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Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
Yes, but only after Bobskype's suggested Toe values (the real values).
I always adjust the Toe values, because the default ones are usually factory spec, so the inexperienced customers don't crash
This is true not for only regular cars, also for high performance ones.
Here is very good quote form guy that do alinements for bmw e36m3
Quote :The BMW factory specs care nothing for performance or tire wear, only for safety and a low % of lawsuits. YES I AM SAYING THAT THE BMW FACTORY SPECS WILL NOT ONLY GIVE YOU POOR HANDLING AND PERFORMANCE, IT MAY ALSO WEAR OUT YOUR TIRES PREMATURELY.

Full article
http://www.bimmerforums.com/fo ... ent-Guide-for-your-E36-M3
I gotta get some knowledge on car setups ASAP. I'm totally clueless Frown Especially cause a few clicks here and there can make a car feel twice as good..


Smile
Great skin. There is also a wheel painting template in the ac thread. Just don't use the mask layer of that template. It makes the holes on the wheels appear as if you were looking through the car.
Top quality track that Luccaring. Ruf is a best even on semis, shame my concentration was a bit off, but great racing nevertheless with you guys.
Thx for the server Troy!
Quote from dawesdust_12 :How do I make AC not look like ass:

You are wasting horsepower Dave, no need for such high fps, crank up the graphics
This is what I see with my outdated 5 year old machine
My settings
http://www.bildites.lv/images/m9p52c6ppbtx9ah9t9rg.jpg
Same place, maxed out settings
http://www.bildites.lv/images/4eoebg5cibtaooug6ht7.jpg
Things are fairly maxed out. There's just weird mip issues and jaggies. I don't understand it entirely. I'm gonna try to fix it tonight.
Quote from kars19 :Top quality track that Luccaring. Ruf is a best even on semis

Drove it all day long with friend in gt3 cars. Absolutely loving it. Some real ballsy corners, superb.
Love this RL comparison video, Incredible attention to detail!


Only imagining how great must be the feeling of speed on big triples or with the rift
If only he optimized the track some more, he reckons 1GB graphic cards are the minority, what?
Quote from Boris Lozac :If only he optimized the track some more, he reckons 1GB graphic cards are the minority, what?

I agree with Him, 1GB is the past, but this track runs surprisingly well with my 1,2GB card, didn't touch my settings, only lowered the shadows form high to medium, never dips below 60fps
It's a million times more optimised than anything by AC/SIMTRAXX, GP200 by the "famous" madcowie and a fair bunch of other tracks, and most of the time I get 60 FPS in multiplayer with my ancient laptop. If someone requires further optimisation of this track, just, :|
FPS is not the problem, it stutters every second, that's why it's unplayable. And it loads for 3 minutes..

Can you list the specs of that ancient laptop? Smile
Setting pre-rendered frames to 2 or 3 can help with stuttering without causing input lag, imo. I don't get any non-FPS related stutters, in fact some KS tracks such as Monza are heavier than LuccaRing in places. i5-3210m, 630m with 2 GB dedicated. I have all graphics down to off/minimum @ 720p to get 60 FPS, that's how bad the GPU is.
Well i could try that (all low/off) but why would i make the game look like rFactor just for this track, it's not that good.
Agreed, great track, (why do we get so much more excited about "real" tracks again?). Runs well on my budget system at Medium settings but it takes a long time to load.
I wouldn't be excited at all if it was totally made up track, but it isn't, it's a real piece of road exactly like it is in rl, he just added fences and kerbs.. that's why it was appealing to me in the first place Smile
Runs nicely for me, although impossible to drive with mouse.

I think I have my terrible looking AC partially sorted.
Quote from Boris Lozac :I wouldn't be excited at all if it was totally made up track, but it isn't, it's a real piece of road exactly like it is in rl, he just added fences and kerbs.. that's why it was appealing to me in the first place Smile

I know it's based on real roads, I just don't see what difference it makes, at all. Smile
Quote from sinbad :
Quote from Boris Lozac :I wouldn't be excited at all if it was totally made up track, but it isn't, it's a real piece of road exactly like it is in rl, he just added fences and kerbs.. that's why it was appealing to me in the first place Smile

I know it's based on real roads, I just don't see what difference it makes, at all. Smile

It does in my wierd mind Smile It's like i was 'liberated' from fantasy stuff with AC, and i can't get back to it Smile
Quote from sinbad :I know it's based on real roads, I just don't see what difference it makes, at all. Smile

I think there is a great difference between totally fantasy tracks and ones based on real life roads and layouts. Hard to explain, but totally fantasy tends to feel different.
I imagine that's because most tracks which are created adhere to regulations. Fantasy tracks often have corners and sections which wouldn't be permitted hence feel 'different'.

I am sure however if someone did the Monaco had it never existed prior most would say it felt 'too fantasy'.
I think one important thing is that real circuits have certain inaccuracies which add character. Little changes in camber, slight "non roundness" of the corner arcs etc. Some fictious tracks have perfectly round corners and undulations. Also many fictious tracks don't have any bumps modelled in the surface which takes away lots of character imho.

Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
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