Cool, interesting to see how similar the powerband's are between the engine in this car and the one in my Stupidvan 2 mod, which has the DFX. I see the Honda/Toyota engine makes more power overall but seems to make max power and torque in almost the exact same spot in the rpm range, give or take a few hundred rpm.
But seriously, this trifecta that you have made public all look so stunning, great job man. My only gripe (haven't driven then in anger yet) is that the rear wing end plates look disproportionally thick.
Did you do the engine from scratch, I assume its based on the Cosworth DFX
Why not just keep it simple, if the creator of a racing series/ server has identified a mod that they want to use for an event or entire series they should be able to contact the mod creator with a request to use the mod for a set period of time, 1 event/ 1 month/ 3 months/ 6 months/ 1 year. It can work with a simple tick box and all the mod creator has to do is approve or deny the request. If this is approved, the mod creator will then be locked out of deleting the mod/ making it private or updating the mod until that agreed time period has expired. Thereafter the mod creator could do what they like: delete/ update/ make private e.t.c. This way you have "buy in" from both the mod creator and the event creator.
Just came across an issue with LFS Editor, I tried to change the graphics card from the integrated on-board card to my GeForce GTX 1650 and now I can't launch editor, it keeps saying saying "Error, no outputs found"
How can I fix this?
Thanks
Would be nice to hear from Scawen just to get an idea of what the current AI can actually do.
off-topic: The escort turned out to be ripped from a game so it had to go.....but its heart and bones live on in my Plover P2200 mod, not sure if you've tried it?
I speak under correction but I remember racing on a server, I think it was AA Multiclass, about a year ago and the host/ admin had an AI included in the racing. The AI got better each race as it learnt the lines, not sure how that was done or if that is what the normal LFS AI's can do?
I think that there are a number of great mods that just get missed now with the vast majority of mods. If the classes were more specific then the user can really search what they want without remembering the mod name (we have some weird ones.....me included)
Last edited by Scawen, .
Reason : no need to quote entire post
Yes the wheels are supposed to be inside the arches and given the design of the Opel Manta, you have to have big bubble style arches to accommodate the increase front and rear track width.
The 80's was an era of great racing, whether it be F1, Group B rally or circuit racing in general.
Audi changed the game with the quattro system and after great success in rallying they decided to tackle circuit racing as well.
Audi entered the american Trans Am series with their Audi 200 and DOMINATED!
Big thanks to iiiil for allowing me to use his stunning ADDA 5200 2.2T mod (https://www.lfs.net/files/vehmods/219BF3) as the base for my mod.
Below are some progress pics showing where it started and how it currently looks, hope you enjoy!
Thanks very much man, I appreciate the support!
Hahaha yes it does have a stack of power, I wanted it to be a weapon!
Considering the fact that a Pre Runner isn't a race car for a class, I decided to make something wild
Feels great, good job dude!! Brakes are a bit light on the default track setup and it understeers a bit in the fast turns but nothing a custom set with small tweaks doesn't fix!
Well done