The online racing simulator
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lalathegreat
Demo licensed
Quote :Upon some further (albeit minor) contemplation, wouldn't combustion chamber temperatures rise since the same A/F ratio would be used (same throttle position) while the engine decreases RPM due to load? The ignited mixture would remain under higher pressure (& generate more heat) for a longer period before being released into the exhaust manifold (& thus cooled) since there is less time per cycle at lower RPM....

No the temperature would not change drastically. This is because of the way the car is tunned. In HighLoad:Low Rpm situations more fuel is injected and Ignition timming is reduced to something like 2 degrees before top dead center.
lalathegreat
Demo licensed
seems my sugestion flew over everyones head
lalathegreat
Demo licensed
Quote from tristancliffe :Did he rewire the catalyst temperature sensor, or is the ECU under the impression it's not warming up, and over/under fueling to try and compensate? But no car made in the last 10 years should backfire as it would automatically mean it would fail emissions tests and wreck economy.

I have Seen a bone stock RSX/Integra Type S backfire.
meh
lalathegreat
Demo licensed
You are not t gonna force people to buy the game. i for one don't even use any of that stuff and i don't think many do. alot of the Demo people are drifters so it dosent really matter to that group. Instead of thinking of stuff to take away think of stuff to improve.
lalathegreat
Demo licensed
Instead of asking for specific tires we should ask for the ability to make our own tires. we should have a slider for

Compound- Soft TO hard
Wheel Size
Profile
Rims Size
Thread patterns

i think this would suit everyone Drift and Racing. it would prob make Racing a bit more exciting.
lalathegreat
Demo licensed
or it would be better to have 1 or 2 people spectating u could talk to adjust
those things for u.(league races)
don't know how u guys drive and adjust at the same time.
lalathegreat
Demo licensed
or it would be better to have the capability to have 1 or 2 people spectating that u could talk to via a mic and tell them what u want. I don't know how u guys ajust how much Fuel tire preasure and all that while coming into the pits
lalathegreat
Demo licensed
Just love the hospitality lol
Hmmmm mmmm
lalathegreat
Demo licensed
can't help but feel if we could change engine parameters we would not have his problem.
lalathegreat
Demo licensed
isnt there chance to even them out your selves i guess u could try limiting the amout of FUEL the car can hold forcing it to pit more. Or maybe starting the faster cars at the back. prob won't stop them from winning but i suppose it would make it alot harder to move up.
lalathegreat
Demo licensed
well i don't like V motors cause i just don't like them. idk i guess i rather a high reving inline to a low reving torque montser. there other reasons aswell but i have nothing agasint them or anything.

what i meant was people seem to be more concerned with racing line rather than the other areas of racing. i myself find fun in setting up a car from suspension to engine to transmission. i could prob come in dead last and have fun thinking of where i could improve the car.

Now that isnt to say i want more power.

Quote :LFS is a *racing* simulator after all, not an engine simulator

the engine is a keypart of racing, asleast the way i see it.

Quote :but as for the rest of it, how would it help the racing?

form me i see it adding lots of dimensions.

i think league races would become more interesting for example teams become more important now because you might have to rely on them on making a good engine Suspension setup. Assuming that in a league u lock what u can change for the series.(not going to switch from a V motor to an inline half way through the seires).

5 lap races could become more interesting aswell. i seen people ask for accelerated fuel comsumption and tire wear. u could easily race with 600-700HP GTR cars and burn through tires and gas quickly.

Drag racing now has a point.

improves drifting to a certain extent.

It could be possible that none of those affect you but those additions could possibly bring alot of new racers to the game which is what LFS needs more than anything.


Quote :where shop time and money is what wins you the race

almost in any real major racing league that what it takes. but this is a game and money isnt a issue in that regard.
lalathegreat
Demo licensed
Quote from squidhead :Uh huh... great... I imagined an hour of waiting for the list of servers, where will be thousands of servers with one person for each... IMHO - LFStweak is the answer, and let's stick to original LFS

thats assuming that more people don't join because of such of an addition.
lalathegreat
Demo licensed
mmmm and u wonder why demo people don't buy the game. lol.
i think this problem of all people playing same tracks and configs has more to do with, at any one time there are so little people playing. (keeping in mind that majority of them are demo)
i think LFS is gonna have to open up and add stuff to the game to try and attrack more people. until lfs gets around 5000 people playing on average. this problem i think will always be here. i just hope the devs watch the improvement forum.
lalathegreat
Demo licensed
Quote from tristancliffe :Been mentioned hundreds of times before. The trouble is it would have to extremely simplified for most people to cope (even a lot of people who think they know about engines), and wouldn't add anything to the racing. People would quickly use the most powerful engine for a given combo, and we'd be back to where we are now but with quicker lap times.

Thats debatable. Not every one likes the same types of engines. i myself don't like V motors(road cars) and if given the choice would pick a inline block before it.
Some may like High reving engines while others like more torque.

Maybe its a european thing (most people on here are from europe) but it seems a majority of the people here are more concerened with racing telemetry than Setting up the car in terms of strategy. am not saying its as a bad thing.

i know am not the fastest driver and i think its neat to beable to be competive on another level than telemetry.

So to the original poster not many people seem see the value of such a system.
lalathegreat
Demo licensed
Quote from RIP2004 :I also don't know what is meant by sadly.

The Gran Turismo series does a really great job in simulating real existing cars on real existing tracks. If you choose the correct tyres (the worst ones for old cars and the second worst ones for usual road cars) times on "Nordschleife" for example are very near to real times with that cars.

Driving with the race tyres would be like using very very soft formula 1 tyres, which don't get worse after a few kilometers ... and sport tyres are more like very good semi-slicks.

In fact it does a better job in simulating the general behaviour of the real well known cars and in learning the tracks than LFS. Simply because LFS hasn't got many real cars or real tracks (forget Runabout ... who knows the real runabout and times on real well known tracks?)

After driving "Nürburgring Nordschleife" on GT you can learn a bit about the track. Its not like the real thing but you can really learn a lot before driving for real first time on it.

Whats worse in GT than in LFS is the challenge of driving itself. It is very simple and fun oriented. Steering with pad is a lot simpler of course. But the simulation of different cars and their performance against each other is really good. I am looking forward to GT5.

In GT you also have to drive a good line to be fast. You also have to control throttle to a certain amount and each kind of car behaves like you would expect it to. FWD cars understeer, RWD oversteer ...

(There is even a difference between a good start and a full throttle start with road cars in GT , which isn't simulated correctly in LFS :razz

I generally notice that a lot of people in the LFS community are a bit harsh and hostile against other games. There is also no other community which starts regulary a new thread to just say how great the developers are. Again and again and rated 5 stars again and again. Who cares

People who like other games often like LFS also and drive it. The other way around people often talk bad about other games. There are always people who bash games, that are not their favorite game. But I think in the LFS community there are more of them. Especially avoiding every game with the ISI engine and writing how bad it is without having driven it :P Just my impression ...

Took the words right out my mouth. I learned more from Gran turismo about racing lines than i have on LFS.
i always felt that LFS had better physics by a medium size margin, but GT has alot more content inside. It used it inferior physics alot more and too the fullest extent.
lalathegreat
Demo licensed
Like i said before black is far from what i had in mind. The point of my original post in regards to The track was add something that would bring people towards buying the full version. was not meant to please people with full version, to be blunt. Even if including such a track only made 50 people buy the game it would still be good. might create a domino effect

In order to get more people to buy the game, it will have to cater to different people IE Drifting,Rallyx,different types of cars,tracks,astestics. just because you don't see the merit in a certain addition, dosent mean 100 people who don't have the game won't.
lalathegreat
Demo licensed
Quote : Only, they are not 10 miles long

which was sorta half the point. the track is supposed to be challenging on every level possible level.

mmm put it this way take all the most complex corners in s2 times it by 2 and stick it in a track thats 10 miles long.
lalathegreat
Demo licensed
Quote from AndroidXP :You really have no idea

even if i don't know the track as u two say. whats the point in getting so deffensive when i suggest a track.
lalathegreat
Demo licensed
Quote from Jakg :how do you know that there isnt a track like that in S2? KY GP and FE Black fill those criteria

because they are maps of them on the site. Using Blackwood as a sort of guide to give me reference as what the turns and distance look like. Ive also seen count less movies of some of these tracks so i know there nothing like what i described

Black is filled with mini Straightaways.
its also 4.1 miles which is a little off 10 miles and that makes a big difference.

The other one i can't comment on cause i am not sure if ive seen it before.
Am sure it isnt 10 miles though

u must of mis understood what i was trying to convey. i wasnt looking for a track with those specific criteria, just giving those as an examples.
was susjesting a track that was high in contrast for serveral reasons
major one being it would require a little more strategy in all areas to be succesfull on it.
lalathegreat
Demo licensed
Quote from joen :Well, I would say that Aston GP and Aston Grand Touring are definitely more technical than Blackwood.
But like you I would also definitely like to see a new long Blackwood config

would not call those technical but all tracks are in some way

I was thinking of a Tire Eating 10 mille montser
- With slight hills
- Tight corner section
- long Corners
- Long straight away
- Constant right and left turns.

Basically a Track with a high level of contrast between sections from sweeping turns to multiple back to back "S" corners into Chicane or something.
lalathegreat
Demo licensed
Quote from joen :There was a big aero update and 2 new aston configs as well
If you're planning to buy it anyway, why wait? The price will be the same, and you'll have more fun before we reach final

disclaimer: not trying to push you into buying it, just trying to be helpfull

i didn't think the aero update was that big. maybe because of the cars am driving why i havent noticed it.

Aston thats the track everyone always races in the videos.

If it was a new blackwood config only availible in full i prob would of bought it.
Would of love to seen some sort of crazy technical course and i emphisize illepallcrazy illepall
lalathegreat
Demo licensed
Quote from Carlos H Wrobel :and this is the WROST way to "balance" the cars...

simplicity... just make the others 2 faster or the FZR slower...

The point of it was to be a quick fix. Not like the dev change the size in game or anything
lalathegreat
Demo licensed
Quote from Spudster :*COUGH*BF1*COUGH*

also, you get to use all the cars, unless you crack the game which is a naughty thing and shouldnt be done!!!!!!

They day it came out i was on the verge on buying it. lol but i remembered my wheel was broken and there no way i could control it with keyboard.

I am personally waiting for the full version before i buy it. I am kinda dissapointed in the past months of developement. Even though the Update to the Tire physics was a god send. It seemed as though that was the only major update, Besides BF1 ofcourse. Am not trying to say the game isnt worth it. But i would of expected more from version P to current.

i would of expected a few new tracks 1-3 maybe.
lalathegreat
Demo licensed
whats with the sudden need for the demo guys to have to buy the game.
lalathegreat
Demo licensed
No racing game or sim will ever have realistic damage. i don't think u would even want realistic damage. In any serious crash in racing they don't keep racing around with messed up steering.

I mean have any of u seen a crashtest? those things are brutal and there only going like 30mph
FGED GREDG RDFGDR GSFDG