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MAGGOT
S2 licensed
Quote from Sueycide_FD :If they head into the route of using bodywork that resembles production models, then i'd like to see what lexus will do.

Ugh, why? They make the ugliest cars on the road!

I looked at the 'vette DP a little more, and I don't hate it as much... and I do really like that profile view.
MAGGOT
S2 licensed
For those of you saying that Black Box should go bankrupt and that Underground was the best NFS; NFSU and NFSU2 were both made by black box. As was Carbon, Most Wanted, Undercover, ProStreet and NFS: World.

Of course, I thought all of them were crap (except World and Undercover, which I never played).
MAGGOT
S2 licensed
Quote from deggis :The fact that that "Corvette" is only a bodywork... might lead to interesting combinations. The chassis will still be Riley/Dallara/whatever and could end up having non-GM engine (or will the bodywork be bundled with the engine choice?)

"Purchase 2 engines and we'll throw in some Fiber Glass, free of charge!"
MAGGOT
S2 licensed
Looks like someone pinched the roof on the GT car... Ugly as a pig in sh*t

[EDIT] Actually, I take that back. Kinda. The side profile is nice. The rest is still terrible, though.
MAGGOT
S2 licensed
More licenses announced:

Deal with Caterham
MAGGOT
S2 licensed
Quote from hrtburnout :Even German cars are cheap in the UK. It's probably due to taxation.

I always thought Britain was relentless with their taxation...
MAGGOT
S2 licensed
I think 94 or 96 is the highest rating we can get here, 81 for the lowest IIRC.

The cheapest stuff here is about $1.3/L right now, I think. It fluctuates so much, though, it's hard to keep tabs on it. Last summer it was about $1/L in May, and by August it was up to about $1.60/L
MAGGOT
S2 licensed
Quote from codehound :Historic road course or modern track?

Current layout

Quote from DieKolkrabe :A Belgian forest track?

I wonder what that could be...

Either way, pCARS is shaping up to be awesomer than it already is.

I was hoping for Zolder, to be honest
MAGGOT
S2 licensed
Quote from Rappa Z :edit: I'm new to eBay, so could someone please explain if I need to 'purchase' an item online even though I'm driving over to the person's house and paying in cash?

That I believe you have to work out with the seller themselves and they will manually remove the listing from eB. IIRC. Been a while since I've done anything with it, tbh.
MAGGOT
S2 licensed
Did it get banned in the US too, or just in your state? I was sure it was available down there somewhere...


I know it's been banned in Ontario, but we're also the only area in all of North America that banned Crystal Head vodka, so that doesn't mean much.
MAGGOT
S2 licensed
Quote from flymike91 :Unless both characters are like claude and never talk.

Judging by the narration in the trailer I doubt that's the case this time.
MAGGOT
S2 licensed
The graphics look pretty bad imo... but I've never thought the ISI games were very pretty, anyways. I don't know why they'd put that crash in the end of the video; it highlights how poor their crash system is and the fact that they're probably still using a crash box instead of proper interaction between vehicles and other vehicles/objects.

Overall; not impressed, at all. Which is a shame, because that era depicted in the video produced some of my most favorite race cars.
MAGGOT
S2 licensed
Quote from PMD9409 :Always called it hat hair myself.

"Groin Hair" haha
MAGGOT
S2 licensed
Quote from JJ72 :why start at solidworks if you are going for a presentation model?

Because it's the only modelling software I can remember how to use now
I've been using it for about 7 years now, become quite proficient in it, too. I never really did much with 3DS and the only other modelling I ever got used to was Zmodeller, years and years ago. I know the modelling would be easier in another (read, non-Solid CAD) program but it's what I know and I don't have the time to learn a whole new modelling software unfortunately. Hell, I don't really even have time for this project as it is! :P

Quote from hp999 :I have no idea how to do it in SolidWorks, but in 3ds Max, there's something called "Unwrap UVW" modifier in the modifications list. There are plenty of tutorials on how to do that on YouTube.

Solidworks has no UV mapping at all, which is why I'm looking for another program to do it in. I guess that's the downside to a CAD package.

Quote :Now that I think about it, you could export it from Solidworks to 3ds Max in some format that both of the programs can read, do the mapping there and then render it in Keyshot.

That's the plan right now, I think. There's a variety of formats I can use to cross between the programs; one source recommended STL for this kind of transfer as you can directly influence the fidelity of the mesh whereas with some other formats you can't (like IGES, for instance, I don't think you can increase the mesh resolution on when importing into 3DS IIRC).

Thanks for the input guys. I'll have a look through those tutorials. It'll be months before I ever hope to get to the UV stage, but I'll get there... one day...
MAGGOT
S2 licensed
Quote from Fuse5 :lets carry on then shall we

i hope she doesnt mind


or never finds out :F

Ah she's cute, looks like a lot of fun to be around
MAGGOT
S2 licensed
Quote from Puhba :Sure il post my GF

Vehicular translation of:

MAGGOT
S2 licensed
Quote from Michael Denham :Absolutely! I started off sim racing in GPL, so this car is perfect for me! Would love to race it regularly.

Geez, talk about a trial by fire! haha
MAGGOT
S2 licensed
Quote from HarryGillman :it wont save my control setups...
i have all the patches adons and rsrbr 2011
i change them in game and when i exit they reset...
i am using the 'mulligatawny' profile that the mod makes.

HALP PLEEZ

I don't use RSRBR so I can't be sure, but it sounds like the controls get overwritten by the control centre on exit and/or startup of RBR itself. Maybe you should inquire on the Rallyesim forums? I can say that I definitely don't have this issue on my (mostly) vanilla RBR.
MAGGOT
S2 licensed
Start with the two official patches, then get your wheel setup and working nicely in the game. Go through the whole rally school and try to master all of the lessons first. Then hit the stages.

I personally only run with new cars installed, and the odd texture pack. Tried RSRBR and didn't like it simply because of the interface, it just wasn't worth it to me; and all the user-made stages I've seen in the past looked pretty piss-poor anyways, but I've been out of it for a while.

WARNING: Do the rally school lessons BEFORE installing mods. ESPECIALLY any new car overtop of the default car (2001 Subaru I believe?) as this will either cause the lessons to crash or the car will be undriveable due to mis-matched physics files. New cars should be fine in normal stages/rally season/challenges, just not in the lessons.
To modelling/modding experts: UV Mapping models?
MAGGOT
S2 licensed
What's the best way to do a UV map on a prototype car?

I'm looking to do up a new portfolio piece of a fictional prototype car and I'll have to UV map the bodywork to give it a nice paint scheme. I'm going to model it in Solidworks and render it in Keyshot, but neither program has a comprehensive UV mapping solution.

What's the best way to go about doing this? What's the best program(s) to use for UV mapping? Any time-saving tips? Any offers to do the mapping for me? ( )

I'm still a great ways off from getting to that stage (haven't even really begun the design phase yet, let alone the modelling phase) but I don't want to get stuck part way through the process.

Thanks!
MAGGOT
S2 licensed
Quote from ATHome :German girls.

The naughty ones are ugly, the pretty ones are psychopathic and prude and the okayish are just boring in every way. Choose wisely

Hate to break it to you, but that's not just german girls.
MAGGOT
S2 licensed
Quote from GabbO :All NFS games had a great level of detail, that is not why they have failed (at least from out point of view). Still no INFORMATIVE posts about how the physics/ handling/feel of the game is..

I haven't seen much detail in any NFS game... except maybe the two Shift series, but I've never looked at them, really. As far as physics go, they're still not on par with proper sims like LFS, iR, nK, et al. They are improving, though, and maybe they'll get to a proper sim-like point eventually.

Quote from Crashgate3 :That caterham looks gorgeous. I'm guessing though that's a high-poly sculpted model (looking at the detail on things like the exhausts) from which they'll bake the normal map for the low-poly model.

That's what they call "LODX," and they will be using them for single-car things like animated menu views (which currently are just videos, not real-time renders) and for cutaway/ghosted views for the setup screens, etc. I believe they are also planning to show them during 'Pause' in game for better screenshots, too. Actual gameplay uses a "LODA" or "LODB" mesh IIRC, which is still very highly detailed in my opinion.
MAGGOT
S2 licensed
Yea.. Don't think I'll get time until next week, at least, sadly. Haven't watched the WRC @ Spain yet, either.
MAGGOT
S2 licensed
Quote from beefyman666 :BRE Datsun 510 is finished and on my storefront for 1000 credits.
Shame the car is rubbish to drive.

I love that car

I wish the 360 would support the G25. Then I'd buy it, and FM4.
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