The online racing simulator
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B2B@300
S2 licensed
Yes but we need to make sure that the kitchen is done so he doesn't get mal norished and he begins to halucinate never know what we might end up with if that happens he might spend all his time creating cannons for the cars to shoot those that don't obey blue flags
B2B@300
S2 licensed
Haven't you heard of cable ties can clean that mess up in a jiffy

I have 3 pc's, network hub, satalite link, (everything networked) pinter, 2 video recorders, a tv and half a dozen plug packs and battery charges for every thing from digital cameras through to cordless drills (all in one room) and my cables dont look anything like that
Last edited by B2B@300, .
B2B@300
S2 licensed
Hey had another thought, here in Aus they have crosses on the side of the raod where ever a fatality occured and at places were there has been a few deaths they have a sign saying it's a black spot I'm pretty sure t1 on most tracks would end up having that sign
B2B@300
S2 licensed
Does that work for S2Q? I thought gmeter didn't work on the current version or have you fixed that as well either way great stuff
B2B@300
S2 licensed
Sounds like it would work Tagforce but if he did default install of xp on one drive it would have used ntfs filing system... would that be a problem?
[Edit] Answer it myself :P I don't think it will be a problem as long as the boot disk is fat32 which is the win98 drive all should be well, so follow Tagforces instructions and you should be right [/edit]
Last edited by B2B@300, .
B2B@300
S2 licensed
disconnect one of the hard drives, and try boot with the original memory u had in there...

Also how you've installed win98 on one disk and winxp on another drive without the original in there, want work when you try with the two in the system at the same time this is because both disks will have primary disk partitions set to active and only one should be at a time. This is at the operating system (filing system) level not the hardware level you've been looking at...

I'd suggest that (assuming you can delete everything on your xp drive) you boot to an msdos prompt under win98 (press F8 at startup) and then use fdisk.exe to wipe the second hard disk with xp on it, if you can, and then reinstall xp but when it asks you where, direct it to the second hard disk. Can't remember for sure if you can use fdisk under 98 to delete an NTFS partition, if you can't you might have to just have the one disk with xp in your system again and then boot off your xp install disk and delete it from there... ah just had another thought maybe if you boot from your xp install disk from the start you can select the second drive for a fresh install, but first choose to delete the partion on that second drive then set it to install and create a new partition on the secoond drive, that should fix the partions correctly and if IRC will set up a dual boot system automatically as ATHome said the important sequence is to have 98 installed first then install xp second and it should be ok. An easier option would be partition magic but I guess you dont have that

When everything is running right it should initially start booting from the win98 drive (fat32) then ask you if you want to boot 98 or xp... been awhile since I've done one of these so hopefully I've remembered correctly :S you can always goto microsoft website the do a search in the knowledge base under tech support for "win98 xp dual boot" without the inverted commas...

[Edit] If the memory is still giving you probs (not allowing the system to boot) double check all other cards and cables are seated properly, you may have disturbed one and clean the contact points on the memory stick with an eraser (rubber) making sure you leave no dust or rubber filings on the stick before you insert the memory again and don't touch the conacts with your fingers as that leaves a residue that will cause the memory to fail over time...[/edit]
Last edited by B2B@300, .
B2B@300
S2 licensed
Quote from Gentlefoot :what a numpty! Thanks fellas

No problem
B2B@300
S2 licensed
in the replay selection screen clik on type (spr/mpr) to toggle between the two...
B2B@300
S2 licensed
When you hold your racing line on the road and wonder why people look at you funny when you go out wide on entry then hit the appex finaly going out wide on the exit again (mounting the curbs ) an a multilane road or roundabout

When you look for the custom view option in the car owners manual so you can drive from a central position
Last edited by B2B@300, .
B2B@300
S2 licensed
Quote from Tweaker :



Tweaker and other long standing members - I know this is probably being a little presumptuous, but is it just the update schedule or do you feel this way because the community is just not the same as it was back in 2003 - early 2004 (this is what I sense with a lot of folks I know but I could be way off ) I personally only found LFS in early 2004 and have very fond memories of that time, and even when I meet someone again that I haven't seen for six months to a year from that time, we normally reminisce Anyway the community is continually changing and evolving and it's only human nature to be uncomfortable with that, I've seen many long standing and well respected members drift away after playing LFS none stop for 1 - 2 years, but there is always new people finding the game also... and I believe a lot of those that drift away will come back to LFS down the road... I guess what I'm trying to say is that if you play a game so long its only natural to reach saturation, and you will either put it aside for awhile or find new challenges related to it (like programming add-ons, or running a team, or organising a league, etc... not saying you haven’t done this Tweaker as I know you have done a lot of extra stuff for the community, I’m just speaking in general terms) I mean for a lot of the guys that reach the top say 5% of fast racers and stay there for some time will probably struggle to keep interest indefinitely without other challenges that’s one side of it, I also think we get real good friendships happening and over time circumstances change and you can't always keep that same great bunch together which can change how you feel about the game also... anyway what I'm trying to say is we need to see that about ourselves and make decisions to change how we feel... or if that’s not possible then give it a rest for awhile (what I mean by that is what you feel is probably quite normal and has little to do with the schedule of update – that being just the most obvious thing to blame )
Last edited by B2B@300, .
B2B@300
S2 licensed
Quote from Boris Lozac :I feel really scared when i drive on the limit in LFS, and RBR.. BUT that's good, that's how you feel in real life.. It's all about adrenalin, and testing your limits..

I can say one thing with 110% certainty - when I get to about 60 -70% of what I do in LFS in real life I'm already shittin my pants not too mention my wife who's putting imprints in the dashboard from clinging on in fright (this is especially true on the marble like gravel roads we have here in Aus ) and I have a 5km stretch of it to get to my front door so I aint gettin anywhere near the adrenalin rush that I get in RL from LFS
If you've ever rolled a car in RL I'm sure you wouldn't say you get the same feeling in LFS from the same situation In LFS I drive like an 18 year old again i.e. I feel invisible rofl in RL I know better and I have the scares to proove it
B2B@300
S2 licensed
Haven't seen Scawen arround the forums much lately, can only mean one thing he's hard at it again
B2B@300
S2 licensed
Quote from TaiFong :Also, I prefer to do my own computer work, even if I have to learn a thing or two in the process. I'd sooner slit my wrists than spend hard earned money and take it to some "computer expert" who probably knows less than me.

I wasn't talking about paying for it if you get friendly with some guys (gift of the gab and maybe an icentive like carton of beer ) you may be suprised how much you can get for free and probably can learn in the process anyway
B2B@300
S2 licensed
Based on what has been mentioned up to this point, I'd think the most likely cause is memory or an motherbaord issue... (possibly an incompatability issue, check your supplier for any known issues)

I still wouldn't discount the PSU as being the issue also (like many are indicating) often with cheap PSU's they will have a very generous max rating, which many can not even come close to achieving reliability at that rating - I've seen 450W PSU for example that have the same rated components as a good quality 300W PSU so the 450W is absolute rubbish in that cercumstance The point is it would still be worth swaping the PSU with a known good brand to TEST it, even if for only a day or few hours...

With the memory (or any card with electrical connectors) it can quite often be as simple as tarnished connectors from a finger print, or even a human hair falling accross the M/B connector Get your PC under bright light, so you will spot hairs or any other hard to see foriegn materials. Use compressed air (can get from local electrical store in a can) to blow out the motherboard connectors before you install the memory.
With the memory take an eraser (rubber) and while holding the memory on the edge of a table so that the connector portion of the memory stick is supported by the edge of the table use the eraser to clean the connector surfaces (hey it works :P been doing it for 15+ years) that will get rid of any tarnish or contamination on the metal connector surfaces. Another option which I use these days instead of an eraser is Electrical Contact Cleaner and a lint free cloth, which can also be obtained from your local electronics supply store.

Hope that gives you a few more ideas and best of luck It can be frustrating trying to identify these types of problems sometimes, especially without all the extra components and equipement that a service centre has In a service centre they probably could identify the problem quite fast, if you can get friendly with some tech guys at your local PC shop it would make your life alot easier

[Edit] I'd have to agree with P5ychom4n there, I've worked as a PC tech before and if you brought your PC in discribing those symptoms the first thing I would have done is swap the PSU with a known good unit and test it, next would be swap the memory for known good memory, then if still getting problems start to look at heat issues, probably with CPU or the mortherboard multifunction controller chip, which gets quite hot these days (the controller chip will most likely have a heat sink attached and if the layout of components and cables, etc. in the case is not ideal it want be getting sufficient cooling, and if that heat sink is located near the memory it could even cause the memory to malfunction from heat issues) In alot of the newest PC's (especially P4 systems) heat is a major issue and good cooling design (air flow within the system) is very important. If still a problem at that point then I'd check for incompatibility issues, I've bought new M/B and video card from the same supplier in the past that had compatibility issues, so does happen... [/edit]

[Edit2] Something else just occured to me, being a new M/B it is likely that in the BIOS it has event logging... So if your familiar with BIOS setup you could check there for any clues as to whats happening (you probably have to turn it on then run the system to get it to log something as I think its set to off by default most times IIRC) [/edit2]
Last edited by B2B@300, .
B2B@300
S2 licensed
yeah a few flight sims emulate blackouts and redouts quite cool really because in sims we obviosly go alot futher over the line than we would in real life I often think an adrenalin meter would be good LOL it would be telling you "you stupid fool in RL you'd be shittin your pants right about now"
B2B@300
S2 licensed
I would join but then there's no point really cause I don't listen to music, at all ...unless someone near me is, then I dont have a choice I know that probably makes me sound even wierder than the guys that listen to wham, but hey you wanted to know :P
B2B@300
S2 licensed
Quote from Racer Y :lol I don't know about modeled Physical damage, but a couple a weeks ago, I nailed a wall in game and the wheel jerked my arm just right and threw my left shoulder outta whack for a couple of days IRL. the other day I screwed my finger up because of the wheel spinning. Note these are real life injuries as the result of playing LFS.

ROFL how about we have not just FFB but also IFB? If you have a head on a hammer springs out and wacks you on the forehead
B2B@300
S2 licensed
Thats a good point Al
B2B@300
S2 licensed
I think it is a good idea because it would encourage safer and more realistic driving... but perhaps not good for demo or public servers, only for private servers and league races and not at the moment as we tend to fly off into space with very little help
B2B@300
S2 licensed
I actually agree that LFS should focus on the RACING and not the tuning side of things and it's obvious most LFS's do to thats why the community is in general so generous with sharing sets... the problem is if it is to be a Sim it needs to be realistic in as many details as possible (within the constraints of current technology of course)

The idea (engine tuning and car tweaking) has good and bad side effects though (the same as suspension tunning)
Without any type of tunning (suspension or engine) it would be pure driving skill (the ability of the driver to adapt to the situation to get the best performance out of the car) this is good for public online races, but has the downside of the driver must adapt his driving technique to get the most out of the car (which sometimes can be difficult especially with the variations in controller choice, etc.) Also the other downside is it is quite difficult to get car pairs that work well together on all tracks (i.e. XFG/XRG, XRT/FXO, etc.) so you end up with mainly one car classes again (although it might be easier if they took away all or most of the suspension settings ).
With engine tunning (which could be as simple as two or three engine choices like we have with diff's) it maybe easier for the developers to balance the car classes on all car/track combos .

As has been mentioned, in RL most race drivers don't know how to tune engines or suspensions (although many do learn as much about it as possible) they have engineers, mechanics and pit crew to take care of these details... (which is why many good set builders in LFS share their sets willingly, they want to encourage good close racing)... but this is one side of racing that makes the sport very interesting in RL, the choices and decisions the Team make ultimately see them at victory lane or not, and this can be simulated in LFS quite well in league racing
I don't think it would be unreasonable that when LFS is completed (S3 and beyond) that teams entering leagues would have a race engineer, team manager, etc... this is what real life racing is about it's a team sport not individual pursiut as alot seem to think...

MS Flight Sim springs to mind here, it attracts real life pilots because of it's realism, but also attracts others who like to fly but also have an interest in the other areas of aviation also (like traffic control) there is a whole segment of the community devoted to giving the pilots of the sim an ultra realistic traffic control system so it's like a sim in a sim

So what I think would be the best of both worlds (which I know would be complex and very time consuming to implement, thats why I say S3 or beyond) would be, have maximum complexity in tunning and adjustment settings for everything to do with a car, but also have a virtual race engineer. In real life race drivers tell there race engineers how their car is responding and the race engineer makes adjustments accordingly based on his knowledge of how that particular driver drives. This could be done even via a third party application I guess, like the replay analysers. That way people could choose to tweak their own sets or have the "virtual race engineer" do it for them, I'm sure the community still would be as generous as it currently is, so it wouldn't mean starting from a stock set, you could still download someone elses set as a starting point then have the VRE tweak the set for a particular track driver style alternatively a team could recriut a race engineer... I could even envisage that interested people (like traffic controllers in MS FlightSim) could setup services where by they offered Race Tunning of cars for individual drivers (sim within a sim)

I know I'm a dreamer but you never know it could happen
B2B@300
S2 licensed
Well I don't think some tweaking (not talking about bolting on a turbo here) of engine performance is unrealistic or would create any more uneven racing than the suspension setup options already do having said that I don't think engine tunning/tweaking would add anything to LFS in its current form...

On the other hand, if in S3 component failure and stress is modeled then engine tunning would have consequences in this area and would make long races like the 24hr one just run alot more realistic and fun

What I would also love to see (as has been suggested before) is leagues/ servers being able to set rules for racing (i.e. limit setup options, sets of tyres for a race or season, etc.)

At the moment we still mainly see very short races compared to real life (5 - 10 laps average) I think this is alot to do with the fact that there is no incentive to race longer, as we just race flat out at the moment with no consideration for many of the variables faced by real life drivers, and more laps is just more of the same tyre temp/ wear has improved that situation a little. But I look forward to the day when many more factors come into play, like brake temp/ wear (brake fade/ failure), engine temp, track conditions (racing line differences dry verses wet as Tristian mentioned, different fliud spills from crashes or engine failure), component failure due to stresses imposed on the car by different driving styles, accidents, etc (engine, gear box, tyre, brake and even suspension and drive train reliability - wouldn't like to see totally random failure, failure linked to forces imposed on the car with a random element based on real life reliability data would be ideal), varing weather and light conditions during a race... just to name a few from the top of my head

I feal most of the races we see at the moment are at hotlap speed because drivers don't have to deal with varying track conditions or the reliability of their cars as in real life, then there's the issue that in a Sim you don't fear death
B2B@300
S2 licensed
If the drive where you have Windows is installed is full you will have problems... (it can behave rather strangely) especially if the windows swap file happens to be on that drive too
I recommend you uninstall some software (or move some files) quick smart from that drive and reinstall that software to one of your other partitions to make more room...
B2B@300
S2 licensed
I've used the original Xbox game controller for about 2 years now on my PC, it's been very good. Have currently got split axis for brake and throttle (left and right analog triggers), use the left joystick for steering and the right joystick for head movement

I use Rudloc's drivers for the xbox controller...

and my settings for the controller in LFS is as follows:
In each car setup under Steering section
Max Steering Lock: 16
In Options under Controls
Wheel Turn: 180
Wheel Turn Compensation: 0.30
Throttle/Brake Axes: Separate
Throttle/Brake Centre Reduction: 0.30
Remove Deadzones: Yes
In Options under Misc
Analog Steer Smooth: 0.30

From what I've read the microsucks drivers are rubbish but the good news is, is that Rudloc and some others are rewriting the original XBCD drivers, that I use, to work with the Xbox360 controller also but it is still in development, so if your not technical minded it might pay to wait till a stable version is available...

Having said that I think the current version will work for most, so if you can't wait, then check out these sites for progress on the drivers
http://www.redcl0ud.com/xbcd.html is the drivers for the original Xbox controller
http://matt-land.com/xbcd/ is the driver that supports the new Xbox360 controller (which is based on Rudloc's original driver) also good links at bottom of page
http://xbcd360guide.50webs.com/ is an explanation of how to install the Xbox360 drivers...

Enjoy
Last edited by B2B@300, .
B2B@300
S2 licensed
Quote from AndroidXP :Tbh, I'm a bit surprised it's really ATi's fault.

No suprise really it's a very BIG ask to get the many tousands of variations of hardware and software that we have in modern PCs to work floorlessly together pretty sure you will find most times the debugging process takes as long or longer than the original writing of the code It's fairly obvious that Scawen and Co put alot of effort into LFS in this area

Well it's great too hear that the issue is being sorted out thanks sireric for the info.
B2B@300
S2 licensed
have you accidently set a filter to say filter out all servers with xfgti make sure to click on "all" before cliking refresh... also perhaps you are filtering out the empty servers or private etc... for me I always filter out empty and private servers which generally only leaves about 20 -30 servers left
Last edited by B2B@300, .
FGED GREDG RDFGDR GSFDG