The online racing simulator
3D LFS renders
(8482 posts, started )
I agree with Gustix s,
would like to add this.

You must have somewhere to start.
it's like riding a bike, the first time it was not as good.

so

Creativity is: Invent experiments, growing, taking Risks, breaking rules, making mistakes, and having fun.
finally got the lighting sussed still errors tho, ..
Quote from SEV7N :finally got the lighting sussed still errors tho, ..

Lol , sry but it looks awful ...

that's what I think , no offence...
Quote from l200 :Lol , sry but it looks awful ...

that's what I think , no offence...

:munching_
Attached images
FBM.jpg
I know, im jus learnin post sum helpful tips ,
Doing tests with 3ds max.
C&C are welcome
Attached images
fzr-v-ray_studiobox_bbs-c_front.jpg
Quote from SEV7N :I know, im jus learnin post sum helpful tips ,

To begin with, firstly try to fit your model into the frame, try to leave some space from border, it will look better. Furthermore, for learning, studio renders are better, as they are easier to do, don't try to do any fancy stuff, just do simple studio renders, plain background and few lights. I'll attach some of my first tries
Attached images
fzromgosomqualityhd.png
norm.png
vwshankook.png
Quote from iFastLT :To begin with, firstly try to fit your model into the frame, try to leave some space from border, it will look better. Furthermore, for learning, studio renders are better, as they are easier to do, don't try to do any fancy stuff, just do simple studio renders, plain background and few lights. I'll attach some of my first tries

awsome renders !
i have started over, i jus read ya post fast, cheers for tips i made this, its not finished, gotta work on wheels and all that blue, plus my glass deforms everything, im not sure if thats jus the reflection or sumthing wrong, im jus using brazil glass, is simple and a ok view, needs zooming in on tho,, dam i cant believe i posted that last render ..

Uploaded a near completed update of my render
Attached images
LFS.jpg
LFSUPDATED.jpg
Quote from iFastLT :To begin with, firstly try to fit your model into the frame, try to leave some space from border, it will look better. Furthermore, for learning, studio renders are better, as they are easier to do, don't try to do any fancy stuff, just do simple studio renders, plain background and few lights. I'll attach some of my first tries

wow check my render i posted, i think its a step up from the last 1
Quote from iFastLT :To begin with, firstly try to fit your model into the frame, try to leave some space from border, it will look better. Furthermore, for learning, studio renders are better, as they are easier to do, don't try to do any fancy stuff, just do simple studio renders, plain background and few lights. I'll attach some of my first tries

PS: im into the photorealistic stuff
So, I made this simple render with my new FZR skin in Blender, and I got pretty satisfied. I have some questions though, The windows aren't reflected in the floor, AND after i changed the textures on the car, the front light looks a bit weird, with the light texture being black, but the rest under the glass is brighter. Got some ideas what it can be?
Attached images
FZR 2.png
simplicity.
Attached images
Simple.png
FBM new rims.png
Made small render for my team skins after long time
Attached images
wd_garage_low.jpg
Quote from jensbrix :I have some questions though, The windows aren't reflected in the floor, AND after i changed the textures on the car, the front light looks a bit weird, with the light texture being black, but the rest under the glass is brighter. Got some ideas what it can be?

Could it be the windows are set to not be reflected? I'm not a Blender user so that's the sort of guesses I can make

Front light: That's the reflection you are seeing. You need to tweak whatever you are using to be reflected, to be reflected on areas you want, but not where you don't want them. Welcome to the fabulous world of studio shots

Quote from John5200 :simplicity.

I think you are trying hard (that's meant as a compliment) but need to pay more attention to lighting. I'm sure the quality of your renders will skyrocket ones you do.

Quote from lauris1995 :Made small render for my team skins after long time

Very nice. Smooth and stylish Few comments though: Remember to frame properly (XRG rear is clipped by the edge of the render). The logo looks misplaced and off style. If that's how the logo looks then there isn't anything to do about that, but placing it for example somewhere above the cars would work better IMO.
my first lfs render
Quote from mlucky :my first lfs render

Everything is great, but those soft roofs look kinda weird.
Haven't made any render for a long time. Rims have no material, that's why they might look odd, but I forgot how to add materials to the items that you add in the render (the items that weren't originally there).

Click for high-res:
Quote from andRo. :Haven't made any render for a long time. Rims have no material, that's why they might look odd, but I forgot how to add materials to the items that you add in the render (the items that weren't originally there).


Material editor, pick an empty slot, click pipette tool and then click on the object to get its materials.
Okay, thanks. That's what they told me once, but I had forgotten it. I'll do it next time if I don't forget.
Quote from matijapkc :Everything is great, but those soft roofs look kinda weird.

You missed the studio lighting which shouldn't be there on an out door render.
second render
mlucky-that's good for a 2nd render!

Litro's request:



1920x1200
mlucky: Nice ones. The edge of the shadows on the ground gets bright on both renders which makes them look off.

andRo.: cool ones too but don't save with 16 bit's per channel for display purposes. The 8MB filesize would be reduced to 1.73MB as a regular 24bit image and even Superman wouldn't be able to see the difference by just looking at them.

This is what I mean (it's not exact science but close enough). I kept the PNG in 16 bit's per channel, but could just as well have converted it to 8 before uploading it.

3D LFS renders
(8482 posts, started )
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