Not really sure what you are trying to tell us axus but the effect I'm talking about is in the last phase of the corner and I also use it to tuck the nose in just before the apex (i.e. apply a little throttle to reduce understeer). I don't get any sliding of the rear that I'm aware of, but the GTi often has the inside rear wheel off the ground just before the appex and mid corner .
Well no the same can be said of modern fighter's compared to WW2 aircraft... i.e. dogfighting skills are rarely needed in modern warfare and the seat of pants flying and skill needed to fly WW2 fighters is a totally different realm to modern fighters, purists would argue for WW2 over modern fighters in a sim and would think modern fighter pilots are panzies , but others would say both are valid it's just what floats your boat I guess I'm more of a purist and prefer no assists
I deleted those files in S1 but in S2 I just opened them up in a sound editor and reduced the overall volume then resaved them, so now there not too obtrusive
Also messed around with amplitude of sound on some of the skid sounds to get better sound feedback as I don't have FFB
You don't like FWD's so you probably haven't driven them enough to find how
It is more a technique, than anything else, to get the most of this effect... when powering out of a corner in a FWD at the same time gradually straighten the wheels (even if you need more turn angle) and you will find that the car will turn better
In other words if you find yourself understeering on power out of a corner simply straighten your wheels slighty and the understeer will disapear
The FFB motor is a stepper motor and as such will have a positional feedback mechanism (in this case the optical wheel) Your pedals don't have that as they don't implement FFB would be nice if they did though
For your ps2 controller try the following settings (works for xbox controller but i suspect ps2 is more sensitive than the xbox, not sure though )
In Car Setup under Steering set "Max Steering Lock" to between 12-16*
In Options under Controller set "Wheel turn" to 180*, "Wheel turn compensation" to 0.20, "Throttle/ brake axes" to Seperate (if you can), "Throttle/ brake centre reduction" to 0.40, and "Remove deadzones" to Yes.
In Options under Misc set "Analogue steersmooth" to 0.65
With an xbox controller I can get to within 1-2 sec of WR times and I'm still improving, so hope the above helps
If you still find it too sensitive raise the "Wheel turn compensation" until you get the desired outcome, I prefer to keep it low though to retain as much linear feel as possible in the steering, which helps with precsion in corners...
The oversteer on power issue in FWD cars is there with practically any setup (I haven't tried one that doesn't have it from default onwards ), my belief is it is a tyre phusics issue not a setup issue
RD2 is what inspired me to look for something better Thanks Codies the best thing you ever did for me, which was make a crap attempt at a simulation If it wasn't for that I would never have found LFS
I found LFS when I went on the codemasters forum to winge about how crappy RD2 was and found someone who was recomending LFS a few weeks later I bought S1 and the rest is history
I agree RD2 feels like NFSU it's just too easy illepall On the codies forum alot responded to my posts like so "yeah its easy but thats what we want! we just want a game we can have fun with, with our mates on the weekend while drinking a few beers " Which is not what I wanted so here I am
For racing I drive with 16* lock and can even do it well with the min of 9* on most tracks except SO If you need more than 16* lock in racing you've made a serrious mistake
Yes but a server that is set up for 20 connections can handle the extra spectators and what rotary is saying is that if someone is specing then the server isn't sending you an extra packet for his car, so while the server is requiring a little more bandwidth (that it does have available) you as a racer on that server want be needing extra bandwidth for the extra guy specing
BTW I don't think it's necessary for S1 Lic people to spec S2 content servers, but having S1 content servers and S2 servers in one list and only be able to join the server you have a lic for would be a good idea I think (especially when S3 comes along too )
I rekkon it would be good to have some modding (i.e. bathurst , and V8 Supercars, or DTM ) but too cut out all the half assed modds, I think it shouldn't be moddable by the general public, but rather the developers issue lic's to certain qualified people that can produce quality mods and have the credentials to prove it
It would also mean that an S1 lic person could actually log on and use S1 content, not just see a ghost town
Plenty of us S2 Lic guys still enjoy the S1 content and do race those combos but we do it under demo mode or S2 mode, so anyone with S1 only is really not able to utilise it at all for online content
Hey GC your problem is you need a wheel Keyboard was only ever ment to be a temporary measure till you get a wheel not a permanent fixture or like for you a lifestyle
Comn lets all start pestering GC to get a wheel
GC get a wheel GC get a wheel
Just joking m8 (<< I know you would know I'm joking, that's just for the folks that don't )
Hmm well then there's probably a few other things you don't know too
Yeah there's two camps really in LFS in preference for field of view, one is for sense of speed so go for FOV 80-110, the other is for precision in corners and they tend to go for 50-70.
I personally use FOV=68 and have done for so long it would take more than a month to adjust to anything else
More cars and tracks too choose from now, so it's harder to get a combo you want but probably got something to do with the time you tried also... still plenty of dedicated racers, but I guess some of the older ones just race leagues now and practise offline for them or on private servers
In real life certain classes of car do allow for a bit of door rubbing, but many don't... In LFS until there is a major change in the situation of "lag hits" I don't see it as valid racing in any class and even if that wasn't an issue it certainly wouldn't be acceptable in all classes of car in LFS.
The real key is if you want real close good fights on the track do it with people you know and race with often, as they and you will have almost a sixth sense about each other you can then have some very intense battles without the incidents