I like that very much danowat, thanks
But keep on trying Ryan
Oh btw, is it possible to do a one with dark backround and lights lighting the car out of the darkness, like spotlights? You know, because darkness is allways sexy :P But that itself made a very nice desktop for me
heh, I've spent days working on that XRT model to make it as sweet as possible (is probably my favourite model in LFS.. I like the older car style, more character than today's bubbles ) but there's still some errors if you look closely. Most obvious to me as I know it's there is the tyre sidewall textures. I only have photo's from the right side tyres and they're directional, so there's no way of me mapping them to be right for the left side of the car.. but the wheels weren't really modeled for renders.. need to make some new ones I think
As for your progression, that already looks great! Some tweaking and experiments and you'll be sorted
Another 2 settings for the Vray Lights that might be useful, the 'Invisible' checkbox in the modify rollout will determine whether the reflection appears on the car or not. The light will still light the scene as normal, but if 'Invisible' is unchecked, it'll cast a reflection, if not, just light the scene.
The other is the 'Exclude' button. Sometimes I end up overlighting an object but not having enough light in the scene in general. You can use the 'Exclude' options to change what the light actually affects and doesn't.. so in that case, I'd exclude everything but the backdrop so that other lights in the scene would light the car but an extra one would light the backdrop too thus creating more general light without washing out the car itself.
Again it's trial and error for a lot of it, but a couple of extras you might want to play about with.
EDIT: Dunno if any use Ryan, but here's a screenshot of the scene for my XRT render above
Update the skin (make it 2048, you know you want to), and I'll do it again if you like. It's my desktop background at the moment
However, what Ian said about the black windscreen is interesting - it's bugged me all evening, and I've now got to find the appropriate setting in Vray. Ian, could you be a little more precise which bit of that tutorial is relevant to the constantly dark screen please? Don't bother adding a post to this already OT posting session if you don't want to, just edit one of your previous posts, or PM me on dSRC forum or something. Thanks if you do.
I've also included a slightly different skin, "GLr", the only difference is the whole of the back end is red, just pick which ever you think is best.
I've also done one with the white and gold band changed to all gold, but it dont look so good, but if you want it then just ask.
Another thing, I know both you and Ryan are in teams, and therefore have team skins, but if either of you ever wanna use this online, then be my guest. Obviously you'll need to take the name off the back lol. And also, feel free to change/improve it in anyway you want (N.B this only applys to Tristan and Ryan, coz it is very much a personal skin)
I'll have to do some digging on the dark windows tristan, the preset I was using that created that look I trashed and now only renders reflections (actually looks quite funky if you can get enough of the car lit up as a reflection as the rest is jet black and you oinly get an outline definition as such).. but it was a single-pass render which was probably why the glass materials looked crap. Now I use a 2-pass render for previews which'll do a 640x480 in about 5 mins for a studio scene.
IIRC though, it was probably the lowest quality setting in the tute I mentioned previously as that's where I started and followed the different stages. My final renders now are done with a 4-pass render.
The windows in the XRT above however use a single texture for both diffuse and opacity which is then controlled by the alpha channel in the TGA file.
I don't have a FZR sorted to do a decent render of it, but at a guess, although not exactly, Blackout is looking for something _similar_ to this kinda lighting? (ie: very dark but lit in areas). This was a test render in a sealed box with finalRender, but can be done easily enough with spots with attenuation settings in any renderer
thank you so much , it looks so cool, if i could get some more pics like from different angles and maybe a tad brighter. also i don't know much about skins so if there's anything you can do to make the skin look better(not the render cause that look good) that would be great too
It shows nothing, it's some text Vic's hooked up to be pulled from the main LFS DB and plugged into the forum _if_ 2 usernames match. So had I registered just a forum account and been seen here as a 'Demo Racer' even though I've paid out for 2 S1 licenses and 2 S2 upgrades and have been registered since April '04.. you'd automagically say I hacked LFS!?
Even if this was the case, surely that's something for the devs to investigate?
Personally I think that status on here is a bad idea (just personal opinion, not suggesting anything).. it seems to be used like post counts are on some forums.. if you have less than 10 posts you're considered an idiot and know nothing.. again it means FA and I've already seen "favouritism" in the render threads for demo / licensed users.
I might not be half as active as I was in LFS these days for various reasons, but I still support the devs and what they're doing and will more than likely buy an S3 license when it's time.
I just have a hard time accepting grasses (which this boils down to) irrespective of where it is (forum, Usenet, local pub, whatever). Informing the devs there's a tool to hack LFS is one thing, trying to thread someone's neck into a noose is something else.
I'll quit with this discussion now anyway as it's one thing in life that _really_ pisses me off and I don't want to get into any major rows here.