Supposedly, duplicate hotlaps are caused by multiple presses of the Upload hotlap button, in a short time (before upload completes). I guess it doesn't check for / disable upload button until success response?
Couldn't verify myself, my hotlap probably gets uploaded too fast to be able to reproduce.
Hi, just wanted to say thanks for cosntantly updating and developing the app, great job!
One minor thing I was thinking about: could we have an RPM-widget that has both the colored bar (as in Modern) and the actual value (as in Classic) displayed as well?
According to the stream VOD at 1:14:43, the next one is on the 1st of November. License requirement depends on the track being chosen for the next round - the TBO cars are part of the S1 license. The next track is SO2R, and since South City is also S1 content, you need an S1 license to participate in the next round.
Hi!
If this tournament is an online event and demo content is good enough for you, you probably don't need a license for it.
If you are not sure, ask the developers (but please, include as much detail as possible): https://www.lfs.net/mailus
Info about LFS for commercial use (a simple online tournament with/without prizes in LFS does not fall into this category in my opinion, just pasting it here as semi-related): https://www.lfs.net/commercialuse
Just for the record, there is an extensive amount of WIP screenshots (and also videos) of the extended, future version of South City (and the surrounding areas) for us to look at:
You can either:
- get a skin in .jpg format from others (will be named like "XRG_niceskin.jpg"), you copy it to LFS/data/skins, and you can select that skin in Garage (New colours - Choose your skin file)
- create one yourself, and copy to the same folder mentioned.
You can find a great Skin tutorial on the LFSManual: https://en.lfsmanual.net/wiki/Skin_Tutorial, which should answer most of your questions (about details on skin creation; whether others will see your skin etc.). Should you have any questions not answered there, feel free to ask here
Note: Refreshing the online hosts page does crash the app, since the mods system was released. Currently, all other features seem to work fine (friend-online notifications, charts, stats, hotlaps, etc.).
(now people will think I'm all over minimap arrows, haha )
Another thing I noticed are "smudges" on the right all of the arrows (when pointing straight up, its on the right of each arrow). They do travel with the arrows, so I suspect they are part of the arrow shape somehow. In the attached image, the yellow ones are more visible, mainly between T1 and T2 on the map - zooming to 200-300% shows them clearly.
/pitins and /liveset commands work fine and are really useful! Will update LFSManual once released, to note the new options and give examples.
Minor thing: I just noticed the arrows on the minimap are elongated, compared to 7D. I guess this was introduced with the new arrow coloring (by nickname), somewhere before 7D8, but not sure it was intended. For me personally, I'm so used to the old arrows and would prefer having the old shapes back I mean it is a really small thing, but on crowded minimaps (during races or busy cruise) it is just wasted space and lowers readability. Attached 7D (usual arrows) and 7D8-14 screenshots with the elongated arrows.
I agree, a more sophisticated system would be better (to have global script commands to adjust for example ARB specifically), but this might be a workaround for the car difference issue you have:
There are script files named {car}.lfs which are automatically run when you join the track with the selected car. You could edit these files to add your code, and these will only run when you use the specific car. That way you could use the correct amount of up/down commands to match the available lines for each car. Sure you would have to edit one for all the cars, which is much more work, but still, a workaround for now.
(script chaining is still possible using the "run" command)