Hello !
Nice type of update, feels like dev notes, really makes me discover the complexity of the engine and tool set, love it !
On a more artistic note, Eric you are rocking it ! Your texturing work is impressive !

I feel like you are using hard edges everywhere though, any reasons you don't have some nice bevels on the edges of buildings or sidewalks for example ? I feel like it would create a better surface for the lighting to "catch on", and create a smoother, less video gamey feeling

Also like
three_jump said just above, I really feel like everything is just too clean, older building could benefit having some grime and dirt applied on them
I found two small things in a screenshot, see the attachements, it looks like the occlusion is a bit too strong, maybe it isn't aware that the mesh for the fence is transparent and creates and occlusion like an opaque mesh ?

And a small shadow light leak, like you already fixed tons of already
Anyway, as usual, keep it up guys!

