The online racing simulator
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nacim
S3 licensed
Quote from dasilva94 :In fairness, does over 18 months without a single change constitute 'active development'? Remember the VW Sirocco? Never released and at this stage, the car has ceased production!

Scawen could at least release some Youtube videos documenting the development progress. But really we are in limbo with LFS, while the iRacings and the rFactors forge kilometres ahead

Yes it does, LFS has a slow developpement process, but its updates are released with almost perfect stability each time. Maybe stop trying to compare LFS to other sims, because you'll only get frustrated. As Scawen said, nobody is stoping you from playing other sims and coming back when an update is released. Wink
nacim
S3 licensed
Quote :ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen.

Source: https://reshade.me/

It will blink because ReShade disable the depth buffer each time it detects network activity, so at each packet LFS sends/receive. We can't do anything about it, except not using MXAO and Depth of Field in multiplayer.
nacim
S3 licensed
Quote from Scawen :Yes there is still an offline render for the ambient lighting, but now it is a single offline ambient render shared between all lighting configurations. For anyone who doesn't know what I am talking about, this is the thing mainly concerned with sky lighting, so for example you can have two different places that are not lit by the sun, but one of them might be a lot darker than another because the sky is obscured.

Quote from Keiichi_Tsuchiya :BTW, you can also use color gradient or spherical harmonics probe based on world space normal for adding variation on ambient lighting.

That's exactly what I had in mind, only sky lighting and constant ambient color is a bit of a downgrade compared to full global illumination, but that's the price to pay for real-time lighting. What I think works well in this case is to have an ambient from a gradient of 2/3 color (sky (/ equator) / ground), as Keiichi said. Works well enough. Wink

Quote from Scawen :The ambient vertex lighting consists of: sky light, artificial light, light from nearby objects.

What exactly is "light from nearby objects" here? Things like spot lights and stuff, or more light global illumination bounce (which is dependent on weather)?

BTW, on your last screenshot, shadow mapping looks nice Smile

EDIT: Small request bump, if you got time for it, because it can be really frustrating for me sometimes:

Quote from nacim :can you make steering smoothing option dependent of the controller used and move it to the Controls menu? I have a controller that need 95% smoothing, while I also play with my G25 (when I have the motivation to connect it) with smoothing disabled.

Last edited by nacim, .
nacim
S3 licensed
Also, in the Misc options, make sure "Post processing" is disabled, it's really hard on the GPU, because it also force MSAA (anti aliasing) to 4x
nacim
S3 licensed
Quote from Scawen :In the past year I have made a lot of updates to the graphical systems and there is much better support for different types of specular reflection including the shine on the road.

Quote from nacim :Inb4 specular highlights on roads.

I guess I was right on it, thanks Scawen, I'm sure it adds a lot! Thumbs up

Quote from Scawen :The shaders are completely rewritten and structured better now as over the past few years I have got to grips with shaders (that was first stimulated by the VR support).

Nice! I'm looking forward to see what I could do with it! Big grin

Quote from Scawen :The lighting system is now done in a "gamma correct" way, i.e. processed linearly within the graphics system and only converted to sRGB at the output. Gamma correct rendering is an interesting subject if you are interested in that kind of thing and want to read up about it.

That's very nice, now that I'm used to see LFS with linear color space rendering, I can't go back. Big grin
Did you converted all the textures to sRGB or do you convert to linear on the pixel shader?

Quote from Scawen :I've also recently been working on a new shadow system based on cascaded shadow maps.

Nice, I was waiting for this one for a long time! Will you still use vertex color to bake indirect lighting/ambient occlusion? I simply hope we don't loose indirect lighting, it would downgrade a lot the sense of depth on tracks.

Anyway, I have so much questions and suggestions for rendering that I could do a complete thread for it, but I think I'll wait to see what you've done first. Keep us updated! Big grin
nacim
S3 licensed
Just download the game and install it in a other location, copy the dds folder from your new install, delete the older one (yes, delete it to remove any unused dds files added by some mods), and paste the new in place. Wink
nacim
S3 licensed
Don't you see anything stupid wrong with what you just said? Uhmm
I just want to remind you that you are on the official forum of the game.
nacim
S3 licensed
Quote from lucaf :Actually that is a place of improvement: The message should be something like that: "Current car not available on this server"

Yeah, it's really confusing for newcomers. I'd say something like "You can't use the XRT (available in S1) in a DEMO server." Plain clear and simple. Thumbs up
nacim
S3 licensed
Quote from Mikus1212 :Demo guy on fernbay track hmm

With a VOB mod on top of that. Rofl
nacim
S3 licensed
Quote from racerss :Enjoy your new monitor Smile!

Your idea will definitely be of use to Double/Triple monitor setups.

I definitly will, 1440p 144Hz is glorious Omg omg omg (when my GPU can keep up Big grin, Freesync is really helpful for that)
Last edited by nacim, .
I made something cool! 2nd screen spectator view
nacim
S3 licensed
Hey everyone,

I just received my need 1440p monitor, and I tried fiddling with it a bit. I tried LFS multi screen with my (now secondary) 1080p screen, but since LFS locks itself to the lowest refresh rate of both screen and doesn't have something for screen with multiple sizes, it wasn't gonna cut it.
So I used my second screen as a spectator view, so that my siblings can watch me play with a better view while I can play at 100Hz on the main screen. To do that, I had to launch a second instance of LFS, set it in windowed mode, and create and connect to a local server (since you can connect multiple times with the same account in local mode). It's really cool but as it's a local server, you can't go play online, and the camera is only focused on one player.

What do you think of it? And like me, would you like to see something integrated inside LFS? If so, would you use it on your second display?
I think it would be cool for SimulatorRental.com too, a proper spectator view and using the same LFS instance.





Last edited by nacim, .
nacim
S3 licensed
Quote from Ayoub2016 :Hello AlL , Why My Anti-Virus Delet The Lazy.exe As A Virus ?

It's a false positive, because LFSLazy inject things in LFS's memory I guess. Disable your anti virus or add it to your ignore list if there is such option.
nacim
S3 licensed
Quote from lucaf :16GB RAM will sure last for years, actually I have currently 8GB and doing well, but imo its quite cheap and in future everything needs more RAM.

You clearly haven't seen RAM prices lately.

Quote from ymeshulin :Here's a system I've compiled for you. You might want to adjust the storage configuration to better suit your actual needs. The GPU is enough for any game at 1080p, will be able to push up to 120FPS at that resolution.

The best bit about the Ryzen platform is that it will be supported until 2020, so if you want a stronger CPU later, you just swap them.

https://it.pcpartpicker.com/list/Cs8MGf

That's a nice build, finally someone thinks of AMD Ryzen. It's the best choice for performance/price and upgrade path actually, since AMD with keep using the AM4 plateform until at least 2020. It will say 3 Zen generations, compared to the Intel's 7th series CPU which are the only options for the 2xx chipsets.
As truckloader said, the build would benefit from dual channel, especially with Ryzen. There is 4 DIMM slots, so it's doable without locking future updates.
nacim
S3 licensed
Why are you using LFS 0.6R7 ? It's a custom build done only to try to fix a specific issue SimulatorRental.com had. As said in the disclaimer of the build:

Quote from Scawen :Due to various updates, the rendered lighting has been removed from
modelled objects in the game. This can only be fixed by supplying
freshly rendered tracks but this is just a small test patch.

Also, if shadows are still bugged in 0.6R official, it's probably your drivers, but if you installed the latest version of it, there is not much you can do.
nacim
S3 licensed
Quote from THE WIZARD DK :i may need your help again Nacim to get rid of tree shadows that aint there(the trees arent there). for snowmod ? and desert.. sssh Smile

https://www.lfs.net/forum/post/1931601#post1931601

try the mod and goto westhill. you soon see what i mean.

I'm sorry but I don't think I'll have time to work on that, I started working and it's taking all my time now :/
nacim
S3 licensed
Before any more answers:

Quote from Scawen :Please can we just stick to the point of the thread?

nacim
S3 licensed
Quote from luchian :Dayum !
Please teach me how to make my LFS look like this Sci-Fu !

https://www.lfs.net/forum/post/1865213#post1865213

Download shader-pack or shader-pack_NoDoF if you don't want the Depth-of-Field (blur of far away objects), because it blurs the menus.
nacim
S3 licensed
Quote from luchian :Is this raw ?!

200% raw. LFS custom shaders + custom ReShade preset.
nacim
S3 licensed
Quote :LFS will run on any Microsoft Windows system.

There is also this on the F.A.Q. It need to be replaced by "Windows XP or superior" I guess, and added to the download page too.
nacim
S3 licensed
Quote from iceman121 :My fault for using my demo account.
I was planning to buy S3 on it and ditch this account due to its abhorrent name i chose long ago.

My mistake for uploading such pictures.

Close this topic about cracked users, move on to shaders.

Sorry mate, wasn't aware of all of that.
Does the new preset I uploaded fixed the blur you got on the menu or no?
nacim
S3 licensed
Quote from mamidmrr :anyone pls help d3dx49_43.dll problem . pls ı dont want a play this game .

Download and install this: https://www.microsoft.com/en-us/download/details.aspx?id=35
nacim
S3 licensed
Quote from AymanHilal :Am i doing something wrong?

Well except the fact that you use a cracked LFS (or at least someone else's license), I'd say it's the depth of field that's enabled. Use SHIFT+F2 and Uncheck Depth-of-Field.

I also uploaded a ReShade preset without the Depth-of-Field, download shader-pack_NoDOF.zip.
Last edited by nacim, .
nacim
S3 licensed
Tires and Fern Bay textures yes, reflections are no longer needed, LFS has realtime reflections now. Wink
nacim
S3 licensed
Agree, I'm only okay with first turn restarts when a big crash happened.
nacim
S3 licensed
Quote from mmaa623 :Very nice photos, Nacim.

Thanks Smile

Some more RB4 love, with my new night shader mod:



Last edited by nacim, .
FGED GREDG RDFGDR GSFDG