The online racing simulator
Searching in All forums
(864 results)
nacim
S3 licensed
Quote from Skytrill :These shots are quite an evolution and made me question if it could eventually lead to adjustable hour of the day (or night). Either way it's great, thanks for sharing Scawen!

It's a start. Thumbs up Dynamic shadows and ambient lighting are steps in this direction. Then it needs at least procedural sky and clouds, and after that, it would need to support spotlights on tracks and cars. And all of these can be long to develop if you want it to be fast, stable and nice looking. Nod
nacim
S3 licensed


Am I seeing reflections with a fresnel effect on this post? Big grin
Last edited by nacim, .
nacim
S3 licensed
Are you sure that you downloaded the full game and not just the 0.6T update ?
Download this one: https://www.lfs.net/file_main.php?id=0
nacim
S3 licensed
Yup, tried it and seems fine Wink
nacim
S3 licensed
Couldn't you load them in another thread or load them one after another, instead of loading them all in one frame?
nacim
S3 licensed
I can't see your screenshot. Are you sure you made it public?
nacim
S3 licensed
Quote from nimco :That's right Nacim. LFS needs to have new graphic engine because people needs LFS physics.

It doesn't needs a "new" graphics engine, just progressive improvements to the current one, which is exactly what Scawen tries to do. He added reflections, basic post processing and shaders, and now he's doing cascaded shadow mapping and specular lighting on some objects.
nacim
S3 licensed
Nice idea. But I think that you have can be mostly replaced by SSAO (SSAO won't be perfect, but it's fully dynamic). Wink

SSAO example (MXAO by Pascal 'Marty McFly' Gilcher):

nacim
S3 licensed
Quote from Scawen :I am asking because when you enable the post-processing is uses 4x. I thought maybe if you had a higher setting there could be an issue with memory usage or similar. Could possibly be connected with AF as well?

Talking about that, do you have plans to unlink MSAA and post processing? It would be nice to be able to control MSAA level independently from post effects.
nacim
S3 licensed
As with a lot of addon programs that read/write into another program memory. It's a false positive, you can force your antivirus to ignore it. Wink
nacim
S3 licensed
Quote from Scawen :In the new graphics system that Eric is using to update the tracks, we have textures that use the alpha channel to control the shine level. So that would seem like a nice thing to consider on skins of the future but definitely not in this version.

That's something that I tried to do some time ago, but couldn't do because of DXT3 compression on dds skins (when using alpha, it create dithered black dots on the texture). It would be nice to see it implemented in a future patch Smile
nacim
S3 licensed
Quote from CozmicDragon :On that note, maybe make it so new setups are created based on a default setup (or [hard track]), rather than the last setup selected, unless you are the creator of that setup. That would be pretty much a foolproof way of blocking setup stealing.

I don't see how it would prevent setup stealing. If you already have the setup selected, that means you already have the setup. Did I Say That?
nacim
S3 licensed
There is also useful info on their offical twitter account, like this (new shadow system that will be in graphics update):






Source: https://www.lfs.net/forum/post/1933978#post1933978
nacim
S3 licensed
Vulkan would break all compatbility with older hardware, so I think you shouldn't count on it for now, without even talking about the time it would need to change a graphics API (plus Vulkan is way harder to develop for than DX9, so it needs a lot of work to learn it and make it worth it).

Implementing Vulkan in remplacement of DX won't magically make it cross platform compatible, it's only a first step. Graphics API aren't the only thing that lock a program to an OS.

64 bits executable would be nice if correct optimisations are used with it, because without them, I don't think it will magically help with performance. It could still have both exes for a while.
nacim
S3 licensed
Requested at least a hundred times before. I agree that it would be cool, but for now it doesn't need them as there is no night time, and devs already have a painfully long to-do list already. Shrug
nacim
S3 licensed
Just tried it, works nicely, no more missing light textures. And skins downloads as they should for me. Wink
nacim
S3 licensed
Quote from bobloblaw :Thanks for the update. With custom shaders, the game became way too bright. It looks fine in a fresh install- so no worries here about the lighting.

Looks like you are using my shader pack. I just made a quick hotfix for version 0.6R10 that fixes this. Wink

https://www.lfs.net/forum/post/1935847#post1935847
Last edited by nacim, .
nacim
S3 licensed
Quote from asyed :There's an unblocker though, isn't there?

I have no idea Shrug


PATCH 0.6R10 (and R11) HOTFIX:

For those who use 0.6R10 and noticed the broken shaders, I just made a quick hotfix. I don't know if I broken things, but I'll wait for offical release of the graphical update to do a proper patch for all of it.

Download: https://www.lfs.net/attachment/180362
Last edited by nacim, .
nacim
S3 licensed
Quote from Krisz16 :After installation:

Could not open vertex shader (World2)
Could not open pixel shader (World2)

And the maps/car tires invisible.

https://imgur.com/L9oWsEv

You didn't installed the patch correctly. Use the auto extracting exe, and replace all files.
nacim
S3 licensed
Good initiative, I started to see a lot of threads appear for the same issue. It should be pinned for now. Thumbs up

BTW, TC forum seems down right now.
EDIT: And now it's working. Taped Shut
nacim
S3 licensed
Quote from three_jump :But for the sake of argument, why is it still lfsworld.net and not lfs.net/world? Tongue

^ This. It frustrate me so much (I don't know why though Big grin)
nacim
S3 licensed
Buying a license would be a nice start Wink
nacim
S3 licensed
Quote from BeNoM :Why would anyone want TAA? Temporal anti-aliasing is awful, it blurs everything and softens the whole image.

TAA works really well with high resolutions, on a 1080p screen it blurs the screen a bit too much. At 1440p and above, it just add the small amount of AA needed to clear the aliased edges and stabilise the frame temporally.
nacim
S3 licensed
FreeScirocco pretty much summed it up nicely. But DX9 is still used not only for XP support, but also for Wine support. AFAIK, DX11 is still unstable with Wine, while DX9 games runs like a charm.

Temporal AA could be implemented by Scawen later too, if he ever implement motion blur (which is a must for a racing game imo), since he'll have a motion vector buffer to do temporal reconstruction.

But anyways, LFS doesn't have much high frequency detail in the distance, so temporal AA would not add much to the image stability compared to 2X super-sampling + 16x Anisotropic Filtering (+ MSAA 4x if you have post processing enabled) on a 1080p screen (which is doable easily on a modern GPU like a RX 480 or GTX 1060).
nacim
S3 licensed
Well, it wasn't what was supposed to be seen, but indeed, a cloudy weather is mostly skylighting with no strong direct lighting (or not at all), so it does looks like a nice british cloudy weather! Big grin
FGED GREDG RDFGDR GSFDG