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M3THANOL
S3 licensed
this is incredible, well done! I suck at drifting and I feel semi-decent in this car, its effortless
M3THANOL
S3 licensed
Post pics of your progress bud!
M3THANOL
S3 licensed
Nice mod, but please sort out your front suspension, the scrub is off and makes for a weird steering feel
M3THANOL
S3 licensed
this thing is a blast to drive bud, nice one!
M3THANOL
S3 licensed
Quote from tangovalens :Good feelings with this one. Definitely a must in our garage!

Thank you very much man, glad you enjoy it Smile
M3THANOL
S3 licensed
This is gorgeous!! Good job sir!
PLOVER P2200
M3THANOL
S3 licensed
Vehicle mod: PLOVER P2200
Details page: https://www.lfs.net/files/vehmods/9D271F

SHORT DESCRIPTION:
Quote :1960's British classic setup for circuit racing

DESCRIPTION:
Quote :Not your average race car from the era but it certainly is worthy of a go!

2.2L 4 Cylinder Engine
5 Speed Manual
Racing Slicks
NO Aero
Fiberglass doors, bonnet, boot, & dash
Carbon Fiber door cards
Plexiglass windows

Not much of the old girl left physically but she still looks the part and goes like the clappers!!

Should prove fun

COVER SCREENSHOT:
CH3OH OFFROAD
M3THANOL
S3 licensed
As part of my ongoing desire to learn more and more about the software that I use for my day job, I decided to make something designed for off-roading and big jumps. This mod is inspired by sand rails, sand masters & dune buggies.

This is the CH3OH OFFROAD......or Methanol Offroad....because I like my name Rofl

Right now its running a small block V8, but might go through some different engines depending on how I feel.

Its a lot of fun taking this thing off of various jumps and should prove to be a hit with anyone wanting to blow off some steam and just thrash on something built for abuse!
M3THANOL
S3 licensed
Quote from Evolution_R :Hey and thanks!
You gonna upload it in the setups tab? I can make it default. Thumbs up

Edit - I've updated the mod with Nyrak's default setup and aerodynamics (added front wing, undertray and rear wing objects).
It should be better now.

Cool, will try it and see! My setup was added to the "setups" tab as well
M3THANOL
S3 licensed
Hey man!! Just did some hot laps with the GTR version. For starters, great job looks wise, it is a very neat mod!! The default setups aren't great though, it wants to swap ends all the time. I have done a basic Westhill Int Hot Lap setup that I will upload for you and you can try/ use it if you want to.
Keep up the good work Smile
M3THANOL
S3 licensed
Hi

A few of us ended up having a bit of a debate online yesterday regarding how the license info is displayed on a vehicle mod page. This doesn't seem to correspond with the mod submitting process where you give the license info for the 3D base model that is used for the vehicle mod.

The green arrow points to the portion that makes sense and lines up with the submitted info but the red arrow points to duplication of the license info with the "Derivatives are allowed" No/Yes" below it.

This contradicts itself in the sense that if the license type "lets others distribute, remix, adapt, and build upon your work" it can be assumed that by the placement of the "Derivatives are allowed" No/Yes" below it no longer applies. This is what it looks like at face value to someone who doesn't know the submitting process.

I think the license info that the red arrow points to should be removed in order to eliminate this potential issue because the question of actual licensing only applies to the base 3D model. The "Derivatives are allowed" No/Yes" is merely a permission or lack thereof granted by the vehicle mod creator to use his/her LFS mod as a base for their own LFS mod (essentially a tweak mod of a user created mod).
M3THANOL
S3 licensed
Looking more and more aggressive Na-na
FXO Time Attack Monster
M3THANOL
S3 licensed
Time attack is a cool category of racing that is focused on wildly modified ex-road cars that have been built up to nail the fastest lap times. Its not a racing series in the sense that you are not racing against other cars in a race over a number of laps. The point is to nail the perfect hot lap and the winner is the one with the fastest hot lap overall in each class.

PopnLochNessMonster created a beast in the form of the "RB4 Time Attack Spec" which is an AWD car. This got me thinking about making a time attack car based on the FXO which is a FWD car. FWD racecars are always a challenge when the horsepower starts to go over around 350hp......so I decided to make one that's got 700+hp Rofl.

This is based on my first mod which is a FXO drag car but with crazy aero and with a bit less horsepower and the suspension reworked for circuit racing.

Specs:

Engine - Turbocharged 2.1L 4 Cylinder Inline
Power - 700+hp
Torque - 450+ft/lb
Weight - 823kg
Transmission - 5 speed sequential
PowerToWeight - 900+hp/ton

It is not possible to get it as fast as a RWD or AWD car but thats not the point, I want it to be the fastest FWD on LFS (based on realistic figures).
M3THANOL
S3 licensed
Handling is much better buddy, well done!
M3THANOL
S3 licensed
Quote from NENE87 :You can set the car with negative rear toe angle like -0.2 or -0.3 don't touch front toe.reduce front tyres pressure.I have tested the car and i love R3 tyres, maybe the car is too grippy?Could you make editablethe skin? That's a good job!

Thanks man, I have played around with many setups on this car, I will upload my latest setup that I did my best lap time with. This is a Hillclimb car so it needs to be as grippy, I have tried to make sure that the aero and stuff is as realistic as I can, I don't want a car that has infinite grip because thats just fake but I think the current grip levels are accurate for a car built and setup like this in real life.

With regards to the skins, I hope to one day get it to that point but the 3D model that I used is quite an old model and the way it was made is quite different to most 3D models these days, the body is built out of lots of strips that are placed next to each other to form the body shape, so the triangles on the left and right are not identical. It was also one of my early mods and I have learnt quite a bit since then Schwitz
M3THANOL
S3 licensed
Pleasure buddy, just drove it, MUCH better!!!
M3THANOL
S3 licensed
Always keep in mind what you are building and which wheels are the driven wheels, if its a FWD or AWD car, the front wheels are driven and as such your scrub needs to be right or you will have a car that wants to rip the wheel out of your hands more often because the front wheels have to handle putting the power down, braking and steering.

On a RWD car the front wheels only have to handle steering and braking so there is one less force to worry about. However, if you have too much offset you will then find the wheel ripping out of your hands when you hit a curb or if your fronts lock up under braking and then regain traction. This comes back to the "lever" action between the tyre and the ball joint.

Okay I have typed an essay but I am sure it will make sense
M3THANOL
S3 licensed
Glad to see that its has started some conversation Smile

bayanofmansorofisky - Hahaha you have summed it up well, its not the offset that is the whole issue but the combination of factors that you mentioned. The actual figure that you must watch is "scrub". Positive scrub makes the wheel rip violently in ones hands when you are accelerating and turning and there is a rapid jump between traction and loss of traction (FWD and AWD).

Evolution_R - Just keep in mind that offset and scrub are not the same thing. Offset is the space between the centerline of the wheel and the centerline of the balljoint/ pivot point of the hub. Offset has an impat on scrub but things like upper and lower control arm length and location of the thrust bearing (top shock mount) also affect this.

As I was told when I made my first mod, look at the standard LFS cars for guidance on how to build your suspension, once you have a grip on that you can then build your own and tweak it as you desire.

My Stupidvan mod is based on the LFS F08 suspension but I have then worked on the lower and upper control arms to get the track width I want and to get the handling the way I want. The longer your lower and upper control arms are the more progressive the suspension will be and will allow for greater travel and the inverse for shorter arms which will be more snappy with far less travel.
M3THANOL
S3 licensed
Awesome, glad it made sense Smile
M3THANOL
S3 licensed
Sorry should have elaborated.
You need to reduce the offset a lot to stop the violent torque steer/ snap that the steering does when turning and accelerating. This is a real issue on many LFS mods that are either front wheel drive or four wheel drive. You can then correct for the reduced track width by increasing the Lower Arm Length and Upper Arm Length to bring it back to what you want.

Just using offset to widen the track width is only okay on the rear wheels which don't steer but when you do that on the front wheels you drastically increase the distance between the centerline of the tyre/ wheel and the ball joint/ pivot point for the wheel to steer around. You would have the same issue in real life if you had wide spacers on your wheels. It all comes down to scrub radius and if you have positive scrub radius it causes these issues that I am referring to. This is also made worse by the large diameter wheels and tyres

Read this if you would like to get a better grasp of what I mean.
https://www.linkedin.com/pulse/effect-wheel-offset-change-scrub-radius-bernadus-yuniar-arswendo/
M3THANOL
S3 licensed
Hey dude, cool mod but your front wheel offset needs to be fixed, its violent on the wheel
M3THANOL
S3 licensed
Quote from martin18 :Great engine modeling!headers looks amazing

Thanks man, AutoDesk Inventor FTW!!!! LFS mods have forced me to learn some new aspects of the program that I now incorporate into my day job.....who says its all just for play Omg omg omg
M3THANOL
S3 licensed
Some more test shots, I have upped the wheel size, I think it looks better and is closer to the real Supervan 2.
M3THANOL
S3 licensed
The next step in the evolution of the Stupidvan is Stupidvan 2.

This is based on Stupidvan 1 but has a chopped roof, lower ride height, a front splitter, rear wing and a bit of undertray aero......and a much wilder powerplant. I did some digging and discovered that Cosworth made a turbo version of its famous DFV, its called the DFX. It was used in Indycar for a number of years ranging from the late 70's to the late 80's and it dominated that era! So I thought why not try stick something crazy in the back of the van Smile

Initial testing is proving to be a lot of fun, lots of lag and then all hell breaks loose so you will have to plan your turns so that the big boost doesn't spit out the turn backwards or sideways with cooked tyres.
M3THANOL
S3 licensed
Dude!!! I love this car, with a few setup tweaks it turns into such a well balanced machine. Good job, really good job Smile
My only gripe is the exhaust, it looks a bit out of scale compared to the rest of the car, other than that I LOVE IT!
FGED GREDG RDFGDR GSFDG