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MandulAA
S3 licensed
(0.7C2)

Based on my short testing, when using the "mouse / keyboard" control profile, it did fix the arrows adjusting brake bias.

While using the "wheel / joystick" profile, like I normally do with my wheel/pedals, the left/right arrow keys still adjust the brake bias. Not as urgent or disturbing as the previous bug was for the keyboard users, but still, this might not be an intended behavior either. (I don't have any keyboard arrows assigned to any other functions in the "wheel / joystick" mode)
Last edited by MandulAA, . Reason : typo
MandulAA
S3 licensed
43/MandulAA/Dániel Balla/Hungary/Race Green Autosports
MandulAA
S3 licensed


Onboard livestream:


Hi! Smile Just for the record, the Swirl will be featured in the RTFR-CCCC event tonight! Come see it (well, many) racing at https://www.lfs.net/forum/post/1996863#post1996863 , no signup required, though join early, the server might get full fast!

(gratulálok a modhoz, nagyon részletes lett, szép munka Smile az autó, amivel anno a jogsit szereztem - fekete színű volt Smile )
Last edited by MandulAA, . Reason : added stream
MandulAA
S3 licensed
*short design idea*

I wonder if the background (opaque black rounded rectangle) behind the events could be extended below the logos themselves? Something like the mashup I created and attached.

For the logos which do not fill the 16:9 frame with content (therefore can play with transparent parts around them), they look less "floating around" with the background behind them, therefore better, more attached to the event infos in my opinion. The middle poster-like logo of the RX champ looks worse but acceptable, though I would like to see events using their custom sized logos, and not going for filling the 16:9 frame with content at all costs. The third event on my mashup uses the sole RX logo, with a consistent width (like the fox friday logo).
MandulAA
S3 licensed
Tried B10, works great! Tried to click through everything to test, didn't find any bugs. I like how it fills in the username when clicking on "Sign up" for an event that uses the lfs.net signup system. Nice touch! Smile
As someone who is dealing with events regularly (also organizing, partly), I really like seeing the events in-game. It does give the in-game part a little bit of more dynamic content, hopefully giving more exposure to events.

I noticed the max. 24 char limit for league names, if above that, they are omitted. At first glance, I did miss the league name from the CESAV event (also SuperStock and RTFR), but they have a very long name. Of course overflowing has to be handled somehow, so I'm not sure what's the best way to get around this.

(should we continue giving feedback here, or in the B10 test patch thread? Smile )
MandulAA
S3 licensed
Just to add my two cents as an overview:
- YouTube:
When a stream gets scheduled on YT, it gets an assigned URL (for example https://www.youtube.com/watch?v=1dDQ0lIsXY0) for the stream, which can be used to watch the stream live, but also it will be the same for video-on-demand watching after the livestream ends. Important though, there is a special URL on YT, which always points to the currently scheduled, or currently live livestream (otherwise to the channel page). It looks like this: https://www.youtube.com/simbroadcasts/live . If someone opens this link during a livestream, if I recall correctly, that redirects to the assigned video URL.
- Twitch:
Stream always goes live on the channel page, there is no stream scheduling (as far as I know), so viewers can always only watch the livestream on the channel page: https://www.twitch.tv/simbroadcasts .
After stream ends, like Michal says, the VOD gets stored (like https://www.twitch.tv/videos/1440374598 ), but I believe this is an option that the channel owner can control (whether to store streams for VOD watching, or store no archive footage).

EDIT: also important note: the VODs on Twitch are not accessible forever - for the SBTV Twitch channel, currently only the two most recent past broadcasts are watchable (3 and 12 days ago), older videos are not. So linking to a Twitch VOD might become a dead link quite soon.
Last edited by MandulAA, . Reason : added Twitch VODs note
MandulAA
S3 licensed
Could you please clarify the start time? Thread opening post has 18:00 UTC, while in the LFS calendar the event is set for 17:00 UTC.

EDIT: weekly calendar just went public, with 18:00 UTC as the start time, like in the first post here in the thread.
MandulAA
S3 licensed
Quote from three_jump :... *snip* ...
I think it would be helpfull if the sign-up process for leagues where to be managed over the lfs sites a bit more.
Currently a league has a sub-forum where all this is done per hand.
If the league section were to be expanded to handle sign-ups ...
... *snip* ...

As far as I know, LFS Leagues section already has this function of accepting and managing signups. For each season, organizers can independently opt in to use this function, or set the signups as "Off-site signup" which can be a link to an other website/form/forum section etc.
MandulAA
S3 licensed
#43
Last edited by MandulAA, . Reason : ovni attack as well: used t16 wrc mod ID in file name, while it should be the t16's mod ID
MandulAA
S3 licensed
Welcome to the licensed club! Smile
While most races and servers are using S2 or S3 content consistently, sometimes there are races which happen on S1 tracks with S1 cars: that's the case for tonight's FM GTi Thursday race as well. (BL2R / XFG, XRG; One-shot quali starts at 19:30 UTC / 20:30 CET, then two 16-laps races, all broadcasted live by Sim Broadcasts on Twitch: https://www.twitch.tv/simbroadcasts)
A popular combo, we expect the server to be full with ~40 racers tonight Smile I noticed you mentioned race and cruise as well, but if you feel like racing tonight, feel free to join!
MandulAA
S3 licensed
Contact the devs using the form below. Make sure to include all the info (that could prove you are its owner) you know about the other account (email registered to, maybe registration date, proof of purchase of your S2 license, etc). I'm sure they will help you.

https://www.lfs.net/mailus
MandulAA
S3 licensed
43/MandulAA/Dániel Balla/Hungary/Race Green Autosports
MandulAA
S3 licensed
Quote from Eclipsed :For those willing to give this car some run,tuesday you will have your chance!

Just for the record, you can rewatch the race with the car from my point of view:

MandulAA
S3 licensed
Quote from kuf geo :EDIT: Scratch all that, for some reason the option appears when you are connected to a session. I tried changing it from the options panel of the main menu, and for some reason it is absent there.
Thank you very much!

Yes, the part of joining the track with XRG was important, forgot to highlight it. Smile Actually, I think that option was always visible there, up until the 0.7A update - it went missing now, only available when joined on track. Not sure about the reason why.
MandulAA
S3 licensed
Welcome!
The option you probably are searching for is Auto clutch. Join the track with XRG for example, go to Options - Driver and at the bottom, set Auto clutch to No.
MandulAA
S3 licensed
Quote from detail :If I want InSim to control a multiplayer game, without running an LFS instance myself, how should I enable this and how do I know what IP should my app connect to?

When you rent or create a free server, you can always see the IP which you should connect InSim to, on the https://www.lfs.net/hosting/admin page. You will have to whitelist the IP from which the InSim app will try to connect, though (in server settings on the same page).
MandulAA
S3 licensed
Quote from TFalke55 :...
EDIT: maybe we two are the only ones who care, seeing it's been us two in that other thread too Big grin

Definitely not, basically most of the racing scene wishes for these kind of improvements. Big grin The times outside the Top 40 could be greyed out but still visible, or maybe even incorporate is-the-player-still-on-server check and also style those laptime rows of offline players somehow else (I might be getting away with the suggestions now Looking : maybe it could be live/dynamically reallocating those 40 spots so that if lets say 12th laptime driver is not present on server, it automatically shows 41th time as normal laptime, since they will be able to race because of an extra free spot).
A qualifying mode for one-shot qualifying would also help tremendously, especially in events doing that type of a quali - mainly to decrease confusion and eliminate the mess that comes with guarding and managing track joins/spectates, making sure everyone is only doing one hotlap, and making sure only those are allowed to join track, who actually fit into the Top40 when the session restarts and race starts.
We could use some other racing-related features as well, couldn't we? Smile
Last edited by MandulAA, . Reason : added some more ideas
MandulAA
S3 licensed
Quote from Snoop.DriftEra :Master server is down. DDOS again?

Nothing major, except a short surge happened tonight, the master server was probably still fine. You can always check here: https://www.lfs.net/online/activity
MandulAA
S3 licensed
Quote from mrwallace888 :I can't use ANY modded vehicles though, without it going "Could not find file". All I do is pick the vehicle in the garage, then add the AI to the roster and press "GO" after picking a track. The error comes up, and nothing else. I even restarted, just in case.

The error you see is saying that the AI path (.knw) for the given track/mod combo is not existing yet, therefore the AI has no idea where and how to drive. Those paths have to be generated for the AIs to be able to drive on the tracks with mods. 0.7A doesn't have this feature, while, as others are saying, test patch 0.7A2 and higher have it. Try installing the latest test patch (0.7A9), and notice the AI path generating messages upon adding the AIs with mod cars to the grid. If that completes, you will be able to start the race with them.
MandulAA
S3 licensed
Skin template generation works fine for all types here, a handy tool for skinning! Thumbs up

I know the thread isn't for suggestions, but since the optimization was a topic, I'd like to propose a one-click on-demand solution for deleting obsolete mod folders inside /mods. It could be a simple maintenance-like button for cleanup in a place like Options/Misc or whereever it fits. For obsolete mod folders I mean those, which have multiple versions downloaded (like ~004, ~005, ~006, ~008 with 008 being the newest and current, others obsolete). To be honest, I'm not someone who regularly visits servers like Just a Ride with lots of mods, but even I had 1,5 GB of accumulated cached mods in the folder, and I recently found myself selecting the older versions and deleting them manually to make up for some space (roughly half of them were obsolete versions). Tilt
MandulAA
S3 licensed
Quote from VladM :...
I think this will help differentiate between actual good mods that have been review bombed and mods that are bloated in rating.

This would make ratings a little bit more transparent without exposing individuals with usernames for sure. Over at Discord we also had the idea of letting only those rate, who downloaded the mod (or to make it more strict, if there is reliable data, make them try it out by creating a limit of travelled distance, maybe some Km's, before allowing them to rate the mod).
MandulAA
S3 licensed
Quote :Downloaded mod is now unzipped from memory (not intermediate file)

Just wanted to add, there is a significant speed increase due to this compared to the intermediate file method on 0.7A, and it's welcome! Smile My LFS 7A copy is on a fast NVMe M.2 SSD, but still takes like half / a second to get the mod ready - using memory is much faster of course, that's no surprise.
MandulAA
S3 licensed
Quote from Scawen :By the way, I have a vague memory of someone reporting this bug a few days ago, but I can't find it. Maybe it was this car or another one... please tell me if anyone knows of another mod with a similar bug! Uhmm

Yes, it was me, in the A5 test patch thread with mod DORITO-GTO Smile https://www.lfs.net/forum/post/1985034#post1985034
MandulAA
S3 licensed


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➡️ Join now using this invite link: https://discord.com/invite/wZrUTJN , or by finding the server in Discord's Server Discovery feature.
MandulAA
S3 licensed
Really not sure if it's a bug of the mod or LFS itself, therefore I post it on the mod page and here as well:

There is a weird skin mirroring/wrapping anomaly when I select the blue/white pre-made skin for the DORITO-GTO (second colour preset):

Right when I join the server and choose the car in Garage/Mods, I start turning the car on the Garage screen, the left side of the car has the Dorito logo mirrored. However, once I join the track and check it out on-track, it's correct. If I check it in garage again after that, it's correct there as well. It remains good, until I rejoin server and check it in Garage again.
Demo video: https://streamable.com/6srm1r
Mod page: https://www.lfs.net/files/vehmods/80D0BD

I'm on 7A5, happens with 7A as well.
Last edited by MandulAA, . Reason : added /wrapping
FGED GREDG RDFGDR GSFDG