The online racing simulator
3D LFS renders
(8476 posts, started )
it looks pretty good,i really like the dirt on tires
the wide view looks a bit weird. But really nice.
I was playing with lights, then a friend asked for me to one render for him, so I decided to use this scene for him...
Attached images
FZR_MR_render.jpg
Quote from leonardo555 :I was playing with lights, then a friend asked for me to one render for him, so I decided to use this scene for him...

IMO blur start too early, and it's too blurry at the end... Otherwise, it is awesome!
Quote from matijapkc :IMO blur start too early, and it's too blurry at the end... Otherwise, it is awesome!

Ye, you're right, gonna fix it.
Tried somethings...
Attached images
FZR_MR_render_2_2.jpg
FZR_MR_render_2.jpg
Quote from matijapkc :IMO blur start too early, and it's too blurry at the end... Otherwise, it is awesome!

That thing is called depth of focus, so further oject is, more blurry it becomes, so that's why back is so blurred. The same applies to near objects, nearer they are more blurred they become
Quote from iFastLT :That thing is called depth of focus, so further oject is, more blurry it becomes, so that's why back is so blurred. The same applies to near objects, nearer they are more blurred they become

Depth of Field
Very nice render, leonardo. Also like how the blur looks, but that light effect doesn't look good IMO, without it, render looks cool.
Quote from andRo. :Very nice render, leonardo. Also like how the blur looks, but that light effect doesn't look good IMO, without it, render looks cool.

yep, cuz of this I did two renders, one with and another without
I prefer the one without, too.
Quote from iFastLT :That thing is called depth of focus, so further oject is, more blurry it becomes, so that's why back is so blurred. The same applies to near objects, nearer they are more blurred they become

I know... But there was just too much blur...

Leo, the one without headlights on is just perfect.
Quote from matijapkc :I know... But there was just too much blur...

Leo, the one without headlights on is just perfect.

Thanks dude.

__________________________________________________________

Having fun with PS
Attached images
FZR_TE37_CLOSEUP.jpg
Nah, it's still better like the previous render.
Is there any chance to get those rims you have on your render?
Quote from andRo. :Nah, it's still better like the previous render.
Is there any chance to get those rims you have on your render?

Dunno if I'm going to share this model....
Maybe yes, gonna think a little more
But doesn't anyone else has it, I've seen these kind of rims in so many renders?
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(leonardo555) DELETED by leonardo555
Cool, thanks a lot! I hope my computer won't start lagging when I use this wheel because if some materials have lots of polys, it usually does.
Quote from andRo. :Cool, thanks a lot! I hope my computer won't start lagging when I use this wheel because if some materials have lots of polys, it usually does.

If my computer starts to lag with it I would be so happy, but the problem is that 3DS MAX crashes sometimes, cuz of my scene...
Look how much recovered scenes I got of the last render I did, it crashes a lot.
Attached images
crashes.png
tbh leo, I don't like the blurred renders at all.
They just don't look cool to me. :/
Quote from Hahmo :tbh leo, I don't like the blurred renders at all.
They just don't look cool to me. :/

Np, taste is taste.

3D LFS renders
(8476 posts, started )
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