The online racing simulator
Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
Without a doubt I think this is the best sim driving experience I've ever had, it just feels so natural.

I had a day of driver coaching/ARDS test on Silverstone International on Saturday in a Megane. Having now tried the same circuit in AC I was blown away by how similar it is, right down to a particular bump off line on the link section with the Hanger straight that the instructor pointed out. The marker boards and kerbing is all in the right place, jumping in the 500 I was able to go straight out and use exactly the same markers and lines I'd been using on track and it just felt like driving a real front drive road car round Silverstone. I'm not convinced laser scanned tracks are of much use for learning a track in reality (at least not without some serious immersion/wide FOV setup), but it is pretty cool to jump from the real thing and see how close it is.

Getting a series of corners right in AC feels amazing and it seems to really reward proper track driving. I've never focused this hard on hotlaps before, did 75 laps tonight in the KTM at Silverstone International and didn't even look at the setup all night, just kept trying to improve my driving. In particular I'm struggling to get feel for braking, I turned the ABS on in the end so I could focus on trying to improve everything else.

The RSR timing app is great (although it doesn't seem to record whether ABS is used or not correctly) and well worth getting. Moose you seem to be a bit of a master of the KTM, could you share a replay of it round Silverstone International? I know I can go about half a second quicker in each sector, but always mess up the other sector, but there's still the best part of another second for me to find in each sector!

I just hope the netcode doesn't let it down and there is some decent casual racing, I don't know of any online racing that is anywhere near as good, clean or as fun as LFS was in the old days. I think it can't hurt that with the early offline only release anybody serious should have plenty of practice before entering their first online races.

With the quality and quantity of the standard content I'm not really sure modding will be good thing for AC, rFactor turned into a pile of poo mainly because of the enormous quantity of crap mods. This led to the engine and few a gems of cars/tracks unfairly tarnished as a result and the chance of having the right combinations installed for some casual racing very low.

Quote from kars19 :Holly shit that FOV:cookiemon

http://www.assettocorsa.net/fo ... settings.3331/#post-33469

How expensive/difficult is to buy/build that rig? Immersion must be insane

This thing is just ridiculous! I'm seriously tempted to get a projector at the moment, though probably not quite as serious as this bit of kit. Currently using one 19" screen and struggling with the FOV, it's both too large so I'm losing perception, but far too small to be able to see through corners before turn in. I ran a two monitor setup for iRacing with correct FOV, made a huge difference, although I had to bias the position to give much better visibility into right handers. Has anyone tried running a two monitor combination on a modest computer with AC? I haven't bothered trying yet because I think AC on a single screen is already on the limit for my PC.
Quote :RSR timing

I haven't checked it, but I doubt it does. The dev said their invalidation system is based on tyre dirt. Only two go on the grass there, which would be legit in those terms. Worse, even when AC's internal lap invalidation is fixed, it may not catch that. The 50 kph penalty is all over the shop, sometimes you can go completely off the track as long as there's two tyres over a kerb (Silverstone, Imola especially), and you don't need to go completely off in the last turn on Magione for it to trigger. Why would the lap invalidation be any different..
I'm sure i've had the RSR timing invalidate laps that AC didn't give me the slowdown penalty for, so i suspect there's something going on in their software that is in addition to AC's inbuilt penalty system.

Will test more thoroughly tomorrow.
@Alex,

Sorry, i've only got a replay of the KTM@Sliverstone GP at the moment..i'm very slack when it comes to remembering to save replays. Please remind me tomorrow via PM here or in the AC forum, or add me in steam (stuthemoose) and i'll do one for you tomorrow
Quote from The Moose :@Alex,

Sorry, i've only got a replay of the KTM@Sliverstone GP at the moment..i'm very slack when it comes to remembering to save replays. Please remind me tomorrow via PM here or in the AC forum, or add me in steam (stuthemoose) and i'll do one for you tomorrow

I want to see it too (KTM@Sliverstone GP) pls, because you are so much faster everywhere. (Same Tommy with Formula Abarth).
I did only about 10 laps with KTM but 2 seconds are too much
Quote from R3DMAN :problem is it feels so on edge all the time, im fighting to keep it on track and thats hindering me being able to place it where i want.. literally all the harder corners are just luck, if you hit them all well in a lap it gives you a decent lap.. im just on for the ride. i hate the way that the car will just let go when you step off the brake mid corner.. im using a mixture of your setup moose and the default one.. the vid was made with the default one, semislicks and a little camber adjustment.

I don't use ABS, but you have to release the brakes gently and load the front end sufficiently. I smash the brake hard then trail them in and the nose tucks into the corner. it feels mint to me. If you just release the brakes too fast then you will bring the rear around.

Also, anyone know when the Lotus 98T will be release?
Quote from Intrepid :I don't use ABS, but you have to release the brakes gently and load the front end sufficiently. I smash the brake hard then trail them in and the nose tucks into the corner. it feels mint to me. If you just release the brakes too fast then you will bring the rear around.

Also, anyone know when the Lotus 98T will be release?

when you lift off brakes the front end is unloads does it not?

weight shifting forwards over the front wheels helping turn in taking the weight off the rear which in turn makes the rear step out, lifting off the brakes makes the weight return rearwards putting weight back over the rear wheels.. why would that cause the rears to break traction?
Quote from Klouczech :I want to see it too (KTM@Sliverstone GP) pls, because you are so much faster everywhere. (Same Tommy with Formula Abarth).
I did only about 10 laps with KTM but 2 seconds are too much

Here you go

http://www.mediafire.com/downl ... r_silverstone_SW_2.16.556

You will notice that i'm not clutching.... just lifting and shifting up, and LFB and blipping the throttle on downshifts. Clearly once they have damage in you wouldn't want to race like that as it'll ruin the transmission, but for hotlapping and qualifying it's got to be the quickest method.
All sorts of things! Sometimes you want to be very progressive off the brakes to keep the front end tucked in, other times you need to come of the brakes quite quickly to help rotate the car (induced oversteer, basically).

By coming off the brakes and allowing the front to work (less lateral load transfer, and less tyre saturation), then the back can't always 'keep up', which results in a pointy car (or a loose rear end).

Need to try this update though, especially since the throttle map change. Haven't had a decent chance to sit down and go through the new cars/tracks. Damn it!
Quote from R3DMAN :youtube link

basically you could shave another .2 off by not shaking the steering wheel left and right on the exit of corners.

You could also shave some time being earlier on the throttle by then having less steering angle on the end of the corners.

It looks to me like you was trying to drive the car like a FWD...

MUUUUUCH to much steering angle on the exit of corners / Turning in to corners too early, and very late on the power.

I think you should work on getting some more confidence in the car and try to push your limits a bit, try fx for one lap to go on the throttle earlier to see where that leads you.



Basically it's the same story for every corner, a bit too much steering angle, and a bit too late on throttle..



(Having not played the game i stamp my post invalid, thus, it would be something I'd say if i had watched that onboard lap in real life).
ive managed to drop the time down to a 1'54.656 now.. that was with completely messing up Piratella i can save at least .2 there now.

i cant say i've put this much time into a lap for years. lol
Quote from R3DMAN :when you lift off brakes the front end is unloads does it not?

weight shifting forwards over the front wheels helping turn in taking the weight off the rear which in turn makes the rear step out, lifting off the brakes makes the weight return rearwards putting weight back over the rear wheels.. why would that cause the rears to break traction?

I can't talk about car physics as I am clueless to be honest, but cars yaw and do all sorts of weird things, especially through the first braking zone at imola. So where the weight is being shifted isn't black and white.

I load the front end as I turn in, the car is then yawing and we have small direction change. So lifting of the brake isn't a pure front to back affair... etc...

My point being all sorts of weird things go on and all I know is AC correlates pretty well with my real world experience.
Native mouse steering support confirmed in next major update.

Quote :We saw a lot of requests from AC fans for mouse steering so we implemented it and it will be available in next major update.
I opened this thread just to be clear on the subject and avoid new threads.
--4thworld

Just got update 0.3.2!?! Where can I see the changelog?
in the game

Early Access 0.3.2
- Fixed lingering launcher process under certain exiting conditions
- More descriptive launcher startup problem descriptions when setting up user folders
- Added a check for restoring fullscreen launcher windows on triple screen setups on session end
I find it weird how on the parts of the Silverstone circuit that aren't the new layout and AC version looks real and the iRacing one doesn't.
Quote from e2mustang :yeehaaw.. other 40 pounds out the window

It's not like people aren't playing with 360 pads already- it won't change much and I'm quite sure you'll be able to keep them out of a multiplayer race if for some reason it's necessary. In LFS I had some great races with mouse players. It's not a control method I would even consider for a racing game of any kind, but I don't think it's such a bad thing that they're doing it.
Quote from sinbad : I'm quite sure you'll be able to keep them out of a multiplayer race if for some reason it's necessary..

Why would you want to keep them out?
I use G27 for racing but why would you not have this?
How exactly do people manage such little travel for steering in sims?
Quote from Keling :How exactly do people manage such little travel for steering in sims?

Drift.
You totally misunderstood the post of e2mustang though. He was waiting for mouse support so it's more of a shut up and take my 40 bucks style of throwing.
Quote from kars19 :Why would you want to keep them out?

I wouldn't, but I see now I did misinterpret e2mustang's post, I thought he meant that his money was now wasted.

Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
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