The online racing simulator
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AndyC
S2 licensed
Quote from thisnameistaken :As I remember... Bring up the scores with TAB, right-click and you get a cursor, then click on the speaker icon alongside the irritant's name.

Personally I just turn voice off in all games. If I wanted a conversation I'd go to the pub.

A rite ! Ye i have a headset with a mic but never use it, don't think anyone would understand scoue anyway. Its helpful when others say like 'he's on the left'.

But like you i'd rather go the pub for a chat.

Andy.
AndyC
S2 licensed
Quote from Pabs(Sco) :not forgeting oil spills from engin blow ups, tyre marbles off the racing line ,etc......basically what we have in RL

Tyres marbles ?? That would be erm, hard to implement i guess if you mean visually. If you just mean less grip offline i'm sure something similar will be implemented in S3 because if there is going to be rain then the track grip will have to be able to dynamicly change so it may happen.

Andy.
AndyC
S2 licensed
Yup, nice idea, so you can still talk to your mates whilst not having to listen to the argument over who caused the crash.

And ye, cs:s does have that (only for mics tho?) can't remember how to do it tho, must check because those foreign coversations can be crazy!

Andy.
AndyC
S2 licensed
Ye, i mentioned this a while ago before the latest patch when someone was talking about not knowing if there is a manditory pitstop. But Scawen changed the length of time that the maditory pitstop:Yes messages appears at the start, but even sometimes I still miss that.

something like Counter Strike Source would be best, just a box where an advertisment could be placed, server rules etc and then you just click OK to get rid of it. Problem with this is if the server often changes the track certain race rules may not apply to the track, eg. SQ sprint doesn't have pitstops.

Andy.

http://www.lfsforum.com/showth ... p?t=768&highlight=Pit
Last edited by AndyC, .
AndyC
S2 licensed
1, Just wouldn't work in reality. For Example when i've just joined a race say in lap 5 i'll start to try and get as many positions ahead for a better starting grid slot. So if i come up to a racer who is 0.25 slower than me but I feel I could pull away I would overtake. But on doing this it may take me a whole lap to get rid of the blue sign, which would gain me a black flag even though I am faster and I am not slowing the other driver down.

2, Its a nice idea but sometimes you just can't help it especially if the crashed driver is rejoining on the apex as you come round (hate that) but you are right you should back off the throttle and be more aware. When i've had spins/collisions and someone comes flying around the corner and hits me, there was nothing I could do quickly enough to get out of the way but I still get a whole load of abuse from the person who crashed into me even though they never tried to slow down just a little.

Sometimes I just wish people realise stuff like this happens, we are all humans and make mistakes now and again. (I hardly ever get into situations like that but during the race there is always some argument about who done what and who's fault it is etc. Luckily the devs implemented the glorious - for message blocking)

Andy.
AndyC
S2 licensed
They have things like that around Oughton Park and I plan to go once i've gained a bit more experience. I love the Donnington Track though sounds like a real good time.

How much did it cost ?

andy.
AndyC
S2 licensed
Quote from ColeusRattus :He means that if something really unexpectd happens, like kid suddenly jumping ot of the street from behind a car, the human brain needs about one second to comprehend the situation and act accordingly.

On the other hand, a simple event that you are expecting (like a point changeing colour in such a test) the reaction time is greatly reduced.

EDIT: DANG, didnt see the second page... now, 4 min, THAT's a reaction time

lol
AndyC
S2 licensed
OK, I understand what you are saying now. And yes that's very true, and well put aswell. being a CS:S playe I know that the enemy will possibly come this way so as I wait, I will need to react quickly.

Whereas in LFS if i see a car spin up ahead i need to think, will the car roll to the left or right or will the driver accelerate off, more calculations for the brain to do so therefore it will take longer to decide and react.

Andy.
AndyC
S2 licensed
Quote from Vain :Reaction time should be measured by unexpected events. That is often about 1 second.

Vain

If you know its going to be about 1 second then its too predicatable, you need something that will make you wait upto 10 seconds i would say. its a bit more supprising then.

andy.
AndyC
S2 licensed
Googled For it http://www.gophergas.com/funstuff/reaction.htm, I get about .200

andy.
AndyC
S2 licensed
Quote from spyshagg :i

my reaction times are slower now, Reactions rised up to ~15ms(i used to be an Unrealtournament - mohaa - COD serious player. About 10ms )

Wow, they are seriously quick reaction times !! i'm about 20ms at the moment and its slightly improving with the help of LFS and CS:S
AndyC
S2 licensed
That's because the server has Locked the cars. If you want to race any type of car look for a server with all white dots under the cars name.
AndyC
S2 licensed
o ye i forgot the bit about online poker, passes the time nicely.
AndyC
S2 licensed
None, that system was scrapped after S1.

Andy.
AndyC
S2 licensed
Quote from ORION :The smoke is faked either.
And look at those trees - trees can say VVEERRRYY much about the quality of a gfx engine... this is pure crap to be honest.

Sorry but you cannot say that. I never judge a game by screenshots, only by movies or actually playing the game.

I quite enjoy the Toca series, nothing to do with the physics but the chance to drive around in a good variety of cars and by the looks of things the next in series will be a nice step.

andy.
AndyC
S2 licensed
A few good points, but not always the right ones. Like ColeusRattus said before with the spinning, it depends on the situation i normally try to pull off the racing line and start regaining speed.

. Someone is trying to pass you inside in a corner. He is beside you but about 3/4 cars behind you. As the corner approaches you're still ahead of him that much. According to CRC rules, you have the right to turn in the corner and the other one should leave you the space and back off. In reality if you do turn in -it's a crash.

With this one I would only turn in with people i turust and have raced before so i know how they drive. In anyother situation its likely to end in disaster to be honest but like you said, you do have the right to turn in (in most situations)

Andy.
AndyC
S2 licensed
Mainly CS:S and LFS and everynow and then Football manager 05. Oo and also Pro Evolution Soccer 4, invite all my friends around for a big tourney.

Andy.
AndyC
S2 licensed
Quote from deggis :Well, I bet it won't be anything like that. This one seems to be a real ingame screenshot. Doesn't look that good anymore, does it?

http://www.bhmotorsports.com/RD3/screenshots

Well it doesn't look its a huge impact but you never do know until the game is realised really. Just have to sit back and wait for others to try it first.

Andy.
AndyC
S2 licensed
Quote from deggis :Congratulations! You are victim of the HYPE.

http://www.bhmotorsports.com/RD3/screenshot/15124

"Just a little" photoshopped? Anyone had the same feeling?

Maybe that sounded wrong, if the damage is anything like those 'screenshots' i'll be bloody amazed !! What i'm saying is though if the new Toca is close to that its a step forward, even if it is on the console.

Andy.
AndyC
S2 licensed
Yup, looks like it. Guess i'll play some CSS then.

I'll be on the GCHQ server if anyone wants a game
Things That Have Changed In You
AndyC
S2 licensed
So i'm in work and its a slow day and I got thinking since i've been playing LFS what's changed. So i thought i'd create a topic see if anyone has any intresting or similar changes in themselves. So feel free to fire away.

One thing i've noticed change in me is that my reaction times are much quicker, in real life as well as online gaming. I've saved quite a few near beer spillages in the pub that would have crashed to the ground over a year a go.

Another thing that has changed in me, which isn't a good thing, is that my trust in the road user has gone down. For example when going around a roundabout side by side with another car I'm thinking he'd better stick to his lane and just little things like that. Its quite annoying actually. And the other day I was on my bike waiting for a new BMW 7 Series to go and they decided it would be fun to reverse into me (that has nothing to do with LFS but it doesn't help my trust in Public road users)

So has anything changed in you since joining Live For Speed?

Andy.

Wrong section sorry, could someone please move this to off topic, cheers.
AndyC
S2 licensed
Quote from snewham :exactly, it may make it even for everyone but it can prevent people from driving the way that they like to drive.

Isn't that part of the fun tho?? Adapting, the best drivers should be able to adapt, they may not like it but that doesn't mean that they wont be quick. Its like when Philos gave me his AS Club setup, it had less downforce than I was use to but I've kept using it and I set a new PB of 51.77 last night.

I think it could be good for a leauge and the odd race. So if it was to be implemented and it was a serverside option i wouldn't have any complaints.

Andy.
AndyC
S2 licensed
LoOkS LiKe It, QuItE AnNoYiNg IsN't It ? :Eyecrazy:

But back to the discussion I don't see the point in a night mod when we don't have any headlights that work !!

Andy.
AndyC
S2 licensed
I wasn't complaining really i was just saying. I agree with you in what you are saying, it is because of that and a sensible way to put it. But even if later on If I got aero damage it doesn't mean i want it fixed with 5 laps to go. It was like kimi with his tyre early on in the Forumla 1 races. He could have pitted and lost time and places but he didn't. I know its a tyre and not a aerodynamic part such as a wing but I hope you get what I mean. But like I said i'm sure this feature will be implemented later on (once the damage system is up to scratch)

Andy.
FGED GREDG RDFGDR GSFDG