The online racing simulator
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nacim
S3 licensed
It would actually be a nice idea to have an internal resolution option in LFS, to scale from 0.5x to 4x the resolution of the screen, with a supersampling shader pass to filter it. Smile
nacim
S3 licensed
With a setup like that and you're having a cracked LFS, what a waste.
I suggest you to delete this video or buy an S2 account before the mod see you, cause it's now reported.
nacim
S3 licensed
How does you know that he'll hide the game ? I know that the commercial use of LFS require to show the logo somewhere.
nacim
S3 licensed
I need LFSLazy for 0.04K, plz daniel, add support Big grin
nacim
S3 licensed
Quote from lfsrm :Once again, even those who are considered "serious racers" are on steam ( AC, RF2, automobilista... ), so it's a nonsense to tie steam to casual players.

True that. And also true that LFS needs at least an overhaul to the first time experience to make the new player as familiar with the game as possible.
For now, LFS just asks for controls, color and setup for the XFG (why there is this screen here, it's totally useless and makes people think that the paintjob and setup will be set once forever), asks to accept EULA and boom, you are left on the main screen, no idea on where to start.

IMO, LFS needs at least to ask if the player want to do the training, and if he clicks yes, launch the first lesson of the training mode., remove the car setup screen and guide him better on what is what.

For example, it took me several years to understand what the CT bar meant. Ya right

To get back on the subject, I think LFS should be sold in a platform like GOG or Steam, but not until S3 has more content, graphics engine gets an overhaul and first time user experience (FTUE for short) is corrected.
nacim
S3 licensed
Quote from MadCatX :Since you implemented some wheel-specific options in LFS, is there any chance you can look into supporting the LED lights on G27 & G29

Seems easy to implement and a nice feature to add to LFS (there should be an option to disable it and one to enable it on GTRs and single seated only though) Smile
nacim
S3 licensed
Quote from cargame.nl :Well.. I have no clue. I have the let's see what happens approach on this.

Same here, if you release a test patch without it and all my devices are still working fine, then I assume it could be deleted. Big grin
nacim
S3 licensed
Just read the thread, I totally agree with Dave, illegal S1/S2/S3 servers are destroying LFS's legal multiplayer.

A official server hosting and official server hosters would be a nice solution, or just add user login into the dedicated server app so that DEMO users can't create licensed servers. Wink
nacim
S3 licensed
Nice update Scawen ! Too bad I can't try LFS with VR Frown

From what I saw while people trying LFS in VR, it seems really "harsh", no tweening, no screenfade, etc. You should consider these in the future, they greatly improve the feel of a finished product and hurt less eyes in VR (for example a screen fade on when going from menu to the start of a race). Smile
nacim
S3 licensed
Really nice, I'm now waiting to see that for all other cars Big grin

Keep it up my friend Smile
nacim
S3 licensed
Use the solution said in first post then.
nacim
S3 licensed
Textures mods are allowed in multiplayer, because it doesn't modify the gameplay of the game, but people can't see your modified game textures.
nacim
S3 licensed
Or if you just need the settings, copy the cfg.txt in your old LFS folder. Wink
nacim
S3 licensed
First, XRT and DEMO dosen't match since 0.5Y, and then the record is bad quality, CTRL+F to hide UI, thoses black bar are ugly, and a better computer would help record at 1080p 60 FPS.
nacim
S3 licensed
I guess you're just a spammer even if you have almost as much experience as me on this forum.
Again an useless thread with the same answers given multiple times each year.
nacim
S3 licensed
Lol, I just did the test, and with my R9 280 and i5 3570K @ 4 Ghz, I had worse result than you. Steam is asking me to upgrade my GPU... Uh-hu

nacim
S3 licensed
Quote from Scawen :I think you can just search my recent posts, where I did state some plans.

That will be more efficient than me writing down everything again.

Done, thanks Big grin
nacim
S3 licensed
Oh, I forgot that LFS uses half spherical reflection to reflect world, so object that are too far away are not rendered, you're right, not a far clip problem. Smile

What are the things that will be developed on theses test patches now that you fixed the crash and smoothed MPRs ?

EDIT: Can you take a look on my request list that I sent by email a month ago BTW ? Thanks Smile
nacim
S3 licensed
Nice, replay are more smooth now, too bad multiplayer is still blocky.

BTW, since we have a test patch and it's a quick thing to do, can you increase the draw distance of the reflections ? At least add an option to do so please. Smile
nacim
S3 licensed
nacim
S3 licensed
Yes, it is portable, but S1/2/3 license needs to be reactivated on each computer.
You are not concerned since you are DEMO, but keep that in mind if you upgrade.
nacim
S3 licensed
Nice, high resolution default skin with baked ambient occlusion is an excellent idea ! Smile

Can you make them use a linear color space by the way, so that we have more realistic color for LFS without having to use pow() function in shaders (they are quite taxing on GPU) Wink

Keep it up my friend Thumbs up
nacim
S3 licensed
Seems accurate, I'm just hoping to see the same car destruction in LFS Big grin
nacim
S3 licensed
Works fine for me too, good job Victor, keep it up ! Smile
I hope tracks will be in higher resolutions (or maybe in 3D with WebGL ?) later Smile
nacim
S3 licensed
Quote from Scawen :EDIT4: Fixed in my version. There are a few quick things on my list that have come up so there should be a test patch out sooner than expected.

Interesting, what is the main focus of this test patch this time ? Graphics improvements ? I think Cascaded Shadow Mappping would be a real game changer for LFS, it will change the look of each tracks and cars. Smile
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