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B2B@300
S2 licensed
Quote from axus :If the slip angles at the back are greater than those at the front, you will get oversteer. I'd say it is a corner entry techniqe where you have quite a low brake balance (ie. more brakes on the rear) and the car enters a corner with slight oversteer. Then using differential settings, you can keep the slight slide maintained for a while using differential settings.

Not really sure what you are trying to tell us axus but the effect I'm talking about is in the last phase of the corner and I also use it to tuck the nose in just before the apex (i.e. apply a little throttle to reduce understeer). I don't get any sliding of the rear that I'm aware of, but the GTi often has the inside rear wheel off the ground just before the appex and mid corner .
B2B@300
S2 licensed
Quote from george_tsiros :Your analogy of racing vehicles with fighter aircrafts is flawed.

In racing there is a set of rules, to which all willing to participate, must adhere. If in a racing event, driving assists are allowed, they are allowed. If they are not allowed, they are not allowed. It is up to whoever organizes said racing event.

In fighter aircrafts you do what you can to shoot down the opponent. There are no "rules", per se.

I do not wish for driving assists, because (it might just be me) i think they show lack of skill on behalf of the driver. Power steering, traction control, electronic braking, auto shifting... what next? NFS?

Remove ALL assists. Let the pure best driver win.

Well no the same can be said of modern fighter's compared to WW2 aircraft... i.e. dogfighting skills are rarely needed in modern warfare and the seat of pants flying and skill needed to fly WW2 fighters is a totally different realm to modern fighters, purists would argue for WW2 over modern fighters in a sim and would think modern fighter pilots are panzies , but others would say both are valid it's just what floats your boat I guess I'm more of a purist and prefer no assists
B2B@300
S2 licensed
Quote from mrodgers :I wouldn't call that oversteer, it is correcting understeer.

I agree it correct technique for correcting understeer but it works a little too well not sure though
B2B@300
S2 licensed
Quote from mrodgers :Or.....

I deleted the message and sys_message files and copied/renamed the one for menu clicks so I still have audible acknowledgement of messages. It is just a soft click now for me.

I deleted those files in S1 but in S2 I just opened them up in a sound editor and reduced the overall volume then resaved them, so now there not too obtrusive

Also messed around with amplitude of sound on some of the skid sounds to get better sound feedback as I don't have FFB
B2B@300
S2 licensed
Quote from Bob Smith :Oversteer in FWD on power? I've yet to see this. I got send a setup that supposedly did this, and found plenty of understeer off the throttle, and yes, less understeer under power. But oversteer? No way. Barely neutral.

Perhaps Colcob will analyse slip angles and prove this.

You don't like FWD's so you probably haven't driven them enough to find how

It is more a technique, than anything else, to get the most of this effect... when powering out of a corner in a FWD at the same time gradually straighten the wheels (even if you need more turn angle) and you will find that the car will turn better

In other words if you find yourself understeering on power out of a corner simply straighten your wheels slighty and the understeer will disapear
B2B@300
S2 licensed
The FFB motor is a stepper motor and as such will have a positional feedback mechanism (in this case the optical wheel) Your pedals don't have that as they don't implement FFB would be nice if they did though
B2B@300
S2 licensed
For your ps2 controller try the following settings (works for xbox controller but i suspect ps2 is more sensitive than the xbox, not sure though )

In Car Setup under Steering set "Max Steering Lock" to between 12-16*
In Options under Controller set "Wheel turn" to 180*, "Wheel turn compensation" to 0.20, "Throttle/ brake axes" to Seperate (if you can), "Throttle/ brake centre reduction" to 0.40, and "Remove deadzones" to Yes.
In Options under Misc set "Analogue steersmooth" to 0.65

With an xbox controller I can get to within 1-2 sec of WR times and I'm still improving, so hope the above helps

If you still find it too sensitive raise the "Wheel turn compensation" until you get the desired outcome, I prefer to keep it low though to retain as much linear feel as possible in the steering, which helps with precsion in corners...
Last edited by B2B@300, .
B2B@300
S2 licensed
Quote from AK-Chester :Same here. And I have never seen anything like "user name already connected" in LFS. But that's okay, I think I can live without it. :spin:

I've seen them both your just not trying hard enough
B2B@300
S2 licensed
Quote from geeman1 :In my opinion setups should be even more limited than they are now, especially on the road cars. I am somewhat annoyed about the fact that some you can make 'unrealistic' setups which make cars like XFG and FXO behave weird, like oversteer under power etc.

The oversteer on power issue in FWD cars is there with practically any setup (I haven't tried one that doesn't have it from default onwards ), my belief is it is a tyre phusics issue not a setup issue
B2B@300
S2 licensed
Quote from Sternendaal :I am using a wheel,and it drives great. Atleast no crashers ramming you off the track .

Think I enjoy RD3 more now than LFS

RD2 is what inspired me to look for something better Thanks Codies the best thing you ever did for me, which was make a crap attempt at a simulation If it wasn't for that I would never have found LFS

I found LFS when I went on the codemasters forum to winge about how crappy RD2 was and found someone who was recomending LFS a few weeks later I bought S1 and the rest is history

I agree RD2 feels like NFSU it's just too easy illepall On the codies forum alot responded to my posts like so "yeah its easy but thats what we want! we just want a game we can have fun with, with our mates on the weekend while drinking a few beers " Which is not what I wanted so here I am
B2B@300
S2 licensed
Quote from netsior :Just two things:

1- a little aplication to help make setups, like Setup Analyser but integrated in the game

2- a real race start, not blocked, if you start before the green light you will have a drive through penalty

Both have been mentioned several times before but they are good ideas
B2B@300
S2 licensed
Quote from ponczak :if in set u have 10*-45* lock is good:
always U can driving on 30* lock
45* lock > easier drifting > makes my happy
30* lock > more grip driving > makes U happy
good idea?

For racing I drive with 16* lock and can even do it well with the min of 9* on most tracks except SO If you need more than 16* lock in racing you've made a serrious mistake
B2B@300
S2 licensed
Quote from (SaM) :Of course spectators suck bandwidth from the server.

Take an S2 server with 12 people racing. Now if let's say the S1 players weren't able to spectate, the server has to send and receive data from 12 players.

Now, if our 5 happy S1 players were able to spectate, that same server would now have to send data to 17 people and receive data from 12. -> more bandwidth used, causing a slower server than without spectators.

Simple math.
Just let them play the great demo, look at the quadripple million movies and screenshots of S2 and buy S2.

Yes but a server that is set up for 20 connections can handle the extra spectators and what rotary is saying is that if someone is specing then the server isn't sending you an extra packet for his car, so while the server is requiring a little more bandwidth (that it does have available) you as a racer on that server want be needing extra bandwidth for the extra guy specing

BTW I don't think it's necessary for S1 Lic people to spec S2 content servers, but having S1 content servers and S2 servers in one list and only be able to join the server you have a lic for would be a good idea I think (especially when S3 comes along too )
Last edited by B2B@300, .
B2B@300
S2 licensed
I rekkon it would be good to have some modding (i.e. bathurst , and V8 Supercars, or DTM ) but too cut out all the half assed modds, I think it shouldn't be moddable by the general public, but rather the developers issue lic's to certain qualified people that can produce quality mods and have the credentials to prove it
B2B@300
S2 licensed
Quote from Rotary :It would give the S1 people a taste of what they are missing...

It would also mean that an S1 lic person could actually log on and use S1 content, not just see a ghost town

Plenty of us S2 Lic guys still enjoy the S1 content and do race those combos but we do it under demo mode or S2 mode, so anyone with S1 only is really not able to utilise it at all for online content
Last edited by B2B@300, .
B2B@300
S2 licensed
Hey GC your problem is you need a wheel Keyboard was only ever ment to be a temporary measure till you get a wheel not a permanent fixture or like for you a lifestyle

Comn lets all start pestering GC to get a wheel

GC get a wheel GC get a wheel



Just joking m8 (<< I know you would know I'm joking, that's just for the folks that don't )
B2B@300
S2 licensed
I got S1 within a few days of learning it's existence had I known about it in 2002 I would have been there but I was deprived for all that time
Last edited by B2B@300, .
B2B@300
S2 licensed
It does seem that way at times probably pent up frustration
B2B@300
S2 licensed
Quote from (SaM) :I was being sarcastic.

So was I

Quote from FPVaaron :This is one of the stupidist threads I've ever seen. Hey people did you know the left pedal operates the brake!!! now you can make corners.

Hmn and I always thought the left pedal was the clutch! that explains alot then
Last edited by B2B@300, .
B2B@300
S2 licensed
Quote from (SaM) :5? Zoom in? Hey I never knew that!

Hmm well then there's probably a few other things you don't know too

Quote from ruckus37 :The bends, corners are soo clear now

Yeah there's two camps really in LFS in preference for field of view, one is for sense of speed so go for FOV 80-110, the other is for precision in corners and they tend to go for 50-70.

I personally use FOV=68 and have done for so long it would take more than a month to adjust to anything else
B2B@300
S2 licensed
More cars and tracks too choose from now, so it's harder to get a combo you want but probably got something to do with the time you tried also... still plenty of dedicated racers, but I guess some of the older ones just race leagues now and practise offline for them or on private servers
B2B@300
S2 licensed
In real life certain classes of car do allow for a bit of door rubbing, but many don't... In LFS until there is a major change in the situation of "lag hits" I don't see it as valid racing in any class and even if that wasn't an issue it certainly wouldn't be acceptable in all classes of car in LFS.

The real key is if you want real close good fights on the track do it with people you know and race with often, as they and you will have almost a sixth sense about each other you can then have some very intense battles without the incidents
B2B@300
S2 licensed
Well not instantly and to be honest the delay that it causes will kill you anyway so that's probably why they haven't gone that path
Last edited by B2B@300, .
B2B@300
S2 licensed
Good idea

I'd also like to see how far you are behind or infront of a car even if it's not on the same lap
B2B@300
S2 licensed
Quote from avih :working on it... i'll keep this thread updated.
Currently they suggested to check if they can change the routing for this specific server. Let's see how it goes...

Cool if you keep up the pressure they'll fix it just to shut you up!
FGED GREDG RDFGDR GSFDG