The online racing simulator
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nacim
S3 licensed


Shadow with interior view really helps with immersion, now barrel rolls feels more realistic than ever Big grin
nacim
S3 licensed
Just sent an email to sicotange with all the missing lines translated in French. Smile
nacim
S3 licensed
Setting the mirrors of the car to use a simple shader that reflects the reflection map is indeed easy, especially considering it's a mirror and not a surface, so no lighting stuff is required.
Note that a lot of stuff is easy to do, but I never said it doesn't take time. And also note that I'm aware that Scawen got his priorities and certainly wants to do a lot of thing before doing small additions like that.
nacim
S3 licensed
Quote from Flotch :Would it be possible that for external views we do not get those black mirrors ? Something slightly bright would certainly be better looking if implementing the real reflection is not easy.

Using the already computed car reflection for the mirrors when on external view can do the trick easily Wink
nacim
S3 licensed
Quote from Racer X NZ :I don't know if 4k for LFS will do it any favours Smile

4K used as a super sampling helps reducing shimmering, which is really present in LFS (and LFS dosen't have a temporal antialiasing solution to really fix this)
nacim
S3 licensed
Quote from super_gt :NO,it is not more important

Actually, I think that if ScaViEr want to make LFS alive again by bringing back people, I think that graphics updates are more important than "under the hood" physics. At least add a HDR pipeline (with Bloom), PBR rendering and cascaded shadow mapping, so it looks more like a 2012+ game.
Last edited by nacim, .
nacim
S3 licensed
Quote from lfsrm :Don't please! or else I will jump too on the almost empty hype train!

I bet it's something about VR. Tilt

I'm hyped for every LFS update, especially graphical ones, even really minor like new road shader, and I even already have an idea of what it can be, and for me it's not VR related Smile
Maybe I'm wrong, but I'd be happy with every update that can improve my LFS experience.
nacim
S3 licensed
Quote from Scawen :I'm a bit busy with some graphical improvements

Congratulations, you got me hyped. Big grin
nacim
S3 licensed
Quote from Tvix1 :Scawen, maybe you can add Old Westhill to the existing list of tracks...? Smile

It was already asked several times, and the answer was: "You can still download older versions of LFS. The new Westhill was made to replace the track because it was downgrading the overhaul quality of the game." (not an real quote, but the idea behind Scawen's posts about it).
nacim
S3 licensed
Let's stop the fanboyism right now please.

Quote from MysticReverie :The graphics are so smooth. [...] - Brilliantly optimized graphics.

Graphics are old and outdated, not "smooth". I understood what you are trying to tell us, the game dosen't have bloom, motion blur and other graphics effect like that that can disturb you while racing, but that also means that it's less realistic for me.
When you are driving with the sun right in front of you eyes, you should be distracted, that's logical for me.

About that 'optimized graphics', I think it's more about 'outdated graphics' that helps having solid GPU performance, for exampled the baked vertex shadows, while every new game uses shadow mapping and even precomputed global illumination for the AAA. Scawen did some optimisations, but LFS is really low poly and shaders are simple, so those optimisations will be actually effective and useful when GPU will be stressed more.

Quote from MysticReverie :Lesson two would be the incredibly good interface. So many options available and all pretty easy to navigate.
The graphics settings can be changed ON THE FLY, which is just GREAT. So many other games require you to restart the game even if you change just one setting - this makes the whole tweaking process very cumbersome.

Not even a wheel/gamepad support for menus is what you call "something that should be a base for other games" ? There are a lot of options, I agree on that, that's nice and all, but most of the options are not easily understandable by a newcomer.
It took me years to understand every features in the options menu, and some of them are now useless (, and some of them should be hidden in a "advanced" menu. It's nice to have options, but the menu should be easy to navigate and shouldn't be saturated with things that most people won't understand.
Not having to restart the game each time you change something on the graphics settings is a really bonus too (looking at you Project CARS).
An example of a good improvement for LFS options menu would be to create graphics presets, so that people can select theirs graphics options in two clicks, without having to touch mipmap settings or the number of maximum reflections, but still have all those options in the "Advanced" panel.
LFS also needs to have the "?" button next to nearly every options, so that people that are interested in customizing LFS can learn and tweak as they like.

Just my two cents as a gameplay and graphics programmer who plays LFS since 2005.
Last edited by nacim, .
nacim
S3 licensed
That's nice to hear !

We still need to find the issue for the stuttering when LFS is not active though.
nacim
S3 licensed
SAPPHIRE NITRO+ Radeon RX 480 looks like a stock RX 480 killer, with better cooling, overclocking, and way less noise.

Or if you want watercooling, you can also buy a reference card and then buy either a GPU watercooling kit, or do a full watercooling loop on the PC (CPU + GPU). Wink
nacim
S3 licensed
Quote from SimulatorRental.com :Thanks,
Is LFS itself reporting 60 FPS?

I think so, inactive window sometimes drops to 55 FPS, but most of the time it's 60.

Quote from SimulatorRental.com :When I test it I have to have them all open on screen while in cockpit view because it takes a few FPS more. I tile or spread them across monitor in order to see the proper FPS from LFS itself at the same time. All while none of the LFS windows have window focus, because the active instance, gets a big boost, while it pulls the others down.

I did try with cockpit view too, same result Wink

Quote from SimulatorRental.com :Still waiting on RX 480 order, I better get a revised card after waiting this long.

Yeah, I really recommend you to buy a card with a non-reference cooler, stock cooler is loud and GPU is hot. With a good cooling solution, overclocking should give you a nice performance boost!
nacim
S3 licensed
Quote from SimulatorRental.com :Nacim, can you run LFS 8 to 10 times on he RX 480, each running on blackwood with 10 AI? They can all be over lapped on the same monitor, as the frame rate does not change much when moved to separate monitors.

Just did it with 8 instances, VSync turned on, post process turned off (keep in mind that I have some big pow() in my shaders and post process, nothing good for performance, so if it run like that, and vanilla game will definitively work!)

It seems to be running at 60 FPS on every instance with my i5-3570K @ 4.3 Ghz (65% usage max), and the RX 480 is running from 95% to 100%. I guess it will be fine Smile

Quick screenshots of the experiment:


(see virtual desktops on the bottom)


(don't mind the dark game, it's just because post-process is off and shaders are converting pixel values to linear color space)
nacim
S3 licensed
Why would FirePros be faster in real time 3D rendering ? They are not made for that. And I have a RX 480, and I think it could handle easisly multiple instances of LFS with solid framerate. BTW, don't forget to undervolt it though, stock voltages are too high for that card.
Last edited by nacim, .
nacim
S3 licensed
@Scawen : Small suggestion for next update, can you make steering smoothing option dependant of the controller used and move it to the Controls menu ? I have a DualShock 3 controller that need 95% smoothing, while I also play with my G25 (when I have the motivation to connect it) with smoothing disabled.

Thanks, and keep it up Smile
nacim
S3 licensed
You should maybe start by not replying to 3 months old thread, and buy a license to try the already existing content.
nacim
S3 licensed
Nice start, but the alpha meshes are either not present or the material isn't configured properly (just like the car material which look way too plastic IMO).
nacim
S3 licensed
Nice, I'm looking forward to the update, that's some nice and useful features you just did! Smile
nacim
S3 licensed
I'm sure it is. Smile
I'd be happy with a new progress report on the tyres physics and a clear roadmap of the future of LFS. Smile
nacim
S3 licensed
IMO helmet skins are already useless to download. We would see custom suits only a fraction of a second, and only on single seated car races, just like helmet skins.

I'd prefer having 4096px car skin upload than 512px helmet and suit upload. Smile
nacim
S3 licensed
Must have been a good one, I'm late to the party Big grin

@Victor, maybe delete this thread now that the fun is over Wink
nacim
S3 licensed
This was suggested a lot of times before, please use the search function on the forum before posting.

Go read this thread, you'll have your answers: https://www.lfs.net/forum/thread/89404
nacim
S3 licensed
You don't have to be rude like that BeNoM, you don't want to play with him ? Fine, don't post here. Damn.
You should try MRc servers and FRANCE PRO CRASH if you're into that, theses are the best demo servers to enjoy LFS demo Smile
I don't know about a team however, ask on demo servers maybe Wink
nacim
S3 licensed
Performance (for GPU limited users) while still having a crisp UI (UI is rendered at native resolution).

And super-sampling filters are really good, you can render the game at 0.6x the screen resolution with nearly no quality loss on edges (textures are blurrier though).

I tried the one on this sample, really nice implementation : https://github.com/Microsoft/DirectX-Graphics-Samples (Mini Engine)
Last edited by nacim, .
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