I got a bit jittery movement for the lower ping clients. It's like the netcode defaults to a "no prediction mode" when the latency is low, making the cars jitter. I have a more stable experience with a little more latency, probably due to heavier prediction.
I love to watch the cars bounce, roll and yaw over the bumps, looks pretty badass. :-)
Nord + 458 + Assetto = better than some real life experiences
Maybe I live in cloud cuckoo land but to me this isn't far off a turning point in sims because I sat there on Assetto thinking "this is getting close to being better than some real life experiences I've had driving"
I think that's a tad extreme. AC is obviously very good, but it does have some flaws in the physics that occasionally annoy. I guess the mitigating factor is not many people have access to circuits in things like 458s and can push without fear of accidents - that's a thrill that reality can't provide.
I take my car around croft quite regulaly, and i can say i get an equal enjoyment from both sim and real life, but nothing replaces the in your seat of your pants feeling you get when you are actually there.. The sweatyness (although the e30 around snoopys nub last night had me dripping) the sounds, smells, the way your helmet feels on your noggin when cornering all make real driving that much more demanding.
I took the 500 Abarth (closest to my car, just with 3x the power ) around it yesterday and in some parts it reminded quite a lot of my real drive there (understeer in the same spots etc.). Especially the "Rollercoaster"-feel seems spot on for me.
-minor mesh fixes
-deleted the ugly ass tree
-added trackside objects (some)
-skidmarks more transparent ( I guess, I don't see them properly)
-17 start positions
-AI file thanks to Flashcrow. It works in quick race only or something.
Yeah, there is something bizarre going on with gimp. No matter what I do I get white skin in ac. (Gimp is annoyingly strange program to use anyways. It is totally unintuitive and for every tool I need to do a google search and learn to use it. With psp I never needed to google anything...). Anyways I finally figured out an imaginative way to make skins with gimp.
1. Make your skin and save it as psd or xcf or whatever the best file for saving the work in gimp is.
2. save a copy of it as png
3. go this site: online-converting.com/image/convert2dds/ And upload your png there. Choose the ARGB 8888 32 bit format and click to generate mipmaps and convert and download the dds.
4. download the skin and put it in your ac skin folder
There is something really strange with either gimp or that dds tool that messes up the dds file. I think it is the alpha layers in gimp which are just f****g bizarre. No matter how I tried to color or delete the alpha files all I got was just a white skin. But the above version does work kind of...
All I need to figure out now is if I can create the alpha/bump map layer as separate file because otherwise all my skins will be shiny as hell: http://i62.tinypic.com/f50meu.jpg