sound pretty much the same as before.
physics, rotates a bit better post apex, but still a handful of understeer at entry most of the time.
some fps and pop up issues on some tracks.
standard cars are mixed with premiums in the garage, i hope there is clearer indication which is which.
the x-bow is beautifully modeled, so as bathrust, but the old original tracks arre a bit lacking.
license test now do something (opens online play) which is good, its also much easier (probably bad?)
a bit sad they still use their ancient game,design philosophy, like slow rubberband ai with 6 car grid in the intial races,and damn paint chips are still in.
standard cars are touched up, but i still wouldnt drive them.
the photo travel locations are worse than gt5's, things look lower res, and the only night scene has rather pool light reflection.
seems will be less of a grind this time tk earn money.
still need a usb to transfer photo to pc.
damage looks better but still very minimal and inconseqential.
still lack of tuning options.
still lots of skylines and miatas,,of course.
manual shifting with clutch still very clunky.
Reading some reviews, mostly mixed feelings, some obviously got paid to hand out good ratings, but what stands out is this one. He basically tells the truth (it's the same old average, broken, unfinished etc.), but gives it 9/10.
In the end i decided not to go for it.
It is essentially gt5.5. Only real difference is the bigger amount of tracks+rain and night racing for all tracks. Ai is still 100€ the same. I could post some replays just like cooolcol's from gt5 where I drive a car with poorer tires and poorer pp points than the ai and the "fights back".
GT5 will probably lose its online mode soon though so I would not buy gt5 for offline racing. But for purely offline racing I'd not buy any gt game anyways. The offline mode in forza is so many ways superior that is not even a choise which one to get for purely offline racing. Honestly I think it is really tough choise even choosing which one to buy gt5 or gt6. Gt5 is little bit worse and has little bit less content but also costs something like 10€ where gt6 costs 60€. In direct comparison gt6 is of course better but is there enough to pay 50€ more for it?
Maybe a couple of months from now gt6 is a decent purchase when it can be had for 10-20€.
I feel lucky, because what I want to do in GT is what I would love to do in real life: Collect most of my favorite cars (currently have 390 in GT5) and take them for a spin every now and then, just some track day sessions, and compare each other in stock form. That's all I want, I don't care about racing, AI or online, and GT6 does it really well. Will order it for Christmas, meanwhile I can enjoy my last hours of GT5.
It could have been just related to that particular car but it was like the lights were set too high. They worked the best when the nose dipped under brakes.
$73 AU dollars for the 7,000,000 credits seems very steep. The 1,000,000 credits I got for the 15 anniversary edition won't go far. So there will be a lot more grinding to do which I don't mind, I've done 25% of the game and made 490,000 in credits and so far I have only brought the Fit and the Civic type R with very few mods.
I have used the bonus cars on 3 events. It will be interesting to see if there is the classic race with descent return for winning.
I did flick between Hi and Low. Low beam did put a sight glow just in front but the slightest uphill and it went. I am using a hi def projector so I may lose some definition with the blacks as apposed to a TV. The light were much better around the city tracks and Bathurst was ok too. See what you think when you do National B night series.
That isn't really the biggest problem in this case. That particular SLS in GT6 has the overtones of a 6-cylinder engine rather than an 8-cylinder engine.
So when it revs out to the top of its range, the pitch is more in line with something like http://www.youtube.com/watch?v=Z2kVwpY1Ofs with much more tinniness. It's really obvious that it has a 6-cylinder engine pitch...
Is it really noticeable difference? Do almost all of the cars have tons of understeer by default, is abs 0 usable and do you still need to put softer compounds on the front to get somewhat neutral handling? Do kerbs upset the car? If it is noticeably better to drive than gt5 I might get it for online racing but the academy demo felt kinda slightly improved but not enough imho. Does the modern skyline for example still drive like a strange diarrhea of underteer with random snap oversteer? Do you need to rotate the car into the turn by coming off the brakes abruptly to get a snap oversteer to not understeer like in the academy demo?
They could probably use the sound from the AMG Vision GT - in the game it sounds like an SLS, a typical Merc V8 throaty sound
AMG actually provided the raw sounds for PD, so maybe it's on PD sound team's where the stuff is getting crapped up...
I haven't done mega amounts of testing, or driven many cars yet, but that driving on ice feeling in GT5 when you start to slide/power oversteer is no longer there and to a lesser extent the GTA demo ( which had it a bit)
There is more of a textured grippy slide - especially when you pull the handbrake etc
It feels different from the GTA demo even. Much more inbetween stuff in the transitions etc.
Even FF cars will sometimes tighten into the turn, on powering out of a turn, instead of washing wide - the tail swinging more outwards etc.
Tyre model and suspension has improved a lot - the transmission side of things not so much
The tyre noise provides more feedback as well, not just the same constant screech, there are gradual variations and skipped sounds
Never been so disappointed with a game in my life. Physics are worse than gt5. Car sounds aren't right in any way shape or form. Drive the ford gt40s shelby daytona or audi quattro and you will want to return the game.
The mk1 gti isn't even a gti in this game. It handles worse than my base model rabbit...
And they kept the ****ing terrible paint chip system...