The online racing simulator
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crazyboy232
S3 licensed
I used to play with VR Streamer, not sure if available for ios, but on android it has minimal ping and can use scripts to use it as real VR!
Xenix74
S3 licensed
I read that you have to define your own screen resolution to activate the 120 hertz.
Furthermore you should absolutely use the App Moonlight with Trinus VR if you have an Nvidea card to double the frame rate. TrinusVr without Moonlight is not really Playable....
Last edited by Xenix74, .
simon1234
S3 licensed
Overview of my Rift gaming Pc.


Bought a rift 2 months back I now won't play a game unless its VR.


Ryzen7 2700x @ 4.2 on all cores

16gb DDR4

GTX 1080 ti

Only time I have felt ill in VR was any racing sim on a downhill chicane that went within a few days.
11SuLLy11
S3 licensed
Processor CPU: Intel i7 6700K Skylake 4.00Ghz (4 Cores)
CPU Cooling: Zalman x5 Performance Cooler
Memory: 16GB DDR4 2133Mhz (8GBx2)
Motherboard: Asus Z170 - Pro Gaming
SSD M.2 SATA: 1 TB SSD
Hard Disk 1: 2 Terabyte Hybrid with SSD Technology
Video Card(s): Nvidia GeForce GTX1080 8GB VR READY
Sound Card: ALC1150 HIGH DEFINITION
Wireless: Asus 300 MBPS Dual Band PCI-e
Power Supply: 850 Watt A/PFC 80+ BRONZE
Operating System: Windows 10 Professional Edition
MovingUniF
S1 licensed
Hi team,

I'm replying here in search of answers or advice.
I have purchased the Oculus Rift set with extra sensors. I'm in the process of upgrading my PC hardware to use the Rift. I am currently comparing two graphics cards, both from Nvidia - GTX 1070 and Quadro P4000. The Quadro P4000 has disadvantages in such that it is more expensive and doesn't offer the same level of performance as the 1070. However, the P4000 has dedicated drivers that augment performance for specific software used professionally. In my case, I am using the VR to add to my motorcycle simulator which I'm running with a version of LFS.
What I'd like to know from you is whether this P4000 card does have specific drivers that make LFS better perform, compared with the GTX 1070 card. I intend to keep this simulator and VR functional and relevant over the next 4 years.
Thank you in advance and I apologize for hikacking the forum in advance. I did not find any other sub topics on the forum (in the last 8 months) where people discussed graphics cards.
Flotch
S3 licensed
Agree.
I would say S3 is lacking of 2 track environments and 8-10 cars to match previous relases contents. Without the graphical updates, it would have looked quite old compared to current sims ... and do not forget that LFS is also famous for its VR implementation, outdated graphics is not so pleasant when in VR I suppose. I do not think it is reaching the end for the moment : having the new lighting system that seems to smell night racing in the future, or how water on the track will be displayed at Rockingham in the coming patch, this gives the feeling that the best is to come.
Do not forget the damned tire physics update (which shall not embed wet physics ... for the moment) which is probably to come for real around this massive update Smile ! And this is the reason why the team was no more delivering new cars !
Keep faith ! The lights are green and engines warmed !
gu3st
S3 licensed
Yes and no.

I bought Trinus VR, but it gave me pretty bad motion sickness (could only get it running at 60hz). The dev also didn't respond to me for a refund after trying it for a day and realizing it wasn't very good.

There is a version of iVRy (does VR for iOS/Android) being developed for PSVR which works quite a bit better. I've tested it and it works at 90hz which is great, but it's not released yet but it works well.
simon1234
S3 licensed
My 1st day driving in weeks on LFS been playing project cars 2 in VR yes I know I'm a deserter LOL,

Anyway 1st day back had a few beers join this server no admin about yes it has drivers but cant get a race in constant restarts & T1 idiots you know its going well whey you have had 6/7 pints and you are the clean driver.
BATOR
S2 licensed
GAMING PC A

COOLERMASTER CM690 III ADVANCED CASE (GREEN)

Intel® Core™i7 Six Core Processor i7-5930K (3.5GHz) 15MB Cache

ASUS® X99-A: ATX, HSW-E CPU, USB 3.0, SATA 6 GB/s

16GB KINGSTON HYPER-X PREDATOR QUAD-DDR4 3000MHz X.M.P (2 x 8GB)

4GB NVIDIA GEFORCE GTX 970 - 2 DVI, 1 HDMI, 1 DP - 3D Vision Ready

120GB KINGSTON HYPERX SAVAGE SSD, SATA 6 Gb/s (upto 560MB/sR | 360MB/sW)

2TB 3.5" SATA-III 6GB/s HDD 7200RPM 64MB CACHE

CORSAIR 750W CS SERIES™ MODULAR 80 PLUS® GOLD, ULTRA QUIET

Corsair H100i GTX Hydro Series High Performance CPU Cooler



GAMING PC B

STYLISH PIANO BLACK ENIGMA MICRO-ATX CASE + 2 FRONT USB

Intel® Core™i5 Quad Core Processor i5-4690 (3.5GHz) 6MB Cache

ASUS® H81M-PLUS: Micro-ATX, LG1150, USB 3.0, SATA 6GBs

16GB KINGSTON HYPER-X FURY DUAL-DDR3 1600MHz (1 x 8GB)

4GB NVIDIA GEFORCE GTX 970 - 1 DVI, 1 mHDMI, 3 mDP - 3D Vision Ready

120GB KINGSTON SSD, SATA 6 Gb/s (upto 560MB/sR | 360MB/sW)

2TB 3.5" SEAGATE SSHD, SATA 6Gb/s 7200 RPM (64MB + 8GB SSD CACHE)

CORSAIR 550W VS SERIES™ VS-550 POWER SUPPLY

INTEL STANDARD CPU COOLER

LOGITECH G920

GT OMEGA STAND

OCULUS RIFT VR
otolikos
S2 licensed
Quote from bo-kristiansen :Im also a returner. Raced 2004-2009 What puzzles me now is that there is nobody racing GTR cars online anymore. Shrug

+1

I came back today after 9 years away. Just for trying VR.

Oh man it's smooth, great experience. Maybe the best experience in VR racing.

LFS>Iracing>RACE Room>Assetto Corsa in VR experience.

About GTR, where are all pilots gone? Empty GTR servers. No more AMG or Cone Dodgers drivers here?Shrug

Weird as in other sims, GT races are the most popular series....

And still waiting for the RB4 GTR......or RAC GTR......











Last edited by otolikos, .
tailing
S2 licensed
Quote from NotAnIllusion :No love for Southern Cross Racing? Sarsippius, chaz, scottie. The team that first got me interested in following leagues in LFS.

It's kinda funny to come back here and see my name mentioned although this post is now 4 years old Smile

I'm surprised how many of the old names I still recognise from back in the day.

The memory is hazy now 15 years on but I first got into the Demo I think sometime just prior to or just after S1 and was very active for around 5 years. The aussie community back then was great with many teams, many great races and rivalries. Some of us are still kicking around on arseforums.com I'm sure some will remember ARSE from the RSC days.

I will always have fond memories of LFS but after 5 years and few updates it lost the appeal it once had and iRacing came out and I never looked back. There have been a few breaks but I'm still racing every week over there. I was never an alien capable of WRs but I do ok for myself.

I came back here and did some races about 4 years ago when I got a DK2 and iRacing hadn't implemented VR support yet. It was fun but unfortunately LFS can't really offer much at all anymore in comparison.

Anyway hi to anyone who I used to know or race against and who may still remember who I am Smile

My name is Duane Burns for anyone who is on iRacing and may know me from over there Thumbs up
gu3st
S3 licensed
I'd be curious about some 360deg stereo images. Be able to load them into a VR viewer as well. (see: https://www.geforce.com/hardware/technology/ansel/view-ansel-360 )
mbutcher
S3 licensed
I have concerns, but hopefully also some constructive ideas and opinions.

Firstly, let's consider who your target market is. First and foremost it's demo users and from my experience, the long-term LFS demo users fall into two categories:
  1. They don't want to pay for the game and get enough enjoyment out of the demo content.
  2. They simply cannot afford a license.
Short-term demo users either leave or buy a license.

Now let me draw your attention to this ~700 post license giveaway thread. There is absolutely a market for gifting licenses, but I'm sceptical as to whether people would essentially enter a lottery for one, especially for the prices you've mentioned. You said it yourself, demo racing is a derby. That means that the demo users that don't want to pay for the game are unlikely to pay for half of an S1 license for a 7% chance of getting a license (The basic probability of winning in a 15 car grid, the limit for online demo servers). Similarly, those who can't afford a license are unlikely to part with cash for a shot at a license (maybe some of them will take the chance and do it once, but again, I'm sceptical). That leaves your only realistic potential market, the short-term demo users who are looking to buy the game and who might fancy their chances at winning one at a fraction of the cost.

The only way to know for sure is to get the attention of demo users and gauge their interest. I'd recommend doing this either by setting up a demo server and advertising the idea on there through some sort of InSim application, or by directing them to a webpage (or at the very least a cut-down version of this forum thread with a succinct description of the idea and a poll). Before I say any more on that, let's consider your other potential market.

In my honest opinion, the current climate of LFS and its online community of S1/S2/S3 license holders simply isn't active enough to get the critical mass of paying drivers for paid events/leagues unless it's extremely well organised and potentially backed by the devs. I must stress that this is only due to LFS' current activity levels and who knows what sort of spike and drop-off we can expect when the new graphics, track updates and future content updates land, but right now, getting a paid league/event off the ground for licensed users is going to be a hard sell. The only way this works is if you're running it at the calibre of a league like CityLiga with a website statistics system, livestreams and a team of staff administrating the races etc.

Then there's the prizes. S2 to S3 upgrades are going to be a hot topic when we get more S3 content, but without a realistic timescale estimate from Scawen, that's not a smart horse to bet on at this stage given the investment of both time and money you'd be putting into this. Given that there are very few S1 mode servers, let's assume that the majority of the non-demo online community have S2, right now, an S3 upgrade will only be attractive to a small number of these people. Why? S3 has 1 track and for an S2 license holder, it's only a small amount of money to upgrade compared to what they've already spent so if they really wanted to get it, they'd have it already. As soon as we see more S3 content I'd definitely consider offering S2 to S3 upgrades. Then there's S3 license holders, what can you offer them? To really encourage existing license holders, your prizes have got to be substantial and if you're really considering committing to an idea like this, my advice is go big or go home.

VR is growing in popularity and LFS does VR brilliantly, as I've explained here, then there's cheaper prizes like wheels and accessories like shifters and pedal sets. Honestly, if you're considering asking people to pay for your event/league, make it something people want to enter and put lots of effort into the organisation.

Speaking from experience, I've run many LFS leagues over the years and even back at LFS' peak when we were considering leagues with paid entry, we were sceptical of whether we would be able to entice enough people to cover our own costs. Unfortunately for you, we never actually tried, so I have no benchmarks. That said, I've always been interested in the idea and was extremely close to throwing caution to the wind and running a paid league with nice prizes. Remember that back in the day, when LX Week was a thing, the devs ran events with prizes as substantial as Logitech G25s, not to mention the actual VW Scirocco they gave away at the 2018 Leipzig Gamescon! (VW provided the car!)

You then need to look at the geography of the demographic you're aiming at. You're based in the US and the majority of the online community in LFS is based on the other side of the pond, so you're probably going to want to consider running your servers over here. You also mentioned that if you target demo racers you'll need at least 12 racers to cover costs. As I mentioned earlier, bear in mind that demo servers can only accommodate 15 cars on track at once so to get 24, you'd need 2 servers.

I've only scratched the tip of the iceberg, but I felt I needed to at least voice my opinions before you get too far into planning all of this, I hope you at least find some of it useful.

Many of the community have been in your position over the years, wanting to provide racing opportunities to the community and you've taken it one step further by taking your trailer into the wild and it's honestly amazing, but unfortunate that luck's not always been on your side so far. To that end, my inbox is always open and my interest is always there if there's a good idea being floated around with other enthusiastic people. If you'd like to discuss the paid league/event idea with me further, please do get in touch.

Either way, I wish you the best of luck.
Last edited by mbutcher, .
Hi, Can any one help tell me what i am doing wrong for Oculus Rift setup.
iceduk
Demo licensed
Hi guys new here,
Hoping someone can tell me what I am doing wrong,
Every time I try to switch to 3D I get this message "could not create swap textures"

Display type: VR Headset
VR System: Oculus Rift
Monitor view: Single
Game version: 0.6T

I have downloaded the 2 updates that I found on here but still no joy, hopefully someone can point me in the right direction, Thanks for looking.
Racer X NZ
S2 licensed
According to Arstechnica in March 2018 VR headsets account for 0.3% of steam users.

You appear therefore to to be limiting your rating to a rather small subset of gamers.

Not everyone feels that current VR is the sole basis of playing racing, or in fact, any games. If VR was so necessary for gaming then the uptake would be far higher than it really is.

"Overall, VR users still represent an incredibly tiny minority of all the PC gamers on Steam—just under 0.3 percent when Rift and Vive users are combined. That translates to just about 200,000 users with VR access among the 67 million monthly active users Steam reported as of August. PlayStation VR, by contrast, managed to sell two million units in just over a year, though it's hard to say how many of those units are still in active use."

To be honest, I would suggest that LFS's physics were excellent 10 years ago, however other sims have caught up and some offer an equal or better experience.

You say a feature of LFS is it's low resource use, then limit your support to VR games, what exactly is 'low resource requirements' for VR ????
My mid/high end machine is pushing it to support VR in any game. (i5 3570 and GTX970, Not exactly a bottom end system.)
Last edited by Racer X NZ, .
CozmicDragon
S3 licensed
Quote from pärtan :Live for Speed
+ Amazing physics
+ Nice online experience, server based which is a proven concept in gaming history.
+ Easy to use, no hassle
+ Great engine sound generator
+ Very light on PC resources
+ Lack of vehicle mods (I consider this to be a positive things, as car mods often clutter things up and make for an experience with inconsistent quality and authenticity)
+ Autocross editor
+ Personal skins (I like that you can put that little bit of personal touch to your car)
- No map mods (I like map mods)
- Somewhat outdated graphics
- Slow development (but I still love it <3)

Assetto Corsa
+ Great Physics (Not as good as LFS tho)
+ Map modding support for variety. It kinda hurts the online experience tho.
+/- Car modding support (Car mods are only worth while if they are perfect imo, and it makes the online experience suffer)
- Arrogant developers

BeamNG (arguably not a sim racer)
+ Sweet looking maps with very detailed roads.
+ Tire physics are better than you would expect
+ Perfect vehicle damage
- No multiplayer support
- Resource heavy
+ Modding support (I like the modding scene in beamNG because it's more difficult to make mods, and thus people put more effort into it)

I share this opinion, but let me add another one which isn't mine, but seems to be the general consensus of the racing game community:

ANYTHING THAT DOESN'T HAVE VR (Arcade or Simulation, doesn't matter):
-No VR support, therefore the whole game is automatically bad. NEXT
Guilty pleasure - revisited.
Bladerunner
S3 licensed
Hello guys..It's been a VERY long time since I posted..almost as long since I last played..
(Yes, there is a "BUT")

BUT!!! I downloaded the update, installed it just fine; dusted off my trusty wheel and pedals...and then plugged in my HTC Vive!!
First time I ever tried LFS in VR; and I was totally blown away! I always knew that it was a good sim, but until you try a race in VR, then you haven't REALLY experienced it!
I know ScaViEr have always admitted that they are making sure that the VR experience is fulfilling; I just never realised HOW fulfilling!

Well done yet again guys! <3
kagurazakayukari
S3 licensed
Quote from AfterAll14 :And it is really dissapointing to see that throught those 10 years literally nothing changed in the game.

I partly agreed with you but why you even cared a smiley face from 2002 that much?

I knew some of the people require some new contents so they can have enough passion on it, but even AC deliver new contents by tens of people's nice work(as I know there were over 61 people in Kunos). I think you may have to know there is only ONE person develop the whole game and only ONE for art and ONE for web services.

Scawan have been deeply through some of the tyres physics some times, even some of the physics version are wrong. He's keep trying. It's truth we've been waiting for a while but new things like VR never fall that down in this game. Finally there will be some really nice progress like new graphics and tyre physics, they will coming soon and after that it should be going on very smoothly. How can you ignore that?

Since you are a player from 10 years ago, you even don't read the developing news? Since then his progress was stuckd on tyres. After this can he release the VWS and other contents. From 2002 to 2007 there are really lots of cars and tracks been created.
Last edited by kagurazakayukari, .
UnknownMaster21
S3 licensed
Quote from AfterAll14 :Few days ago I gave it a go and bought S3 package. I only played demo version before, and was quite curious what other cars feel like. Have to say I'm little bit dissapointed. All cars feel/sound quite similar. Camera options are quite limited, so I can't increase camera height in F1 car (I hate playing with limited field of view). Graphics is something from 2005. I won't complain about light calculation techniques, but at least you could add some hd mesh and textures for models, that is not that hard to do.
I hope in future there will be some diversity in the game. Like offroad cars, heavy trucks. I wanna see how physics would work under critical conditions.
Don't take this review as offense. It is just as it is. Wish you all the best.

I bolded text from you, where I disagree completely...

...However, I understand perfectly. It is like cars are lightweight, and same methods with different cars makes... same things, unless going further to the edge. The best example are LX6 vs RaceAbout06 vs FZ50 cars.

...Unless, the method how you receive "things" from all 5/6 senses, is different.

EDIT: However, when using VR, things changes almost completely!

Quote from michal 1279 :"All cars feel quite similar" - seriously? How many cars did you try in those two days? What distance did you drive? Your online stats are all zeros and I doubt you did more than few hundred kilometers at best in offline mode in that time.
Yeah all cars in LFS are so similiar, that if I was given any of those cars while being invisible and not producing any engine sounds (being able to judge only by the handling) you can be sure I can tell what car I'm driving.
Do they feel boring? Well, stop cruising around and try some driving on the edge while hitting some good laptimes (if you can handle it at all).

Srsly, this feel like like a Steam review from person that has played 0.5 hours in given game but already knows everything...

Bolded on text:

I do not think this time that's the case of the problem. I am pretty sure this person can see different things and also feel.

I believe problem is have not gone enough far to the edge. Btw, Passenger cars in real life does feel somewhat same, especially if very similar suspension and other characters. There are things going to be changed once similar fashion: going to edge happens. Anything which is different between 2 or more comparable cars, starts to give higher "multiplier" the further they go.

This is thing I explained quickly, but I am pretty sure every person understands it. So the answer is: Go further! ( In terms of getting more different senses with different things )
Last edited by UnknownMaster21, . Reason : Because my english is not native language, I sometimes mix-up words in order for typing correctly.
Racer X NZ
S2 licensed
Quote from joaopaulopt :friends needed your opinion, because I'm really afraid that I'll be one of those who will not be able to play LFS with future updates Frown
I'm already in a laptop (I still can not find means to get a tower) and my laptop is like this

Intel P6100 @ 2.00 GHz
Memory 4.00 GB
AMD Mobility Radeon HD 5000 Series


Do you think it's hard to cope with these new updates? is that I am really worried about this because so soon I think that I will not be able to have a fixed pc ready, maybe it will take even longer than two Months and until I still walk with this one that I can handle the LFS perfectly

If your pc is capable of playing any other game released later than 2014 then you should be fine IF the LFS update is released today......

It won't be, nor will it be released for 'a while', (enter time period here.)

As LFS has spent a lot of time developing VR, which does not run on a potato, then when the graphics, followed by physics update is 'actually' released you will have had enough time to enter the 21st century and actually have a pc that is capable of dealing with 2014 minimum graphics requirements.

Seriously, if you want to play 'current' games on a pc, spend some money on putting together a gaming pc. Or, just play on your playstation or xbox.

LFS has run on a potato for many, many, many years. It would be nice to actually see some product that has moved on from it's current state, which has not developed or changed for many years.

Sorry, there have been developments in DoS protection........
No further comment on this.......

EDIT: FFS, I can put together a decent gaming PC for NZ$600 that will run any current gen game at 60 FPS, it isn't hard to do. This will also run LFS with VR. Do try to get your **** together if you want to play 'current' games on pc.

News Flash - technology does in fact move on, and, at 'some' stage, so will LFS min requirements.
Last edited by Racer X NZ, .
teeembo
S3 licensed
Higher frequency physics plus an improved sidewall model sounds like nirvana Big grin

I have often thought that a "small" increase of physics clock to 180Hz would work well for VR users at half that as well as dividing well for the rest of us are 60Hz but maybe this is an over-simplification!
Scawen
Developer
I do want to try this option at some point.

Quote from Xenix74 :Aha, Okay!

I use a simple Smartphone (with Trinus, Moonlight and TrackIr) i can adjust this setting.

I have exact the same problem like you until i disable this movements.

With your phone VR setup, when you enter 3D mode in LFS, which option do you select for Display Type?
MagicFr
S3 licensed
Those settings are disabled in VR.
Xenix74
S3 licensed
Motion Sikness go away with a little bit of VR Training. (for me)

First Night (after Hours and Hours) i was dreaming of VR inclusive the Sickness ;D

But after some days, I was able to drive 20 Lap races. Even with a simple cheap Smartphone VR. Dont give up after your first Sickness. But i turn the Accelation viewpoints to zero.....
(i hate that shaking even on Monitors)
Last edited by Xenix74, .
MagicFr
S3 licensed
I totally agree with you about the slope when stopped Wink
That's why lot of people praised my Real Head Motion for A.C over the locked to horizon method Wink
Still, you need to filters , smooth the pitch and roll rotation, otherwise you get motion sickness, dizziness.

Actually a very good solution is to have a lock to "what the player focus" horizon, but we don't have this tech in everyday VR.

So the best assumption is to lock to the track horizon with a filtering.

Let me be clear, having the camera lock to the car is also wrong, depend if you want to simulate the driver's eyes or a fixed go pro attached to the car , because the eye ball are always rotating to nullify all the motion the drive is feeling.

When I drive a car or my bike , even leaning with the bike, I dont see the world shaking and leaning.

Just trying to help improve it, not trying to say it's shit Wink
FGED GREDG RDFGDR GSFDG