The online racing simulator
Searching in All forums
(219 results)
M3THANOL
S3 licensed
Quote from terga :Hmm yeah now that you say it, you're right, slipped my eyes. Easy fix that...



Yeah i made it from scratch. And yeah it's the same kind of engine as the DFX but this particular car was powered by Honda/Toyota in 97-98. Essentially it's the same 2.65 liter turbo V8.

Yeah quick fix Smile

Cool, interesting to see how similar the powerband's are between the engine in this car and the one in my Stupidvan 2 mod, which has the DFX. I see the Honda/Toyota engine makes more power overall but seems to make max power and torque in almost the exact same spot in the rpm range, give or take a few hundred rpm.

Keep up the good work!
M3THANOL
S3 licensed
Not nice to lie, its bad XD

But seriously, this trifecta that you have made public all look so stunning, great job man. My only gripe (haven't driven then in anger yet) is that the rear wing end plates look disproportionally thick.

Did you do the engine from scratch, I assume its based on the Cosworth DFX Smile
M3THANOL
S3 licensed
Thanks for adding this
HOONIFRAUD
M3THANOL
S3 licensed
Vehicle mod: HOONIFRAUD
Details page: https://www.lfs.net/files/vehmods/CC367C

SHORT DESCRIPTION:
Quote :A Tribute to the legend Ken Block and his Hooitruck

DESCRIPTION:
Quote :Specs:
- 3.5L Twin Turbo V6
- 6 Speed Sequential Transmission
- 4 Wheel Drive

My guarantee to you:
- Big fat 4 wheel drifts, wild reverse entries, lots of fun!

In memory of the legendry Ken Block!

COVER SCREENSHOT:
M3THANOL
S3 licensed
Why not just keep it simple, if the creator of a racing series/ server has identified a mod that they want to use for an event or entire series they should be able to contact the mod creator with a request to use the mod for a set period of time, 1 event/ 1 month/ 3 months/ 6 months/ 1 year. It can work with a simple tick box and all the mod creator has to do is approve or deny the request. If this is approved, the mod creator will then be locked out of deleting the mod/ making it private or updating the mod until that agreed time period has expired. Thereafter the mod creator could do what they like: delete/ update/ make private e.t.c. This way you have "buy in" from both the mod creator and the event creator.
M3THANOL
S3 licensed
Never mind, I opened the CFG text file in the LFS_Editor folder and changed the Adapter value from "1" to "0" and now its working again
M3THANOL
S3 licensed
Just came across an issue with LFS Editor, I tried to change the graphics card from the integrated on-board card to my GeForce GTX 1650 and now I can't launch editor, it keeps saying saying "Error, no outputs found"
How can I fix this?
Thanks
M3THANOL
S3 licensed
I modelled up this steering wheel last night, its a pretty close replica of the genuine one used in the actual race cars
M3THANOL
S3 licensed
Quote from E U R O B E A T :looks great, thanks!

Thanks very much, glad you like it Smile
M3THANOL
S3 licensed
Quote from Avraham Vandezwin :Hi M3THANOL Smile,

I can't answer the particular case you mention. It would seem (from my offline experience) that the game's normal AI is capable of improving, within limits. In my experience always, the AI seems to work better and seems faster with some modded cars. Like with your Ford Escort MK1 (off topic: Why did it disappear? It was my favorite car! Shrug )

I created a topic to find out how the AI works?
https://www.lfs.net/forum/post/2032378

I'm glad you're interested in AI. As I said above, I very easily made some very promising experiments from the original GTRs of the game.

I'm 99% satisfied with what I got! The AI is faster than me. Bots are pugnacious. A little too aggressive, but very pleasant. They make normal mistakes (like going off the track due to braking too late after an overly optimistic overtake).
The races are (finally!) exhilarating and lively. You have to hang on behind the AI, optimize your trajectories, get the most out of the car and take risks to overtake. It's very physical and very immersive.
I'm rediscovering the game. And I love it Omg omg omg.

But I don't know how to do better. I'm sure a modder as talented as you could do something great just by modifying the characteristics of the originals cars in the game Tilt.
So we could have a version of a car to drive for the player and a boosted version of the same car for the AI, to compensate for its lack of performance. This is the idea I followed and it works.

My last problem is that the amount of fuel automatically assigned to the AI is not always adapted to the layout. The AI runs out of fuel on the last lap after a great race... it's frustrating Frown

Would be nice to hear from Scawen just to get an idea of what the current AI can actually do.

off-topic: The escort turned out to be ripped from a game so it had to go.....but its heart and bones live on in my Plover P2200 mod, not sure if you've tried it?
M3THANOL
S3 licensed
I speak under correction but I remember racing on a server, I think it was AA Multiclass, about a year ago and the host/ admin had an AI included in the racing. The AI got better each race as it learnt the lines, not sure how that was done or if that is what the normal LFS AI's can do?
M3THANOL
S3 licensed
Quote from Flame CZE :As the number of mods is growing, I think there should be more ways to search mods.

Brilliant idea, this will work very well!

I think that there are a number of great mods that just get missed now with the vast majority of mods. If the classes were more specific then the user can really search what they want without remembering the mod name (we have some weird ones.....me included)
Last edited by Scawen, . Reason : no need to quote entire post
M3THANOL
S3 licensed
yeah I know it's not 100% the same car, but close enough for a tribute Smile
M3THANOL
S3 licensed
Quote from meaowboi19 :is the offset supposed to make the wheel tucked into the arch? because it looks like it needs to be wider like 20 cm wider

Yes the wheels are supposed to be inside the arches and given the design of the Opel Manta, you have to have big bubble style arches to accommodate the increase front and rear track width.
M3THANOL
S3 licensed
Quote from Zopiac :Pretty nice, although I make the following audio changes when driving it to reduce clipping:

-Exhaust volume to around 3
-Dump pipe to 1.6
-Wind to 0.6
-Skid to 0.7

It still clips a bit on Blackwood's straight but it's still much improved in that regard. I don't think it effects tone too much, either.

Thanks, I'll look into it
M3THANOL
S3 licensed
That classic side exit exhaust has finally been added
Last edited by M3THANOL, .
M3THANOL
S3 licensed
Can't wait to drive this!
ADDA 200 Ans Tram
M3THANOL
S3 licensed
The 80's was an era of great racing, whether it be F1, Group B rally or circuit racing in general.

Audi changed the game with the quattro system and after great success in rallying they decided to tackle circuit racing as well.
Audi entered the american Trans Am series with their Audi 200 and DOMINATED!

Big thanks to iiiil for allowing me to use his stunning ADDA 5200 2.2T mod (https://www.lfs.net/files/vehmods/219BF3) as the base for my mod.

Below are some progress pics showing where it started and how it currently looks, hope you enjoy!
M3THANOL
S3 licensed
Thanks very much man, I appreciate the support!
Hahaha yes it does have a stack of power, I wanted it to be a weapon!
Considering the fact that a Pre Runner isn't a race car for a class, I decided to make something wild Smile
Last edited by M3THANOL, .
FRAUD PRE RUNNER
M3THANOL
S3 licensed
Vehicle mod: FRAUD PRE RUNNER
Details page: https://www.lfs.net/files/vehmods/10FA3D

SHORT DESCRIPTION:
Quote :Pre Runner style offroad vehicle

DESCRIPTION:
Quote :The Fraud Big Boy has been a hit with the drift nuts, now its time to have a version of it that is a blast off road, thats what this is all about.

4 Wheel Drive
Big tyres
Big suspension travel
V8 goodness

A mean machine!

COVER SCREENSHOT:
M3THANOL
S3 licensed
Feels great, good job dude!! Brakes are a bit light on the default track setup and it understeers a bit in the fast turns but nothing a custom set with small tweaks doesn't fix!
Well done Smile
M3THANOL
S3 licensed
Really nice mod you have here, I love the way it feels on wheel!!

One problem I have noticed, your gauges aren't set to swap sides with driving position Smile
M3THANOL
S3 licensed
Hey man! Yes I will make one, possibly a restomod version of the Z28
MUSCLE-GTO
M3THANOL
S3 licensed
Vehicle mod: MUSCLE-GTO
Details page: https://www.lfs.net/files/vehmods/E15001

SHORT DESCRIPTION:
Quote :V8 RWD Beast from a famous American racing series

DESCRIPTION:
Quote :Based on a vehicle that raced in a racing series that has been running for many years in the USA and has seen some amazing racing cars developed and raced in it.

The cars always look imposing with their low, wide stance thanks to big bulging fenders and big fat tyres.

This mod is a tribute to the mid to late 80's Chev Camaro's that raced in the GTO class.

5.7L V8
+- 650 Hp
Rear wheel drive
5 Speed gearbox
Basic aero, nothing wild

You'll have your hands full taming this beast while trying to nail that perfect lap around your favourite circuit!

COVER SCREENSHOT:
FGED GREDG RDFGDR GSFDG