No the temperature would not change drastically. This is because of the way the car is tunned. In HighLoad:Low Rpm situations more fuel is injected and Ignition timming is reduced to something like 2 degrees before top dead center.
You are not t gonna force people to buy the game. i for one don't even use any of that stuff and i don't think many do. alot of the Demo people are drifters so it dosent really matter to that group. Instead of thinking of stuff to take away think of stuff to improve.
or it would be better to have 1 or 2 people spectating u could talk to adjust
those things for u.(league races)
don't know how u guys drive and adjust at the same time.
or it would be better to have the capability to have 1 or 2 people spectating that u could talk to via a mic and tell them what u want. I don't know how u guys ajust how much Fuel tire preasure and all that while coming into the pits
isnt there chance to even them out your selves i guess u could try limiting the amout of FUEL the car can hold forcing it to pit more. Or maybe starting the faster cars at the back. prob won't stop them from winning but i suppose it would make it alot harder to move up.
well i don't like V motors cause i just don't like them. idk i guess i rather a high reving inline to a low reving torque montser. there other reasons aswell but i have nothing agasint them or anything.
what i meant was people seem to be more concerned with racing line rather than the other areas of racing. i myself find fun in setting up a car from suspension to engine to transmission. i could prob come in dead last and have fun thinking of where i could improve the car.
Now that isnt to say i want more power.
the engine is a keypart of racing, asleast the way i see it.
form me i see it adding lots of dimensions.
i think league races would become more interesting for example teams become more important now because you might have to rely on them on making a good engine Suspension setup. Assuming that in a league u lock what u can change for the series.(not going to switch from a V motor to an inline half way through the seires).
5 lap races could become more interesting aswell. i seen people ask for accelerated fuel comsumption and tire wear. u could easily race with 600-700HP GTR cars and burn through tires and gas quickly.
Drag racing now has a point.
improves drifting to a certain extent.
It could be possible that none of those affect you but those additions could possibly bring alot of new racers to the game which is what LFS needs more than anything.
almost in any real major racing league that what it takes. but this is a game and money isnt a issue in that regard.
mmmm and u wonder why demo people don't buy the game. lol.
i think this problem of all people playing same tracks and configs has more to do with, at any one time there are so little people playing. (keeping in mind that majority of them are demo)
i think LFS is gonna have to open up and add stuff to the game to try and attrack more people. until lfs gets around 5000 people playing on average. this problem i think will always be here. i just hope the devs watch the improvement forum.
Thats debatable. Not every one likes the same types of engines. i myself don't like V motors(road cars) and if given the choice would pick a inline block before it.
Some may like High reving engines while others like more torque.
Maybe its a european thing (most people on here are from europe) but it seems a majority of the people here are more concerened with racing telemetry than Setting up the car in terms of strategy. am not saying its as a bad thing.
i know am not the fastest driver and i think its neat to beable to be competive on another level than telemetry.
So to the original poster not many people seem see the value of such a system.
Took the words right out my mouth. I learned more from Gran turismo about racing lines than i have on LFS.
i always felt that LFS had better physics by a medium size margin, but GT has alot more content inside. It used it inferior physics alot more and too the fullest extent.
Like i said before black is far from what i had in mind. The point of my original post in regards to The track was add something that would bring people towards buying the full version. was not meant to please people with full version, to be blunt. Even if including such a track only made 50 people buy the game it would still be good. might create a domino effect
In order to get more people to buy the game, it will have to cater to different people IE Drifting,Rallyx,different types of cars,tracks,astestics. just because you don't see the merit in a certain addition, dosent mean 100 people who don't have the game won't.
because they are maps of them on the site. Using Blackwood as a sort of guide to give me reference as what the turns and distance look like. Ive also seen count less movies of some of these tracks so i know there nothing like what i described
Black is filled with mini Straightaways.
its also 4.1 miles which is a little off 10 miles and that makes a big difference.
The other one i can't comment on cause i am not sure if ive seen it before.
Am sure it isnt 10 miles though
u must of mis understood what i was trying to convey. i wasnt looking for a track with those specific criteria, just giving those as an examples.
was susjesting a track that was high in contrast for serveral reasons
major one being it would require a little more strategy in all areas to be succesfull on it.
would not call those technical but all tracks are in some way
I was thinking of a Tire Eating 10 mille montser
- With slight hills
- Tight corner section
- long Corners
- Long straight away
- Constant right and left turns.
Basically a Track with a high level of contrast between sections from sweeping turns to multiple back to back "S" corners into Chicane or something.
i didn't think the aero update was that big. maybe because of the cars am driving why i havent noticed it.
Aston thats the track everyone always races in the videos.
If it was a new blackwood config only availible in full i prob would of bought it.
Would of love to seen some sort of crazy technical course and i emphisize illepallcrazy illepall
They day it came out i was on the verge on buying it. lol but i remembered my wheel was broken and there no way i could control it with keyboard.
I am personally waiting for the full version before i buy it. I am kinda dissapointed in the past months of developement. Even though the Update to the Tire physics was a god send. It seemed as though that was the only major update, Besides BF1 ofcourse. Am not trying to say the game isnt worth it. But i would of expected more from version P to current.
No racing game or sim will ever have realistic damage. i don't think u would even want realistic damage. In any serious crash in racing they don't keep racing around with messed up steering.
I mean have any of u seen a crashtest? those things are brutal and there only going like 30mph