One thing I just noticed (I think!). I thought in gt5 the game picked the other drivers when racing against ai based on my own nationality but it seems it doesn't. I always thought I have one or two finnish drivers in races against ai because of that reason but apparently you guy see finnish drivers in every race as well in gt5?
GT500 car passing you in a vw scirocco. That's a power difference of 500 vs 350...
I had a shot at GT6 at the Nissan booth in the LA Auto Show. I was allowed to back out of the game and configure the T500RS they had there. Set the Steering mode to simulation, Force Feedback to 3. Turned all assists off in game.
Raced the N24 GTR around Matterhorn. Car felt pretty weighty and less on-rails than GT5. Definitely a step forward for the simulation accuracy.
However I hated the steering and force feedback with a passion. There was a large center force feedback deadzone on BOTH the wheels I used. This made it hard to place the car exactly where I wanted it because I couldn't feel where it went. It also made correcting very small slides impossible because with the steering wheel towards the center, I can't feel when the car lets go until it's too late, then the T500RS's massive force feedback kicks in at the wrong time (because the center force feedback deadzone was so annoyingly large).
I can't tell if it's the game, or the T500RS, or possibly even the TV lag. All I know is that my Driving Force Pro felt much more communicative.
I was at this expo thingy about a month back, was able to test GT6 there and they already had tyre types with the heat and load indicators.. final build or not, it's been there for a few weeks atleast now
I have the T500RS and the force feedback in GT5 or GT6 doesn't feel bad at all. Sure LFS is x10000 better but even if I stop playing for months and I try it again I can drive normal and naturaly, just like if I had been playing the day before. Maybe is because I have played too much already? I dunno