I recreated the red pixels on my GTX 1060 3GB, using a window resolution of 1888x1061 (couldn't set the 1120 height, didn't let me drag it further, but the red pixels were still visible), 4x AA, 8x AF. I saw some strange flicker on the railings on the right as well, while the camera was stable and I didn't move it. I don't know if it's related or helps in any way. Highlighted both on my attached screenshot.
Wow, that looks natural! I tend to criticize these bloom effects in other games, as it's overdone most of the times and I always turn them off completely. But that's not the case this time - it looks great, I really like it!
I think the best way around this is the Test Patch. Players download and use the test patch for their own responsibility, agreeing to the fact that not everything would be accessible in it. We could get a new test patch, with all the WIP graphics, strictly for testing purposes only, FE and SO could be "locked"/greyed out temporarily, until they are ready for testing. Multiplayer/hotlap modes/replays etc. would be locked in the test patch, and only single player testing would be possible. This way, with a fully incompatible patch, no touch would be needed for the master server, stats, etc. (at the full public release, I guess a great stats reset would be necessary anyways, but that's a later story ).
I think this would be a great way to get around the legal perspective.
Awesome! Years back, I was (who wasn't) wondering about night racing, how great would that be and stuff... and now it's coming closer and closer. Great progress!
I can't think of how hard it is to make night lighting and shadows look real. I'm thinking of, for example, how would shadows cast behind a single car from multiple light sources (like on the first KY screenshot) - you know, that strange effect when something has that "layered" kind of shadow when in front of a LED strip (better demonstration of what I mean: https://i.redd.it/3ypgb3l21a021.jpg). Will this be a thing? I have no idea if that's a long time to code/create - maybe you plan having these group of lights count as a single light source in the lighting engine, and maybe that would be the right choice right now to speed up the public (or test) release, dunno. Sorry for my long(er) contemplation
Keep it up!
The account you posted with doesn't have any S1/2/3 License attached to it. Is it the account you bought S2 with? If not, you should log in using your S2 account and see if it works. If it is, you should prepare your proof of purchase and contact LFS devs so they can help you: https://www.lfs.net/mailus
This page is always there for you: https://www.lfs.net/shop/licenseselect
after buying a legit license, use the same download link I gave you in my previous post.
Great league idea! It fills the Wednesday gap in LFS events very well, and I think no oval championship is active at the moment (correct me if I'm wrong), so it's unique. I hope more players join, I'll see if I can participate someday.
If you want to attend some organized racing events, check the Racing Calendar: https://www.lfs.net/leagues/calendar
There are a couple of great events with high attendance throughout the week, but make sure you read the rules of the event you'd interested in
I use Chrome and I don't have Flash installed separately. Chrome, by default, blocks the execution of flash codes, but it can be allowed in the upper-left corner, clicking the lock icon.
Thanks for the detailed report full of technical description. While I don't fully understand all of it, it's always interesting to read it through. Also, it gives a slight insight of what you guys are doing behind-the-scenes and working hard on: something not everyone has a clear image of. Good luck with the development, keep it up!
Unfortunately, I missed the last race as well, due to being away from home for a longer period. However, I enjoyed the series, we had some great combos. Congrats Unite!!
Your first thing to do in order to get better is to calm down. You can't improve your lap times if you are too stressed or upset. Practice makes perfect. If that helps, check the Hotlap Analyzer on LFSWorld to see what others do differently (for example, the gear others use in THAT specific turn, or if they lift throttle or not). Also, curious, what setup are you using?