The online racing simulator
Quote from zeromussov :Error with auto-updater (from Z24, so maybe that's why?)

Live for Speed Restarter:
Could not extract: LFS_PATCH_Z22_TO_Z25.exe

I had this error too. You should extract it manually
Quote from kubsztyk :It's DirectX bug, not LFS bug.

thanks !!!

any idea how to fix it ?


im with: ATI HD4800
Z24 to Z25 All works great.

We do not have in lfs DX8.0 effects and higher so maybe in the next patch you will spend a higher resolution detail textures?
Quote from zeromussov :Error with auto-updater (from Z24, so maybe that's why?)

Live for Speed Restarter:
Could not extract: LFS_PATCH_Z22_TO_Z25.exe

Happened to me because I first downloaded Z25 from the testpatch thread and then decided to do it via the master server update system, was getting the exact same message until I deleted my already downloaded LFS_PATCH_Z22_TO_Z25.exe in the lfs folder. Then restarted lfs and everything worked flawless.
Quote from M0rV :Z24 to Z25 All works great.

We do not have in lfs DX8.0 effects and higher so maybe in the next patch you will spend a higher resolution detail textures?

Thank you all for the testing.

Higher resolution textures are added one object at a time. Eric likes to work on one thing at once. So when he updates the FXO and FZ50 cars then you will get higher resolution textures for them. When a track is updated, you will get higher resolution textures with it.

It's just a gradual process.
Quote from Scawen :(...)So when he updates the FXO and FZ50 cars then you will get higher resolution textures for them.(...)

But what with the RB4?
Quote from Scawen :Thank you all for the testing.

Higher resolution textures are added one object at a time. Eric likes to work on one thing at once. So when he updates the FXO and FZ50 cars then you will get higher resolution textures for them. When a track is updated, you will get higher resolution textures with it.

It's just a gradual process.

You can always hire me to help with the textures
Quote from Scawen :Higher resolution textures are added one object at a time. Eric likes to work on one thing at once. So when he updates the FXO and FZ50 cars then you will get higher resolution textures for them. When a track is updated, you will get higher resolution textures with it.

Wasn't all the remaining cockpits getting updated all at once, that what you said about 2 1/2 years ago when the xrg/xfg/xrr got updated but there has been no news since.
Everything is working here with XP SP3

Quote :So when he updates the FXO and FZ50 cars then you will get higher resolution textures for them.

Oh, so FXO/R and FZ5/R aren't finished yet? I thought you didn't include them in test patch because it wouldn't be compatible with Z

Anyway, thanks for your work! And really hope to see the next patch this year... It will wake up LFS community
Thank you for the continued testing!

Quote from kubsztyk :But what with the RB4?

The RB4 is i think the least developed car model in LFS. But I'm not writing here a full list of things, I was just giving a couple of examples.

Quote from rc10racer :Wasn't all the remaining cockpits getting updated all at once, that what you said about 2 1/2 years ago when the xrg/xfg/xrr got updated but there has been no news since.

Yes that was the plan, but plans change sometimes. Anyway, this is not the place to discuss that. We're just testing Z25.
one thing i just noticed (a bit late i know) is that the view offset range of +-0.75 isnt large enough for bezelless even number display setups (eg 2 projectors)
I tried installing the full version and then patching it and it seems to be OK
Quote from Scawen :Does the multiple views system still work ok?

YES!! you did a great job!

Only I miss, to use bezel compensation (for 3 monitors) with the cylindrical view (5 - 1 - 5)

To me is more natural the cylindrical view with not too much FOV (about 130º) and a subtle adjustment of "angle monitors", than the typical 3D render with "flat perspective"
Greetings,

road cars xrt/xrg speedo dials (virtal ones) look a bit crammed with the big font.
looked trough the options for a slider/value but didn't find that option.

Ignore if mentioned before, read this thread but didn't find anything about this one.

sincerly.
No bugs here... keep up this great job!

Can't wait for the new... phy...

Thank you for your great job!! I hope the physics will be as realist as iracing's
Well, I just want to say THANK YOU very much for the testing.

I am pleased with the official Z25 update which seems to be going well and doesn't have significant bugs.

Now I can relax for a night and then get back to the physics!

I will now close the test patch forum, until the next round of test patches with new physics.
I hope that is not too far away, but please don't ask me for an estimate.
Well spent the last hour or so fiddling around and no bugs for me.

All nice and smooth.

Thanks guys. Keep up the great work
Bug?
I have found that I am missing the sound for pit limiting in csr when I use the new patch.
I have a loud pit limit sound in Z, but nothing in Z25... have the outgauge value, field or what been changed, deleted??????

Edit:
I see now that a whole section of insim has been changed, and pit limit value is in this section:

Z25:
int ID; // optional - only if OutGauge ID is specified
};

// OG_x - bits for OutGaugePack Flags

#define OG_TURBO 8192 // show turbo gauge
#define OG_KM 16384 // if not set - user prefers MILES
#define OG_BAR 32768 // if not set - user prefers PSI

// DL_x - bits for OutGaugePack DashLights and ShowLights

enum
{
DL_SHIFT, // bit 0 - shift light
DL_FULLBEAM, // bit 1 - full beam
DL_HANDBRAKE, // bit 2 - handbrake
DL_PITSPEED, // bit 3 - pit speed limiter
DL_TC, // bit 4 - TC active or switched off
DL_SIGNAL_L, // bit 5 - left turn signal
DL_SIGNAL_R, // bit 6 - right turn signal
DL_SIGNAL_ANY, // bit 7 - shared turn signal
DL_OILWARN, // bit 8 - oil pressure warning
DL_BATTERY, // bit 9 - battery warning
DL_ABS, // bit 10 - ABS active or switched off
DL_SPARE, // bit 11
DL_NUM
};

//////
#endif

Z:

int ID; // optional - only if OutGauge ID is specified
};

#define OG_SHIFTLIGHT 1
#define OG_FULLBEAM 2
#define OG_HANDBRAKE 4
#define OG_PITSPEED 8
#define OG_TC 16
#define OG_HEADLIGHTS 32
#define OG_SIGNAL_L 64
#define OG_SIGNAL_R 128
#define OG_REDLINE 256
#define OG_OILWARN 512
#define OG_1 1024
#define OG_2 2048
#define OG_3 4096
#define OG_4 8192
#define OG_KM 16384
#define OG_BAR 32768

//////
#endif



Does this mean that CSR will have to be updated????
The pit limit sound is a must!!!


/om
Cheers, good choice to seperate the Z bug squashing/new features with the new physics, so that they can both be concentrated on
Maybe its me but the reversing light of the fzr is red. I do have the bobo pack installed which may have something to do with it but it might be worth checking over.
Quote from oleroc :I have found that I am missing the sound for pit limiting in csr when I use the new patch.
I have a loud pit limit sound in Z, but nothing in Z25... have the outgauge value, field or what been changed, deleted??????

Edit:
I see now that a whole section of insim has been changed, and pit limit value is in this section:

Z25:
int ID; // optional - only if OutGauge ID is specified
};

// OG_x - bits for OutGaugePack Flags

#define OG_TURBO 8192 // show turbo gauge
#define OG_KM 16384 // if not set - user prefers MILES
#define OG_BAR 32768 // if not set - user prefers PSI

// DL_x - bits for OutGaugePack DashLights and ShowLights

enum
{
DL_SHIFT, // bit 0 - shift light
DL_FULLBEAM, // bit 1 - full beam
DL_HANDBRAKE, // bit 2 - handbrake
DL_PITSPEED, // bit 3 - pit speed limiter
DL_TC, // bit 4 - TC active or switched off
DL_SIGNAL_L, // bit 5 - left turn signal
DL_SIGNAL_R, // bit 6 - right turn signal
DL_SIGNAL_ANY, // bit 7 - shared turn signal
DL_OILWARN, // bit 8 - oil pressure warning
DL_BATTERY, // bit 9 - battery warning
DL_ABS, // bit 10 - ABS active or switched off
DL_SPARE, // bit 11
DL_NUM
};

//////
#endif

Z:

int ID; // optional - only if OutGauge ID is specified
};

#define OG_SHIFTLIGHT 1
#define OG_FULLBEAM 2
#define OG_HANDBRAKE 4
#define OG_PITSPEED 8
#define OG_TC 16
#define OG_HEADLIGHTS 32
#define OG_SIGNAL_L 64
#define OG_SIGNAL_R 128
#define OG_REDLINE 256
#define OG_OILWARN 512
#define OG_1 1024
#define OG_2 2048
#define OG_3 4096
#define OG_4 8192
#define OG_KM 16384
#define OG_BAR 32768

//////
#endif



Does this mean that CSR will have to be updated????
The pit limit sound is a must!!!

/om

How is an incompatibility in CSR an LFS issue. Direct it to the CSR thread will you.
This thread is closed

Test Patch Z22 / Z25 (online compatible)
(492 posts, closed, started )
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