The online racing simulator
Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
Quote from R3DMAN :yea i noticed... least i cant be banned for lying.. 6 days is a bit harsh i thought lol

anyway, i created a new username and relogged in and sent him a PM.. if that account gets banned ill create another one and just keep quiet. lol

All the best of us get a ban for bringing down the pain once in a while.
Quote from JazzOn :You don't have the silly slide effect and the likes on, and what wheel do you use?

slide effect?
Quote from Shotglass :slide effect?

in the advanced controller options, and they're set to 30 or something on default (i think)

But nevermind, i've just tried it and it seems to just add vibration.
dear me..their banning mentality on that forum is pure dictatorship..

guess ill have to wait the 6 days.
Yep F40 s3 with semis (not slicks) is officially my favorite car atm. for sheer driving pleasure Second favorite e30m3 s54b32, third 458 or KTM or L49 or e30 dtm, hard to decide they are all good
What is wrong with Z4 GT3 Monza hotlap times?

I need -10s to have achievement

There are some weird lap times on RSR hotlap ranks...

Anyway, brilliant update
Seriously this is too much content right now, i don't know where to start. As far as i'm concerned they can focus all their attention and resources to MP..
I've been having a go now and then with AC and have been trying to like it. But somehow it doesn't click. When running around below the limit the general feeling is quite good. But when I push the cars start displaying all sorts of behavior that don't feel natural to me.

First there is the dreaded snap-back when correcting minor slides. I am more likely to spin from the snap-back than from the original oversteer. Something you never see in real life.

Then you have the extreme mid-corner understeer that even increases when you add some throttle. Is there a more unsatisfying trait a car can have than power-on-understeer?

Then there's the fact that you can't turn in when you are still on the brakes a bit, the car just goes straight. In real life drivers brake into corners to but vertical load on the front tyres to reduce turn-in understeer.

And in general anything with less than 500 bhp feels sluggish and unresponsive.

To top it off the graphics don't look anywhere near as good as in the screenshots. I've tried all the AA/AF settings and the tracks are just blurred and low-detail.

I know that I've generalized a lot in the above comments and maybe I just haven't driven the right car/track/setup combo. So can anybody give me some advice what I should be driving? Or could it be that my old DFP is just too sluggish to give me enough feel for AC?

On a sidenote, I also tried RaceRoom Experience today and thought it wasn't too bad. So maybe I've just gone crazy?
Must be FOV
Quote from Boris Lozac :Seriously this is too much content right now, i don't know where to start. As far as i'm concerned they can focus all their attention and resources to MP..

I tend to agree Boris.

And some optimisation of graphics wouldn't go a miss. Even at decent fps there seems an unusual stutter that annoys me and makes me feel sea sick This graphics issue is just me and it probably just needs some tweaking and reading to solve by me but meh I want it uber right out of the box and it needs to be uber right out of the box if it's to be a success. The reason most of my real life friends don't play pc sims is simply down to they are not 'plug and play'.and I sympathise with them....tweak this, teak that, tweak everything does becomes tiresome.
Quote from JazzOn :in the advanced controller options, and they're set to 30 or something on default (i think)

But nevermind, i've just tried it and it seems to just add vibration.

i think thats just the silly vibration when you lock up under braking
but yeah it does help quite a bit to make the wheel feel much much better and more like lfs if you turn all of those stupid effects off

doesnt remove the weird physics though which seem to get worse the slower you go
Quote from J.B. :I've been having a go now and then with AC and have been trying to like it. But somehow it doesn't click. When running around below the limit the general feeling is quite good. But when I push the cars start displaying all sorts of behavior that don't feel natural to me.

First there is the dreaded snap-back when correcting minor slides. I am more likely to spin from the snap-back than from the original oversteer. Something you never see in real life.

Then you have the extreme mid-corner understeer that even increases when you add some throttle. Is there a more unsatisfying trait a car can have than power-on-understeer?

Then there's the fact that you can't turn in when you are still on the brakes a bit, the car just goes straight. In real life drivers brake into corners to but vertical load on the front tyres to reduce turn-in understeer.

And in general anything with less than 500 bhp feels sluggish and unresponsive.

To top it off the graphics don't look anywhere near as good as in the screenshots. I've tried all the AA/AF settings and the tracks are just blurred and low-detail.

I know that I've generalized a lot in the above comments and maybe I just haven't driven the right car/track/setup combo. So can anybody give me some advice what I should be driving? Or could it be that my old DFP is just too sluggish to give me enough feel for AC?

On a sidenote, I also tried RaceRoom Experience today and thought it wasn't too bad. So maybe I've just gone crazy?

Not sure about graphics. I get high track detail when I set it to high with 16X AF, 4X AA, (GPU uses in-game application settings) and shadows to maximum, but the performance hit is too much. FOV has a lot to do with it too and too high a FOV ruins the details (I'm comfortable with 60-65 degrees of FOV at 1080P).

I drive the DFP like you do. Kerb effects 100%, all other effects off. No in-game damping or filter, 70% in-game strength. This is the only racing game where I feel that the wheel is not fast enough to correct the car, so I have to forcibly countersteer. Sometimes I countersteer too quickly and cause the car to snap in the wrong direction. Finding the correct wheel settings helps a lot but...

I think you are right in that the cars snap-oversteer very violently. I know it's realistic that cars snap back and forth violently due to the suspension springing back to the opposite side, but the effect feels boosted in this game. Also, if you have tire wear on, the tires heat up unrealistically quickly making the car hard to handle after a lap or two of aggressive driving.

This feeling translates to all cars. It feels more natural for race cars because those cars are typically unforgiving, but the road cars share the same ultra-violent snap-oversteer and quickly deteriorating tires.

Of course this game is in Alpha and for an Alpha it feels pretty good. I hope they address these issues soon.
Quote from Scatter :I know it's realistic that cars snap back and forth violently due to the suspension springing back to the opposite side, but the effect feels boosted in this game.

This is something i feel prominent after Shotglass mentioned some issues and now it really is annoying. Its kinda rough compared to the other forces.

note: again don't know how realistic this is...

Can someone confirm this?
OMG the 599 sounds freking epic
Okay, well I fixed some of the snap-oversteer issue by lowering the force feedback force from 75% to 65%.

The DFP is too slow to react to quick changes and at times, I was fighting the force feedback to correct a skid, only to find that the force feedback is preventing me from correcting my overcorrections fast enough. Now that I lowered the force feedback, I can correct much quicker and the wheel feels more communicative (too much FFB made the wheel feel more like an on-off switch).

However, the weight transfer in this game still feels a tad overexaggerated. By how much I don't know, but I wish I had a faster, more modern wheel to test it out.

EDIT: It's either the weight transfer, or the suspension systems are more temperamental than a corgi that was denied a treat.
Quote from J.B. :Or could it be that my old DFP is just too sluggish to give me enough feel for AC?

In a word, yes.

Given how much wheels have improved since 2003 when the DFP was released, it stuns me that people are still using something that is way too numb and slow compared to the driving pleasure that modern wheels offer. G25/G27 is what I'd think of being the current standard of affordable wheels, T500 and CSW being in the enthusiast tier.
There is some ffb clipping going on somewhere that I just can't figure out. Very evident in the F40. On the straights of modern Monza the wheel is alive and feels like I think it would in an old supercar. Start turning and the wheel coes into constant force mode. The bar ingame stays grey, but very even, where on the straight it's jumping and oscillating. So I think the clipping is in the code somewhere, and no amount of fiddling with the control settings will fix it.

Also the VERY simplistic engine model and turbo model is ruining the F40 a little. The chassis is one of the better I've tried in a sim so far, but the unrealistic bump in the torque curve ruin the feeling a little, since the turbo lag is such a prominent feature of the F40.
So there's no real turbo lag?
No, there's a bump in the torque curve. The engine model in the game is pretty much non-existent at the moment.
Doesn't the pedals app show the force feedback level? Keep lowering the overall force until it no longer peaks (if it currently does) unless you hit sausage kerbs.
Regarding graphics settings, if you're on nvidia try this: http://steamcommunity.com/app/ ... /0/666825525296642878/#p1

The 4x sparse grid supersampling is quite heavy on fps but these settings look most natural to me, with hdr turned on you get fxaa but it does make the game look blurry and adds weird effects.
It shows ffb, and it never clips there. It goes up to about 85% on the bar unless I hit major bumps. But it still clip the ffb severely as soon as I turn the wheel a little. This is with the T500RS, which many users complain about lacking ffb, so it might be a compatability issue.
Quote from jrd.racer :OMG the 599 sounds freking epic

That it does.... That it does. 599 for me, gives the best feeling for a car on AC with a fair bit of downforce. The Zonda and the M3 GT2 and Z4 GT3 feel on rails to me and I don't get much feeling from them. Unfortunately.
No one told me there was AI if you go Race -> Drag

I normally have it in practice mode so only just found out
Afaik the force feedback bar shows AC's FFB "signal strength", but doesn't include FFB strength from drivers. I don't have an FFB device so I can't know for sure (but changing the FFB strength in game affects the FFB bar even for me), but it could be clipping even if it doesn't show it on the graphic. I would take the FFB strength to zero in the drivers, and then slowly keeping increasing it to see where it starts to clip.

Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
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