I don't even use the profiler. Had more problems with it than without. I just installed the drivers, plugged in the wheel, fired up LFS and configured some buttons and off we go. The same experience on XP and 7.
I used profiler to make my wheel work with Richard Burns Rally, although I couldn't get the FFB to work. I never used profiler since, LFS works fine without it for me. Thank you.
What else motivates you then, if not enthusiasm, when you are working for free? Nobody has that much time on their hands that they can afford to work for others without getting anything from it for themselves.
Many people have offered to help, even for free. I have worked on few such projects where people have offered themselves to work for free, but every single time, the enthusiasm fizzes out after a few days, sometimes hours. Scawen obviously knows this.
A 7-series BMW under 2000 euros, pounds or 2000 of whatever basically is going to cause you a lot of headaches and a pretty big hole in your wallet, but on the other hand, your service guy will be grinning ear to ear.
This is actually a good idea. Also, how about using a mechanic boxing glove hooked up via insim to simulate impacts during crashes? But that probably wouldn't work, as you'd need front and side airbags too (for protection).
So why not implement some limitations to discourage the misuse of this feature. Something like a time/lap penalty or a limited number of time-out recoveries (absolute, per time, per number of laps...).
On the other hand, you are playing an online sim, so having a good connection is essential for you. I have a shitty one so I don't play online untill I change my ISP. Compare to F1: some teams simply have better resources, sponsors, dealers, manufacturers on their side, so they are more likely to win. If you have a cheap and low quality connection, it's your problem. Tough, but fair.
On the other other hand, people have suggested in the past that random failures might be a good idea, like your engine giving up on you in the last lap (which surely must be a lot of fun) or tyres popping randomly, like as if you drove over a peace of metal or something. Take this random timing out as such.
I would probably buy it too. I'm still deciding between this and the HTC EVO 4G.
Either way, I'll pay a few extra hundred euros for the unlocked version in the beginning, rather than being bullied by my operator with ridiculous prices and bad service for the next 2 years. Plus, I already signed a new 2 year deal for the next 2 years in March.
Besides, the iPhone deals here are pretty lame. A friend of mine bought the iPhone 3G (or 3GS) at T-Mobile SK and pays 80 euros a month for 1GB of data. I on the other hand have a 1.5GB plan for around 8-10 euros, can't remember. He has a little more minutes than me but I've got mine for 50% off for the whole 2 years. **** the iPhone 2-year contracts here. I'm going the unlocked way.
If only it was that easy, right?
Try running the game with administrator privileges or install it somewhere outside of Program Files. I for example have a Games folder on my C: where LFS is installed and everything works fine in Win 7 even without admin rights.
I doubt that the LFS world interface is made in Flash. More like some heavy JavaScript. But then again, I am no webdesigner, so don't take my word for it.
Of course, I never said that "my" method is the only one. But in this case, you might get some problems when crashes occur (again, this could be avoided by using crash detection).
My main point was to use the local data from every computer and combine it, so that you get absolute smoothnes as in an SPR while still having maximum precision possible.
Introduction: I've been watching some entertaining multiplayer replays, but the experience is always ruined for me by some cars lagging and "jumping around". I've seen this behavior even during LAN multiplayer sessions. The only car that doesn't do this at all is always the car of the racer recording the replay.
Suggestion: Create a tool (unfortunately I don't have the skill) that would take multiple replays of the same race and "combine" them together to a new replay file, where the positions of every car would be taken by it's respective "recorder".
Example 1: Three drivers are racing. Each records the race and they all share the replay files (via e-mail, LFS interface or upload to a web). The three files are then combined using that magical tool to produce one perfect replay.
Example 2: Three drivers are racing (again), but this time only two of them are recording. They exchange their replays (which also contain the info about the third racer, but it's laggy). The positions of the two racers are combined and the positions of the third racer are calculated by some mathematical trickery, extrapolation, average of the positions...all extracted from the two replays. This wouldn't give a perfect result, but (I hope) would somewhat minimize the jumping-around effect caused by laggy connection of the third driver.
Conclusion: A "clean and smooth" MPR without cars jumping around, perfect for making videos and for leagues. You'd also have smoother steering-wheel rotation.
At least this one doesn't look like a used-up porn-star (yet). Anyways, who's gonna watch Transformers III for it's great acting and deep intelligent storyline?
Somehow I feel that the third movie is gonna be even worse that the second one (which was already worse than a PowerGlove).
At 7000rpm, you would do more miles in 5th rather than in 1st (edit: using 1 galon of fuel). You can count in the air resistance and engine temperature all you want, but in my opinion it all comes down to gear ratios.
...and doing 7000rpm for a longer amount of time surely isn't healthy for the engine anyway.