The online racing simulator
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Tweaker
S2 licensed
Any autox layout that you made will usually be "set as default" when you load the track environment. Usually the last edited layout would be the one it loads too. So just press Shift+U, click the button to Clear All objects, and then save as default.
Tweaker
S2 licensed
A superpole would be cool, only give a chance for 1 flying lap in qualifying. You wouldn't need to do them one by one, just make it a 20 minute session, and each driver/team chooses when they can go out judging by how clear the track is so they can get a good lap . Would be cool to see more strategy rather than this free-for-all style most leagues have.

I agree also on making sprint races a bit longer.... something that at least lasts 20-25 mins. Then have a 5 minute break period, and do another sprint race with reversed grid. Reversed grid is fine if you develop the points structure in a way that the majority get their fair share of points. Points should be given from 1st through 10th. People purposely wanting to retire so they can start in front for a reversed grid is just a bad idea if you think about it... you'd lose more opportunities for points if you did that. If the person is the fastest overall and they start on the front row due to reversed grid dnf, then the amount of points for 1st place shouldn't be greater than a decent combined points result from the 2 races.

Say the 1st-10th points are like this for each sprint race: (12 10 8 7 6 5 4 3 2 1) (just an example). If you got 4th place in the 1st race (7pts), and 5th place in the 2nd race (6), that'd be 13 points. The issue is, how big the grids will be, and how hard it would be to fight up to the front in a sprint race. Usually in 10 laps or so, it isn't always that hard if you are on the pace, so my example here is something that could really happen. If you had 1st place (12pts) and then fought back and got a podium finish, you'd get a very good sum of points. If someone just DNFs and opts to try and win 1st place in the 2nd round, that is just too much to risk, and hardly that much of a gain.

But I do agree that it could be missused. If the points were even consistent of just 1,2,3,4,5,6,7,8,9,10, then the whole 'dnf strategy' would be useless. You could have those points, but give bonus points for Laps Led, Fastest Lap, and Highest Climber (specifically FOR reversed grid starts so you can try to earn more). If you had a highest climber bonus point (say 2pts), that would encourage everyone to be given a good reward for a those that start in the back of the grid, rather than the people that just opt to start in front due to a DNF (The penalty would be greater for them).

Anyways, enough about points. I still stand by my idea that you should do several sprint races a month, and do one endurance race at the end of that month also.

Teams aren't truly shown in their variety of skill with a few measly sprint races, you need to do some endurance races to show who is prepared. And no Paul, an endurance race takes FAR MORE preparation for the setup then a sprint race setup. If the endurance race takes into account that the tires should wear and you need to make a pitstop before they blow, then setup development takes a lot longer... because you have to drive the distance each time you test. So a 2 week intermission before the endurance race would be nice for all the teams I think.

Hope the decisions for the next season are good, I'd be interested to see what the final decision is.
Tweaker
S2 licensed
It looks really good.

But I don't see the difference other then nuking Michelin and changing a bit of parts and driver helmets.

http://rfactor.net/images/07-06bmwsauber3.jpg

They did do one thing wrong though, the color of the camera on the top for both of the cars are orange Kubica's should be yellow-green
Tweaker
S2 licensed
And if you search for Kyoto Ring on Google Maps you get a real satellite image of the track!!!! :jawdrop::jawdrop::jawdrop:
Tweaker
S2 licensed
Ok, well this car kinda caught my attention, dunno if many people know what it is I feel like showing a bit more of the car, cuz I don't want to stump everyone for dayssss
Tweaker
S2 licensed
LOL, I was on some COMPLETELY random website and found it:

The Anteros XTM Roadster
Tweaker
S2 licensed
lol I haven't got a clue, but you know, I have seen this car before somewhere.... And I ahve a feeling it isn't made by some big name, because it looks kind of custom or something...
Tweaker
S2 licensed
Sprint rounds really don't prove much, because if a driver can last 10 laps or so, there aren't many other factors that come into play during a sprint race.

You should mix up the calendar with several sprint race sessions, and several 1-hour race sessions. Basically make each race-day about an 1h 30mins each.

So you could have the calendar split up with different methods of racing like so:

Month 1:
  • 4-6 Sprint Rounds (have two sprint sessions per month, 2-3 sprints each meet)
  • 20mins qualifying, qualifying position, reverse grid, ??? (not sure), 10laps each (or something that lasts 15-30 mins)
  • Pick your car/track combo for each, I don't know what you'd want.
  • 1 Endurance Round for extra points (at the end of the month, good idea for extra points, encourages teams to finish)
  • 20mins qualifying, qualifying position, one long race
  • Pick your car/track combo for each, I don't know what you'd want. At least make sure the cars are best for endurance racing.
Month 2, 3, 4....?:

Repeat the same as Month 1.... and so on for more months.

------------------------------

Doing this would give you some good options between the sprint racing and the endurance racing. If you REALLY wanted it to make it a longer race, having a 2 hour race would be better, but I guess not many have that much time. But you should encourage driver swaps for the endurance racing... it's a must. That would mean that in the Endurance races, would you have only 1 car per team, and then driver swaps? You could have 2 cars/team and have the team use 4 drivers I guess (2 drivers per car). Would be really interesting, because with only 2 meetings for several sprint races, teams would need to prepare for the endurance race at the END of the month. (Basically make the sprint racing for the first two weeks of the month, then the endurance race for the last week (just a 2 week break/preparation period))

The Sprint racing should be quick combos, and definitely use reverse grid for the final sprint round of the meeting.

So if your series last for something like 4 months, that would mean you'd have 16 sprint races (8 sprint meetings), and 4 endurance races. That is if you do only 2 sprint races per meeting. If you did 3 short sprint races a meeting, you'd have 24 sprint races (8 sprint meetings), and 4 endurance races. If you do 3 short sprint races per meeting (more desirable), then make it so that if you get 1st place in all 3 races, those cumulative points are not as many points as a 1st place in the endurance race. Well I wont go into the points system, that is something to figure out later. But for now, this is my idea for the race calendar.
Last edited by Tweaker, .
Tweaker
S2 licensed
Then why are you guys censoring it?

If BBT believes there is fuel sold at Blackwood, then I guess there really is clutch damage!! :doh: LFS doesn't have ANY fuel sponsors, just oil (Castrol and Redexx). If you somehow believe ATL is a racing fuel provider, do some research. Or moreso, read the billboards on BL better.
Tweaker
S2 licensed
Then "what KIND of racing fuel" do we buy at Blackwood? There is no answer.

ATL doesn't make fuel, they make fuel cells.
Last edited by Tweaker, .
Tweaker
S2 licensed
Quote from Krane ::Kick_Can_

I'm not participating.

But ATL doesn't make fuel!!!! Nor do they 'sell' fuel at Blackwood :rolleyes:. They manufacture fuel cells and parts for fuel systems.

Just advising BBT to either fix the question, or remove it alltogether. I guess it would be virtual imaginary fuel that we purchase with non-existent money?
Last edited by Tweaker, . Reason : stop editing my posts
Tweaker
S2 licensed
Something I found:

http://portal.surrey.ac.uk/por ... portal&_schema=PORTAL

They have some simulator company make something specially for them?

XPI Simulation Ltd

Surely they are still partners with them, or some simulation company.
Tweaker
S2 licensed
Hmmm I figured this might help to solve Xaidon's mystery. Pieces of the puzzle!!

I think it is a ummm.... I have no clue!
Tweaker
S2 licensed
This has been already made for the RB4 wayyy back in S1/2004 actually... here is a screenshot (well render) --- sorry don't have the skin

You did a great job though pdanev, much nicer for S2 of course. Kinda puny number plate
Tweaker
S2 licensed
Is that exactly a quote of what Ron Dennis said?

Because I know that they run a 'simulator' of race situations and strategies that isn't a simulator like this, but just a simulation of statistical information to help for their strategies. Something the engineers and managers use in preparation for the race.
Tweaker
S2 licensed
The DFP has too much resistance when it starts to rotate for opposite lock when sliding/drifting. Like you said, you have to spin it yourself, and it doesn't spin fast enough to help you correct the car. It is a problem with the DFP really, because it doesn't want to return to center quick enough.

If you really want to drift or slide with the most control, you are better off just using a low-lock setting on the DFP of around 270 or so. It is the only way to be completely in control with LFS... and using a full lock of 720 is just for kicks/fun. Until we can get a wheel that applies more reverse motor when moving towards opposite lock, then it will be much easier to correct slides.

The G25 is only slightly faster, but still not fast enough. I don't know of any other wheel that is full rotation and will reverse spin faster then those two wheels . You can still get good with what you have, but there is a much higher risk of making a mistake because of the sluggish motors.
Tweaker
S2 licensed
Can you guys just use your MSN or something?

Or is this just another one of those teams "Ok I will set it up" and weeks later "Our team is dead, we've created a new one".

:doh:
Tweaker
S2 licensed
Yeah but as far as I can see, that series is making the slower class too slow with 300 bhp or something. When I tested that, that was just way too slow compared to the other car's abilities. Also, since it is an intake restriction, you CANNOT turn it down too low on a turbo car, and you'll have an incredible amount of turbo lag and very poor powerband.

Also by having such a low power range, you almost wont even need any downforce on your car, and driving will be full throttle most of the time. That isn't very exciting or 'on the edge' for another class in a series. That is why we need more people testing the 400 bhp power since it makes the cars significantly slower, but not too slow that it feels wrong.

A 300 bhp car will easily be 10 or more seconds down on a short track from the normal GTRs. If you use any longer tracks, it will definitely be very very slow. And come to think of it, the FWD GTR cars are around that pace of about a 10 second gap or so, so there really isn't any point in using such low powered GTR cars.
Tweaker
S2 licensed
The biggest mistake is that they believe virtual motorsports will somehow conquer over real motorsports coverage... yet that is the dullest thing you could watch on TV as it lacks all kinds of reallife situations, and even personalities of the drivers... and so on. They have some kind of mindset that real fast racing drivers will use their iRacing platform in online tournaments instead because it is cheaper and safer... yet it completely goes against the true feel of DRIVING a car.

Maybe in a few decades from now when petrol cars are banned from the face of the earth and racing becomes really lame with electric cars or whatever we might have by then... But honestly, making motorsports virtual as a substitute for the actual racing series that take place, gimme a break. They explain all this and their envisions of the 'future' somewhere on their site. They definitely have high hopes for that aspect of the platform.

For now, I think it should be kept to a practice platform, and a good competitive racer for just simulation fans -- they will be the ones involved the most. If I was a racecar driver and wanted to practice the track a bit more, and if they had a good representation of the track on their platform, sure I'd see that as a very valuable tool. I guess it helps if you have limited practice time, change or weather, etc. But nothing beats driving on the track in a real car.
Tweaker
S2 licensed
Quote from Hankstar :
Quote from Gabkicks :this thread is making my patchfever worse.

You should try some kind of ointment on that.

The only prescription is more cowbell
Tweaker
S2 licensed
Quote from atledreier :I'll have a go. I have got my FF to a point where I'm comfortable with it. I still need to fight it a bit when in a slide, but it's a lot better than stock.
I've never driven a C6 though, so I don't really have a reference...

I found that in any ISI sim, you always have to reverse the force feedback to get it feeling right (like LFS). If you are using their 'normal' FF settings, the wheel will jerk towards the apex when in a slide, and get all loose in the wrong direction/feel when you have oversteer. It feels much better if you've got the FF reversed... there should be an option for that. -100% FF in old ISI sims too .
Tweaker
S2 licensed
(IF) Being priced a bit high has its good and bad points. They are marketing the game also for hardcore simulation enthusiasts, and those of which would really be the primary ones interested to buy the product (or just have the money). Look at LFS's userbase... you have a lot of noobs, and a real select few of diehard fans that are really serious about realism by getting tons of displays, building a cockpit, etc. I imagine that most people that WILL buy this game will be some pretty good drivers as well as ones that want another new game made by some 'legends' of sim developers.

The only downside to a possible hefty price would be of course that it cuts off the amount of sales through multiple people, leaving a large sum of quick-to-buy-and-under-$50-please customers to be hesitant about the purchase. Though I guess they figured out some kind of proportion of Serious Sim-Enthusiasts versus Any Given Simulation Player. Though, that probably isn't why the price is so high... they need to pay the bills, employees, and all that extra stuff. I guess they have a profitable business in the works, money should be flowing in since they have the whole 'for professionals' stance on their game... and big buyers like real racing teams come in handy I bet.

I like old Papyrus simulations, still some of my favorite. But they always lacked something extra visually. A real simulation definitely looks all plain and simple for the scenery, but it definitely needs to look like you are really in the proper location while racing. From the recent pictures it looks slightly better, but nothing spectacular compared to their past sims. It should all be in the physics I guess, which is always a nice focus of theirs.
Tweaker
S2 licensed
I really wish I could change my drivers at the moment... but I have to wait a few GP's from the looks of it. My chassis and engine choices seem to be ok... but my driver choices need changing baddddd!!!
Tweaker
S2 licensed
Quote from SamH :but I suspect that

As does everyone else.... Just acting like they know

Quote from SamH :he might actually BE on a 56K modem

Exactly my point :doh: *shame*
Tweaker
S2 licensed
Quote from Don :but how could there be anything wrong with it? you can adjust how much will each texture become big when you decrease fov?

It isn't the size of the background, it is how high it is and how the perspective of the objects are wrong in the picture. There was a thread discussing this, and that image in SO isn't exactly correct when you look at the perspective and high the horizon is. Next time you take a picture Don, don't point the camera up in the sky, that is what fools you. Make it half sky and half track, and you'll see. If you try to put the horizon in the middle, the camera is actually not level.

What Eric might be doing... well I'd beg to get something new from him. The last thing he did was the BF1 which still needs to be finished. Before that it was about another year in between when we had something else?

Going to be a long wait if we don't get anything by Patch X. Summer break is coming up for mostly everyone here in school.... so if Eric has a box full of surprises, it will be great to enjoy those things by then. If nothing else changes in say... 4 months from now, I'll lose even more hope for S2's progress when it comes to Eric's job .
FGED GREDG RDFGDR GSFDG