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lalathegreat
Demo licensed
Which post are you laughing at?
lalathegreat
Demo licensed
Quote from Jamexing :Actually it's the turbo modeling that's been absolutely out of whack and neglected for as long as LFS has existed. The NA engines are just fine.

i disagree, but i suppose it could be a bit subjective depending on what type of NA cars we have driven.

Looking @ tweak you can see how weak the engine model is in general.
lalathegreat
Demo licensed
The horrible power bands are largely due to the horrible engine model. its something that needs to be tossed out and redone at some point. take the xrt for example. you could be in any gear and it won't hit full boost until like 5000rpm; plus the turbo spools linearly like wtf.
lalathegreat
Demo licensed
you don't like racing if your don't think this looks fun
http://www.youtube.com/watch?v ... UxxpU&feature=related
lalathegreat
Demo licensed
did u have it on professional?
lalathegreat
Demo licensed
Quote :When the car was set up it was programmed with (from memory) about 20° ignition advance at cranking speeds (400rpm), perhaps a little bit more with more throttle. This is opposite to what I thought was correct, as with lower engine speeds you want less advance so that the flame front and peak cylinder pressures occur slightly after TDC, and therefore run the engine. The engine, when it's hard to start, coughs and backfires, and I suspect the combustion is occuring too early at such low crank speeds.

if that is true; then that could be the reason in the low RPM "high" load you would take away timing for the reasons said. so if the person who set it up added timing that could be the reason. I have a high Hp NA car 250hp 2.0 liter and thats the way its set up; cranking is around 18 degrees and at 50% throttle is pulled back to 6-5 degrees.
lalathegreat
Demo licensed
Quote from AndRand :I must admit that game looks amazing, absolutely eyeblowing candy stuff

but when it comes to online play like this or that it is ...astonishing?

that happens in LFS too, not that astonishing.
lalathegreat
Demo licensed
Quote from _--NZ--_[HUN] :I find it strange that the first thing that is always brought up regarding damage in car games that manufacturers don't allow it. But Forza 2 has damage (NFS4-5 had damage, even Pro Street has), so obviously Forza and NFS devs "convinced" the manufacturers. I don't believe that the car manufacturers are the main cause of the lack of damage in todays car games.

its prob has to do with the scale of the damage, and how its done.
lalathegreat
Demo licensed
Quote from andybarsblade :I did'nt say you have not driven a real F1 car, but your suggesting that tiagolapa's logical statment is worth nothing because he has'nt driven a real F1 car. Which is just silly.

ultimate point here is you can really deduce anything about the physics by watching someone drive. i mean if he was drifting around the track with the F1 car. you can then say thats not correct. but something as subtle as driving over the curbs i doubt he can tell if its correct or not considering the other varibles
lalathegreat
Demo licensed
Quote from andybarsblade :And you have? And being a demo user you have never driven the F1 car in LFS ethier.

when did i say i have. and what does it matter if i never driven one in lfs
lalathegreat
Demo licensed
Quote from tiagolapa :Hi. Whatever, im just poiting the reaction over bumps in that f1 is wrong

i like how u deduce that with never driving a f1 car around that track in real life and in gt5.
lalathegreat
Demo licensed
Quote from tiagolapa :Thats not a clean lap. Look at the wheels hiting the curbs and nothing happens. Try that in LFS or another PC sim

did u notice the "" around clean
lalathegreat
Demo licensed
Quote from andybarsblade :Are you saying that a real F1 car wont oversteer? Are you saying thats what a real F1 car is like to drive? throttle on or off, no corrections, no oversteer? Just looks boring to play to me

if u look at the video it seems hes not driving it at its full potencial. hes over breaking and is slighty on the throttle. that was the first video posted he prob just wanted to get a "clean" lap around for the video
lalathegreat
Demo licensed
Quote from andybarsblade :http://www.gametrailers.com/player/usermovies/191520.html

Watch that, I see no oversteer at all not even when going over curbs also (i cant find it now) i saw a video of the same F1 car going round an oval and the driver cut the corner went straight over the grass full throttle! This is a game not a simulator

oversteer = realistic?
lalathegreat
Demo licensed
Further along we know are
* perfection of AI: it felt like he was working on that for the longest while. and you know what, the AI is faster but they still crash me.
* interiors of cars: again hes been working on that for the longest time yet too see the fruits of his labor

you have to figure though that if the AI (or another update) has little too no importance to someone its hard for them to sit there and wait for the improvements they would like too see. me personally would like too see improvements that would improve the user base. especially in my time zone. if i had 400 people racing in my time zone i would not care about updates so much because i would be having fun.
lalathegreat
Demo licensed
Quote :But surely you knew that's how LFS was being developed? There have NEVER been promises about content dates, and it's not their policy to tell you what they're working on most of the time.

Did you get content updates in GT4? Did their team tell you exactly what was being worked on each day? No; so why use that argument against LFS?

i mean they don't have too but it would be nice. GT4 was delivered as a a full game unlike LFS which is presumed to be incomplete. i would expect more tracks to come in the full game.
lalathegreat
Demo licensed
the guy does have some valid points. ie lack of content update and the fact you never really know what there working on until its released

though u really can't compare what PD does in one year to what the LFS team does. the PD team is huge. but still i feel that what the lfs team does in a year leaves alot to be desired especially if your not happy with the current content as i am.
lalathegreat
Demo licensed
I don't know about other countries but here in America, you can walk into like a grocery store and buy a giftcard. as in you hand the person cash and they give u a card that is essentially a credit card with X amount of money on it.
lalathegreat
Demo licensed
Quote :
I live in the USA, about 50 miles SE of Los Angeles, and here street racing almost always means drag racing. I don't know how popular street racing is these days in my area. The last I heard of street racing other than news shows was near where my wife used to work, back in the 1980's in a manufacturing district that was virtually deserted at night. The only street racing I ever witnessed occured in the late 1960's. It was a large group, and occasionally at around 2:00 am, they would setup road blocks (the kind with the yellow flashers) at both ends of a somewhat long straight stretch (about 1 mile) of road with no side roads near the LA airport, completely blocking it off from any traffic (either the cops ignored this or it was just dumb luck the guys never got busted). Sometimes they setup a timing tree. The 1/4 mile point was also marked off, and there was 3/4 miles to slow down before hitting the road blocks (the road continued straight for several more miles though). It generally lasted about an hour and occasionally some real drag racers would bring out alcohol dragsters to these events. I doubt underground street racing was ever that organized again.

Living in new york and being pretty involved in that type of stuff, more on the spectator side. it isn't that organized. there are some spots you can go to on the weekend and there might be like 100 cars there and u can get into some random races. eventually the cops will come and every one runs to their cars and rush onto the highway. i personally casual walk back to my car and sit there. cops usually go for the ones running anyway. 15 mins later everyone back at the spot. this continues until someone crashes, blows up leaving anti freeze all over. sometimes the cops just give up and park a ambulance close. for me its interesting watching it; is it dangerous of course just as dangerous as spectating a rally.

if its a race for like money, 3000+ they usually do that on a highway and they shut it down for like 20 mins to do it. i specifically don't go when its some muscle car because those things don't go straight
lalathegreat
Demo licensed
Quote from Huru-aito :With your knowledge on racing, wouldn't a team that'd up the power of their car to move up a class or two also upgrade the brakes, rethink their suspension geometry and maybe also think about aerodynamics? You know, to make the most out of the increased power?

Now if you do those things to the XRT for example, you'd end up with the XRR.



If there's ever gonna be a "tuning" system it needs to be so darn technical that your average improvement suggestion thread starter couldn't even get a "tuned" car running. Starting from a 1.6 litre engine that would be thought as a stock engine, you'd need to think of all the timings, cooling etc to tune the car.

it would not be anymore complicated than the current suspension setups.


no you would not end up with something like the XRR. as with everything u have to have retrictions so to speak. example only a certain type of fuel.
lalathegreat
Demo licensed
driving the XRT at different power levels is a different experience if you can't see that then i doubt your knowledge on racing. its not just about having more power so let me drive this car. Its about how the experience changes when the your racing at different level.
lalathegreat
Demo licensed
Quote from frokki :

But different engines, there would always be the definite best setting (until we go to silly amounts like > 1000hp) and unless you deliberately wanted to be slower, you'd have to use it.

(All the native english speakers, please correct my tenses, they're killing me)

NO
lalathegreat
Demo licensed
Quote from March Hare :Why would anybody race the 250hp XRT if you could race the 300hp XRT?

Try it yourself.
Go to a XRT only server.
Set your intake restriction to 30%.
Race the others who don't have the restriction.

that was an example and i meant it that everyone was using the same version in the race. the idea is that 250XRT is gonna be a lot different to lets say a 400HP one.

just as a note you can't base a 400hp or any modified version off of lfs tweak because LFS do not have correct engine simulation
lalathegreat
Demo licensed
Quote from Dajmin :Not impossible, but pointless.

C&P ALERT! Twice in one week must be some kind of record!

Modifying the cars is pointless. Eventually, people would work out the ideal setup for each track and car and everyone would use it. Look at the number of people who use Inferno setups if you need proof that it would happen.
Therefor you end up with a field of identical cars, and guess what? That's exactly what we already have.

i disagree completely. and your looking at one dimension of the advantage of having it.

yes the reason people tend to share setups is because LFS has so few tracks + everyone stupidly plays the same combo. what happens, people make really specific setups per track combo. i suppose if you asked someone to make a setup that would have to be used across several tracks you would see peoples preferences come into play, as sacrifices would need to be considered

but there are advantages of being able to race the cars of different levels, IE XRT @250hp-@300 etc. bringing some cars into the same class.IE XRT vs RAC sort of thing. i simply think it adds to the simulation, its not all about outsmarting the competitor in the garage. too me its arcardish or immature to have to race around in the same exact cars.


i think this is a cultural thing though Europeans seem to be more suspension obsessed, where as Americans all about engines and japan is the middle ground
FGED GREDG RDFGDR GSFDG