The track doesn't have to look really old, but a LITTLE 'wear' would improve it I think. Especially because the curbs look worn and old. Sure, the curbs wear faster, but I doubt the difference is this big.
I think it would be a good idea to make high resolution textures for the XR cars. XRG is used by demo users (a lot of them), XRT is used by racers and drifters and XRR is used in a lot of competitions. It's a WIN-WIN situation, and also because the texture that you made 4 years ago for XR are obsolete (Veilside) and:
FZ5 is already done by you (RP August 28th, 2009) FZR is already done by you (RP August 28th, 2009) RB4 is already done by you (Ralliart) RAC is already done by you (Zonda and Novitec) FXO is already done by you (Mugen) FXR is already done by you (Mugen) LX4 is already done by Spenter (LX Edition) (and it looks good) LX6 is already done by Spenter (LX Edition) (and it looks good) XFG textures were improved by the developers and look acceptable (+ Spenter textures) XFR textures were improved by the developers and look acceptable UF1 there is not much that can be done and it's rarely used UFR there is not much that can be done
Curbs always show wear more because they are usually textured and have lumps and bumps on them, and because the black rubber marks stand out more. See these pictures attached. I think Lynce has it correct. After a good race the track will look less clean because it will have tyre marks on it. You can see in the photos that the curbs are very worn and marked, but the track is very clean and new, and these are after F1 races where the curbs are usually painted just before the race weekend!
A further comment, I think the one thing that is missing from all Hi-res texture packs, is the trees. These always stand out when racing as being the 'weak link' and I think it is great that you are paying attention to them.
One comment though, the boats give the background scale, and they are too big for the distance that they are supposed to be from the track. The boats should be half the size I think? Or not there at all?
Flame - I think the blurring is necessary to get the effect of being in the distance. With a sharp edge the illusion is lost.
I read your comments and I've thought if was possible improve it and I did it.
I will publish the pics with the final landscapes tomorrow.
Thank you very much guys.
Development status of the RP 2012.
I had some troubles with the monitor/screen (yeah, with the time, everything breaks, hehehehehe).
The development is under 40% aprox.
The final product can be released on August probably.
The blurring is not necessary really. When you see a replay with a short camera angle you can see that the trees and the Background(landscape) has a different focus. That looks very unrealistic. A short camera angle is to see objects far of the user.
That is a trouble. You want to have that effect but is not a good idea in all conditions. I though about it seriously but the conclusion is that isn't realistic in all conditions. Obviously is my opinion and I'm not god but I think is best this way.
I'm glad by your suggestions, dynofiend, anyway. It is interesting read and know about all points of view.
All this time I have worked only on the landscapes. I have a trouble with the screen /monitor and I have stopped the work 3 days. So I haven't worked on the grass. Don't worry I will try another style. I agree with you and Bose.
Thank you as always, brother. I'm very interested in your opinion.
No solution. I don't know if it's my graphic card. Ati Radeon Sapphire x1550.