someone else whos doing fast times can remember to grab telemetry as well. Then we can do proper analysis.
Quote from R3DMAN :oh really ;(

You gotta really straight on that first chicane. With enough speed, the sand won't even slow you down

A good place to come is actually the #liveforspeed IRC channel. Troy usually lingers in there and he's fast.

(I didn't actually watch the video, I'm just trolling. You're faster than me so I'm not much help )
Quote from BlueFlame :Since when has iRacing been full of hardcores and fun races? Get real pls.

I was taken out twice in 130+ races. I had some of the best races against the best opposition I've ever raced with at iRacing. It was the cleanest, fairest and most competitive place I've ever raced. Fun? Well, i probably had more of a laugh on CTRA, but that was the nature of 10's of sprint races every evening one after the other, with good company on teamspeak. I still rate iRacing as fun if clean, hard racing is your idea of fun.

..i get the feeling you wouldn't know what fun is if it came right up to you and tickled your balls with a feather duster though.
Quote from kars19 :
No penalty, it's legit

Not if you are using RSR live timing though...
problem is it feels so on edge all the time, im fighting to keep it on track and thats hindering me being able to place it where i want.. literally all the harder corners are just luck, if you hit them all well in a lap it gives you a decent lap.. im just on for the ride. i hate the way that the car will just let go when you step off the brake mid corner.. im using a mixture of your setup moose and the default one.. the vid was made with the default one, semislicks and a little camber adjustment.
Quote from The Moose :Couple of things jumped out straight away... first 2 corners... take more of the first curb to give you a better line into the 2nd corner. You want to take a lot less curb in the second corner, no wheels on the green bit.

if i do that the car bounces all over when i hit them little brown things

You made a mess of Tosa..plenty of time to be gained there.

im not really sure how best to take that corner, either keep in tight or turn in late either way seens to be about the same just one is easier to do that the other, but i gain about 2tenths there if im lucky when i get it right

Variante Alta can probably be attacked a little harder. Hard to tell exactly off a vid, but it didnt look quite aggressive enough.

you dont have a clip of a better line, i just found that if i hit it any more vicious that that i just span around or jumped 2ft in the air and lost more time

Final corner.. a better line required that gets two wheels on the inside curb allowing a better exit.

i shall try that, i did manage it once but always seem to get the braking point wrong on that particular corner because im paying too much attention on keeping the damn thing from stepping out in the corner prior

Next time after your run grab the telemetry file (documents/assetto corsa/aim/ telemetry_dump.nkt) rename it and keep it to one side and i'll try and remember to do the same when i run a good lap, or hopefully someone else whos doing fast times can remember to grab telemetry as well. Then we can do proper analysis.

thanks for the tips, im going to try them out tomorrow.
Quote from R3DMAN :you dont have a clip of a better line, i just found that if i hit it any more vicious that that i just span around or jumped 2ft in the air and lost more time


Not the 458, but you get the idea
lmao!


I do hope RSR timing invalidates that line as well... That's taking the piss.
You call that mess valid? Just because the sim doesn't complain does not mean it's anywhere near a proper line.

edit: beaten by Moose
It should invalidate it if 4 wheels leave the track imo..

Not sure what its currently setup to do tho.. Maybe it already does.

Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
FGED GREDG RDFGDR GSFDG